MrBubbles

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Everything posted by MrBubbles

  1. Let's talk about Attack Power in 2018

    Most of F8 (at least in EU) now recruits BT/VT gear instead of 1k/1.1k AP. So the community is slowly learning. When people want high-end dps, they still recruit 1.2k+ though.
  2. You don't need whale dps to do current HM dungeons, not even close. What you do need in a low dps party is for everyone to know the mechanics and to execute them. They (the devs) are just trying to get people to do more hardmode dungeons. Sure low dps runs are a pain in f8 right now, but *if* people started doing them regardless, we'd end up into a situation where random groups could clear HM dungeons consistently even without whale dps. Apart from SST, they're not harder than old DT or Masts 4man. edit: and some of the HM dungeons don't even need the whole party to know more than the basics of the mechs. Most of them just need 3-4 people to know what they're doing and the rest to know just enough to not wipe the party.
  3. Market fees

    The daily fee is an invisible fee based on how much daily profit you're making from the market. There are 4 different taxes you're paying from the market: Item fee: shows up in item registration fee Listing fee: depends on the amount of items listed at a time Selling fee: fee listed right below selling price that scales with selling price of the item (1-99g: 3%, 100-999g: 4%, 1000g+: 5%) Daily fee: extra fee you pay when your daily income from the market exceeds a breakpoint (100g+: 1%, 1000g+: 2%, 10000g+: 3%)
  4. Would Bethany and Jonathan stream 6v6?

    They would never risk it because of the incredibly high chance of crashing. If that happened, they might just have to acknowledge that it's a real issue they can't ignore. It's like when we (I work in a game dev company) go to show an unfinished/early access game that still has a lot of broken or unfinished features to a conference or whatnot, we'll purposefully play it so that we're unlikely to run into any of the bugs. Having your game bug out or crash during a presentation is just bad PR. It's even worse if your game is actually released and you're claiming it to be working properly, like in the case of BnS.
  5. Please go and report the above post as a lie and insult to our intelligence. It's by far the most offensive bait these forums have ever witnessed. I'm not even fully facetious. The issue has been known for over a year and reported countless of times by many of us with full data of everything. We have even pinpointed the patch out where the crashes begun happening and given you a ton of suggestions on how to fix the problem (or at least make it less game-breaking)... yet all we get are reassurances that the dev team is "looking into it"? How much of "looking" do you need to do? You know, any semi-competent programmer would've re-programmed the way battleground reviving works in a week from ground-up. Yet, a year of "looking into it" has gotten you nowhere. So what is it? Do you stand behind the claims that you're actively trying to fix the crashing but are just too incompetent (doesn't make you look very good) or is it time to admit that you just don't care (makes you look even worse)? If it's the former, may I suggest you to hire some more qualified programmers. Even if just for the week it takes to get stuff done. If it's the latter and you're only focused on making the whales spend more money, then let me point out that fixing the one game mode where whaling actually does something should be quite high on your bucket list. I fully understand you get a lot of critique for the monetization and treatment of players et cetera. All f2p game companies do. But you're literally the only major game company ( /a localization team) in the world who has the gall to leave a game-breaking memory leak into their game for a year and expects the playerbase to just swallow it. That's a disgrace.
  6. Shock Fire

    It is infinitely better now since you don't lose a blazing beam from your rotation from casting it (you can now do LB-RB-1-2-LB-RB-X-2-X for example). There's no problem with it as long as you hit it into 5 ember stacks.
  7. In game macro review

    FM macro has short fuse in it and like a 1:0.5 LB:RB ratio. 'nuff said. It's like a GS main made these by asking faction chat how to play other classes and only fresh-out-of-story people answered.
  8. Soulstone plains? That's still the same, but there are so few people farming there these days that it's not an issue. There's also been a major optimization patch since the blackwyrm/early silverfrost days, so you'll probably find your performance to be better overall. But alas, there are still a lot of issues with framedrops for some people in the raid dungeons (even on really high computer specs) while others can run them fine on 50+ fps; as with everything in this game, it seems to be pretty much rng whether or not your system runs the instances well. Same with crashes, most of people very rarely crash (except in 6v6 where there's a major memory leak connected to reviving), but some do.
  9. How about reviving old content?

