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  1. The people in charge of these prices need to back to elementary school. You honestly can't make "an alternative way of making oils" twice as expensive as anything currently in game and expect us to use it. No one will ever press that transmute button for any other reason than a misclick.
  2. Well said. The biggest problem with reporting issues like this is that when we do it, we'll first have to go through support; they're not developers nor do they play the game, and those people will have to deem the issue to be severe enough to be forwarded -> then it goes to our west localization team, who are also not developers nor play the game, they also have to not dismiss the issue but forward it to KR -> KR probably has a middleman compartment that handles requests from the West who are also not developers (might play the game, who knows) who then have to make the last
  3. Most of F8 (at least in EU) now recruits BT/VT gear instead of 1k/1.1k AP. So the community is slowly learning. When people want high-end dps, they still recruit 1.2k+ though.
  4. You don't need whale dps to do current HM dungeons, not even close. What you do need in a low dps party is for everyone to know the mechanics and to execute them. They (the devs) are just trying to get people to do more hardmode dungeons. Sure low dps runs are a pain in f8 right now, but *if* people started doing them regardless, we'd end up into a situation where random groups could clear HM dungeons consistently even without whale dps. Apart from SST, they're not harder than old DT or Masts 4man. edit: and some of the HM dungeons don't even need the whole party to kno
  5. The daily fee is an invisible fee based on how much daily profit you're making from the market. There are 4 different taxes you're paying from the market: Item fee: shows up in item registration fee Listing fee: depends on the amount of items listed at a time Selling fee: fee listed right below selling price that scales with selling price of the item (1-99g: 3%, 100-999g: 4%, 1000g+: 5%) Daily fee: extra fee you pay when your daily income from the market exceeds a breakpoint (100g+: 1%, 1000g+: 2%, 10000g+: 3%)
  6. They would never risk it because of the incredibly high chance of crashing. If that happened, they might just have to acknowledge that it's a real issue they can't ignore. It's like when we (I work in a game dev company) go to show an unfinished/early access game that still has a lot of broken or unfinished features to a conference or whatnot, we'll purposefully play it so that we're unlikely to run into any of the bugs. Having your game bug out or crash during a presentation is just bad PR. It's even worse if your game is actually released and you're claiming it to be working prop
  7. Please go and report the above post as a lie and insult to our intelligence. It's by far the most offensive bait these forums have ever witnessed. I'm not even fully facetious. The issue has been known for over a year and reported countless of times by many of us with full data of everything. We have even pinpointed the patch out where the crashes begun happening and given you a ton of suggestions on how to fix the problem (or at least make it less game-breaking)... yet all we get are reassurances that the dev team is "looking into it"? How much of "looking" do you need to do? You
  8. It is infinitely better now since you don't lose a blazing beam from your rotation from casting it (you can now do LB-RB-1-2-LB-RB-X-2-X for example). There's no problem with it as long as you hit it into 5 ember stacks.
  9. FM macro has short fuse in it and like a 1:0.5 LB:RB ratio. 'nuff said. It's like a GS main made these by asking faction chat how to play other classes and only fresh-out-of-story people answered.
  10. Soulstone plains? That's still the same, but there are so few people farming there these days that it's not an issue. There's also been a major optimization patch since the blackwyrm/early silverfrost days, so you'll probably find your performance to be better overall. But alas, there are still a lot of issues with framedrops for some people in the raid dungeons (even on really high computer specs) while others can run them fine on 50+ fps; as with everything in this game, it seems to be pretty much rng whether or not your system runs the instances well. Same with crashes, most of
  11. Some form of normalization would be in order to tone down the one-shots a bit. But... fully equalized gear? How do you plan to compensate it for us who have farmed dragon forge 9 and max pvp accessories? No one who actually has high BG gear intentionally deranks for BP farming. Top pvp gear usually means there's no keys to use battlepoints on anymore, thus there is no need for the supposedly easy wins. Besides, low rank games are just awful and I personally find those a lot harder to carry than at least semi-competent games where I can trust my teammates to be even somewhat usef
  12. Really should've been editable from the get-go. However, there's some heavy programming behind the simple mode, so it's easier said than done. It is, however, detrimental to the game that pretty much all of the classes'/builds' simple modes are just bad, or in some cases, utterly unusable.
  13. Generally people know what to do in BT, so there's really no "leader" in pugs. One person (the alliance lead) just calls important roles out in alliance chat and expect everyone to know how it works (+everything lucidium said, like loot distribution, gold share etc). For that kind of "leading", you'll just have to call out: Boss1: Buff carrier, cc positions on adds (not really necessary since 12 man usually splits pretty nicely). Ask who can do buff carrier first. Boss2: SS party, outside party. SS party should be high dps, outside party should have someone with ranged protect
  14. Considering there's a fully functioning in-game economy and in order to progress past a certain point in gear requires you to be "rich", it's not surprising. Playing the market is not necessary, but it can save hundreds if not thousands of hours of farming time. More-so than making good decisions with the market, you should avoid making bad ones. Crafting oils if you need the untradable mats for upgrades, rolling premium stones or buying them when they are not in f10, not spending gold on trove when you need elements/jewels (exchange gold on higher than 1:1 rates before trove), buy
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