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Planta551

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  1. It depends on what you consider PvP. Arena? You can count them on fingers. By taking out the russians, we have around 15 people that queue often enough to be considered active, and even that does not mean for a lot of time. In low ranks, you can find games pretty easily but even at average ranks, it takes a while. Battlegrounds? Surprisingly enough, battlegrounds are way more active although in there you might encounter a lot of toxicity, on top of the fact that it's super gear dependent and even in low ranks, you can still spot people with decently high gear.
  2. Only that I was not referring to the actual PvE systems by that paragraph, but rather the (system) changes which will come once with UE4, especially considering how our client performs significantly worse than KR's.
  3. Only that we are not like Korea, there are quite a handful of differences between the Korean patches and the Western ones, although with a PvE bias, and in terms of the competitive scene, there should indeed be as little differences as possible. However, let's put it like this, given the fact that NCWest does not copy all patches 1:1, and even for the ones they do, we have had a history of errors with the patches, errors which I'm pretty certain you know of so there is no need to mention them. Other than that, it's worthwhile stating that having such a server would greatly increase the feedback from the users and possibly make the game more enjoyable supposing that for once our feedback will be listened to.
  4. Sorry if I come off as rude but, do you hear only what you want to hear? You clearly ignored his previous point and the whole idea behind my post. If you are so against the idea, then at least please have an argument against the topic as a whole and do not just nitpick the parts you know you have reply negatively to. Allow me to repeat myself, the classic server would be basically a risk-free transition to Unreal Engine 4 due to us, the community testing the game before the release.
  5. I'd recommend re-reading my main message if that's what you are really asking, you'll find the answer in there ^^
  6. That's sort of true, although, in the long run, it's more nonsense of not having one due to the countless possibilities of ❤ ❤ ❤ ❤ups that we might face
  7. Hey, as the title suggests, I'd like to inquire about something regarding the topic. Quoting Nico: What's the reasoning behind this? Why would there be no plans of bringing it to the west? Currently, the largest majority of people I have encountered are waiting for such a server, not only for nostalgia purposes but also to treat it as a low-key test server. For a long time now we have been getting patches with something broken in them, patches which made a part of the player base quit and in the current state of the game, we can not afford such things. As the day goes by, less and less activity is to be expected and this can't go on for much longer, thus a test server would be very well welcomed. A classic server would signify a boost in population / activity as a whole for a pretty long time span due to it possibly bringing back some of the old players and having some of the people which picked the game up recently and are struggling around in mid gear would also show some interest due to the mess the live server is currently in. During the peak times of the classic / test server, new content or QoL fixes could be rolled out onto the live servers, making the people give it another shot. Something else I would like to point out is the huge likelihood of having game-breaking bugs or just simple "miscommunications", thus a public test server would be a way to avoid such problems and possibly allow us to communicate possible balance changes in terms of PvE and PvP, making Blade&Soul a more enjoyable game for everyone. Anyhow, with this being said, I would like to repeat my question: What's the reasoning behind not bringing the classic server to the west? Even as a temporary server, it would mean a riskless transition to the Unreal Engine 4.
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