    Give me this!
  10. Some form of normalization would be in order to tone down the one-shots a bit. But... fully equalized gear? How do you plan to compensate it for us who have farmed dragon forge 9 and max pvp accessories? No one who actually has high BG gear intentionally deranks for BP farming. Top pvp gear usually means there's no keys to use battlepoints on anymore, thus there is no need for the supposedly easy wins. Besides, low rank games are just awful and I personally find those a lot harder to carry than at least semi-competent games where I can trust my teammates to be even somewhat useful. There is some wintrading on the top levels I believe, but mostly when you encounter fully geared pvp heroes in low silver/bronze games, it's just a bad streak of crashes/losses. I'm top10'ish always in beluga/wwv but had massive trouble getting beyond 1400 in nova this and last season because of the matchmaking and nova imbalances and constant crashes. Not my fault I gotta stomp bronze matches then, nothing I can do about it. Why people aren't ranking up is because of massive point losses from losing games and the constant crashing. The lack of people who actively 6v6 isn't helping either; most of the time it's only the same group of high level players in every match; it ends up being a meaningless point trade back and forth where no one's gaining any rating. If you want to segregate us high rank players from casual players, you first need to get people to actually play battlegrounds actively (let us buy battleground box keys with battlepoints) and secondly you need to let high gear+skill players actually climb the ladder by not penalizing losses so harshly and by finally fixing those motherf**king crashes. I really like the game mode, but recently I've been sitting in the queue for 20-40 minutes even during populated hours when my low-rank clanmates have found 2-3 matches in the meanwhile. It's just impossible to even try to get much higher than 1600 like that.
  11. Simple Mode Give us chance to edit it

    Really should've been editable from the get-go. However, there's some heavy programming behind the simple mode, so it's easier said than done. It is, however, detrimental to the game that pretty much all of the classes'/builds' simple modes are just bad, or in some cases, utterly unusable.
  12. Generally people know what to do in BT, so there's really no "leader" in pugs. One person (the alliance lead) just calls important roles out in alliance chat and expect everyone to know how it works (+everything lucidium said, like loot distribution, gold share etc). For that kind of "leading", you'll just have to call out: Boss1: Buff carrier, cc positions on adds (not really necessary since 12 man usually splits pretty nicely). Ask who can do buff carrier first. Boss2: SS party, outside party. SS party should be high dps, outside party should have someone with ranged protection for 10-15 seconds. Boss3: Spear/Shield parties. Shield party needs a melee tank, spear party needs a range tank. Boss4: Split for adds, soul separation for 80% and 30%. 30% should be a relative high dps player. It's also good to have a form of root on every add. Don't buy runs or accessories anymore, that's a scam. You can get them for free or incredibly low cost. Also, no for buying prisms with purrency coins, those things are a scam also. You can get 120 moonstones with the coins instead, so despite roughewn accessories being cheap, the prism is ANYTHING but. You'll be paying an equivalent of 1200+ gold for just one prism. That's 4-5 times more than you'd have to pay in a carry run, and a whopping 10 times more than you'll pay in a regular pug or clan run.
  13. how can I earn gold? after daily chest changes

    Considering there's a fully functioning in-game economy and in order to progress past a certain point in gear requires you to be "rich", it's not surprising. Playing the market is not necessary, but it can save hundreds if not thousands of hours of farming time. More-so than making good decisions with the market, you should avoid making bad ones. Crafting oils if you need the untradable mats for upgrades, rolling premium stones or buying them when they are not in f10, not spending gold on trove when you need elements/jewels (exchange gold on higher than 1:1 rates before trove), buying elements/jewels from dragon express instead of waiting for troves etc keeps a lot of casual players poorer than they should be. Patience is key if you want to save gold. It sucks that you don't get your upgrades immediately when you could theoretically afford them, but it will pay off in the long run.
  14. how can I earn gold? after daily chest changes

