Hey, as the title suggests, I'd like to inquire about something regarding the topic.
Quoting Nico:
What's the reasoning behind this? Why would there be no plans of bringing it to the west? Currently, the largest majority of people I have encountered are waiting for such a server, not only for nostalgia purposes but also to treat it as a low-key test server. For a long time now we have been getting patches with something broken in them, patches which made a part of the player base quit and in the current state of the game, we can not afford such things. As the day goes by, less and less activity is to be expected and this can't go on for much longer, thus a test server would be very well welcomed.
A classic server would signify a boost in population / activity as a whole for a pretty long time span due to it possibly bringing back some of the old players and having some of the people which picked the game up recently and are struggling around in mid gear would also show some interest due to the mess the live server is currently in. During the peak times of the classic / test server, new content or QoL fixes could be rolled out onto the live servers, making the people give it another shot.
Something else I would like to point out is the huge likelihood of having game-breaking bugs or just simple "miscommunications", thus a public test server would be a way to avoid such problems and possibly allow us to communicate possible balance changes in terms of PvE and PvP, making Blade&Soul a more enjoyable game for everyone.
Anyhow, with this being said, I would like to repeat my question: What's the reasoning behind not bringing the classic server to the west? Even as a temporary server, it would mean a riskless transition to the Unreal Engine 4.