    The first few hundred gold you make should go into making 35 transformation stones. Sell those, make another batch. Rinse and repeat until end of time. You will always make at least 50g per day that way, more if you watch the market and buy mats cheap and sell transformation stones only when they're spiking. Other than that, you have Yunsang farm, ToI farm (trade yunsang beads for ToI tickets, get high enough floor to have the 10 sacred orb drop in the boxes, then just play 1 match and suicide) and SSM farm. SSP dailies still give soulstones too, you make some extra 10g per day by doing those (I believe you get the quests completed now by doing any damage at all to the quest bosses, correct me if I'm wrong). You can also play the market. There are some obvious times to do it (when high-tier crafted items are showered upon us from events, like when masterwork soulshield bases were in the last rng box. You buy the items when their price crash and just patiently wait until they rise back up again. Another always worthy one is to buy premium transformation stones when they're in f10 rotation and just wait. Their price will climb back up after a while and you'll easily net some 100g per stone bought. Obviously, to make a lot of gold from market, you need a lot of gold to invest too, so it's not for the fresh out of story characters... and there's always a chance your investment will backfire due to ncwest introducing some new update that just completely destroys the value of an item. I'm pretty high end geared (max pvp and pve gear but soul and aransu due to lack of hearts) without playing a lot at all (for the past year I've only done raids and daily challenge with almost no farm at all). Wouldn't be possible without market flipping (I guesstimate some 20-30k gold net profit from it total, some other people have made hundreds of thousands).
  15. Whales would start queueing with baleful1 to get easy ranks. It's not hard to change weapon when the match starts. That is the same for all gear, you simply cannot base the matchmaking on gear for that reason.
  16. I HATE tower of infinity

    Np. Also forgot to add, there's this: https://cdn.discordapp.com/attachments/307504829331406849/369817383650459654/FM_ToI_guide_1.0.png Those setups mostly work even now. The most obvious differences is that now you'll really want to use dragon forge over raven/aransu (and fused badges+vt badge), you can't keep destroyers away anymore with shadow grasp or by planting a kd to the ground and beam build seems to be better overall now anyway and kfms cheat a lot more (but the initial stun->ss->frost armor release freezes still work if you're lucky enough for them to not just casually turn around, freeze themselves or jump backwards while frozen). The sin setup I never bothered to even try. I also use a different opener for BM and BD, but those are free matchups anyway. For BM the only important thing is to get behind them and the BM frozen before they use flock of blades, and BD... is a joke.
  17. Yes, another one of these...

    As said, healing/reviving really isn't important at all outside of raids. You can also be of some use in lategame hardmode dungeons, especially in low-gear parties, but mostly those are done without deaths too. So don't expect to be able to skip dps'ing and be a traditional support, that simply isn't viable in bns. All classes have their party utility skills, some offensive and some defensive and all of them are pretty much equal in dps output too. Obviously you'll want to skip out on the tank classes (bm and kfm), but apart from that, it really comes down to what you prefer to play, and you cannot know that until you try them out. Summoner is a good starting point, but many people get bored of them quickly. The other ranged classes are also less intensive than melee classes, so if you want to just hang in the back, relax and focus on dungeon mechanics and hitting the key party saves, FM is also an option. Warlock and gunslinger have more offensive buffs in cooldown reset and soulburn.
  18. I HATE tower of infinity

    For destroyer you'll want the 20 second immunity buff. You can facetank burst them down then, just make sure not to hit infernos into parry. 7s invincibility buff works too, but you're not killing the dest in 7 seconds in higher floors without burst soul (and 90f+ not even with that). Lacking that, you'll have to just spend time on pve'ing between spins. You can reliably ulti destroyers too in shadow grasp once they've spent ss and whatnot, it can shave a lot of time off the fight. For sins you'll need a 7 second stun buff. Start at 20 meters or so and walk towards the sin waiting for them to decoy, ss and whatnot until they're only sidestepping, then just apply the stun just before being in range and burst. Note that they'll usually tab out after 3-4 seconds, but that's enough for a kill in sub 90 floors with burst soul. I haven't figured out why they tab and how to prevent it since I don't care to even try 90+ sins anymore just to save time and sanity. Not having 7s stun buff, you'll have to just pvp them properly and get cancer from it. If you have cd reset potions, you can gulp a one right after the 2nd inferno cast for a 4x inferno to clear higher floor dests/sins with the above methods for 10 floor gains. I tend to save 7s stun and 20s immunity buff just for the harder matchups. You can also use either against kfm to take them down faster than any direct damage buff allows you to. Summoner too if you really really need the 10 floor kill (usually I don't want to waste a stun buff on them since damage buffs also work wonders).
  19. Returning player - cerulean faction

    Jinsoyun is dominated by crimson at least.
  20. I HATE tower of infinity

    You nailed the feelings of everyone who does ToI. I do not know a single person who enjoys doing it. Basically what it comes down to is that you either hate it so much that you give up or you hate it so much that you learn to abuse the class matchups and grind it until you get so good at it that you don't have to spend so much time hating it. I can consistently clear 100f, but I too hate every second of it. Just for your information, every major patch also brings tweaks to the ToI AIs. Every one of the changes have only made the AI cheat even more. So don't expect them to actually bring that quality to a sensible level.
  21. Get gold

    You learn yunsang. And you repeat it. Over, and over, and over, and over again. No matter how long every run takes, you just do it. Then, you sell the elysian orbs and sacred orbs to get some stuff, trade yunsang beads for tower of infinity tickets and you do that over and over and over again, no matter how much you hate it. That is all your options. And literally it is the ONLY way now. Well, apart from getting friends who are willing to carry you in higher dungeons. Or give you a small loan of 20k gold to get geared. Also, SSP dailies still give a few tradable soulstones? Haven't been to there since the patch, but last I checked you still got like 7ss per quest. Have fun there too!
  22. On top of that, what hurts even more is the removal of tradable materials and material boxes from all lower dungeons. Basically, the 12g you get a day is ALL you get. Back when the rest of us were gearing even if we couldn't do the end game dungeons, we could farm the lower ones for tradable materials to get at least *some* gold and we would always get gold from boss drop bids. Now that isn't possible as both tradable materials and boss drops are gone. Grinding even a one premium transformation stone if you can't do DD/RT/ST to profit off of silver scale bids is just not happening for players in a reasonable time. If I were to start from a scratch now, I'd probably feel really discouraged to even try to catch up in gear with how unrewarding doing the dungeons are and with how impossible it is to make gold without gear. It needs to be fixed asap, as you cannot just funnel everyone into doing yunsang 24/7 to get even some meaningful amount of gold per day.
  23. Losing a lot of durability on weapon in Koldraks Lair

    Koldrak has a crazy amount of hitboxes that your attacks hit. That is why you lose weapon durability and get weapon resets insanely fast on it. It's just a flaw in the programming as there's no check in place for weapon durability/stacks when hitting multiple hitboxes at once like there is for the damage of the attack. Would be a pretty simple fix, but don't hold your breath. These guys aren't known for getting simple fixes done.
  24. Frost FM VT badge is essentially still a one shot. It just doesn't one shot whole teams anymore, as you need to air+grip your target to guarantee a kill. And you still have snowball build, which is the highest damage single target skill in the game by far and pretty easy to set up. Slightly nerfed by the phantom grip cast time change though. Neither are braindead one-shots like the first iteration of frost VT badge, but they shouldn't be. Having some one-shots in 6v6 is fine as long as you can react to them. KFM tremor and instant dynasty badge weren't such. Now if only they fixed the rest...
  25. Fire FM new bracelet is suck

    Up to preference. Ancestral (glory+courage): good damage, relatively easy to use well. You still get an extra +100 elemental damage out of courage, so if you have it already fused, might as well keep it. Legacy (eternity+primal force): Low damage (-5%+ to ancestral), but eternity allows you to disable dragonblaze and dragonfrost, making your rotations really easy. Fusing with primal force only gets a real boost if you're still on skyrift mystic badge or have 3set TT ss. Gains extra damage with 8set TT. Invincible (glory+primal force): Highest theoretical dps output. Hardest to use optimally too. Again, gets a bigger boost from 3set TT ss or skyrift mystic badge. The optimal badge would be eternity+blue moon, but unfortunately, that cannot be fused.