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swpz

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  1. So I'm a bit confused as to this change: Before it cost 500 gold + 50 tablets (which were practically free) Now it costs: 3 sacred oils at 300G gold each Cost effectively doubled? Any particular reason behind this?
  2. So you're lucky. Not everyone is as lucky. Thriller Tokens being a % to drop rather than guaranteed is a problem, there's no guarantee of getting them. With Killer Tokens they're guaranteed from dailies. You must be playing during non whale hours then, the bosses due just as fast as they do in SSP and I'm sure we're all aware how much of a trainwreck that is.
  3. Honestly, I'd like to be able to farm the outfit as it looks pretty nice. But you can't get loot, I guess my stats are completely outdated now as well since those 90m bosses melt in 5 seconds flat. 75 coins needed, 1-2 per box per quest, 3 quests per day 3 weeks. Maximum 42 coins, 21 min if you're unlucky. The outfit is impossible. It shouldn't be impossible. Add coins to daily quests like 5 maybe, increase the number from the quest boxes. This way at the very least people who can't get loot can earn something. Those who can get loot can farm it.
  4. 60-100k is at least raven and elemental accessories. Without raven you'll be hard pressed to break 50k consistent, never-mind higher. When I look at the usual parses on weekly dungeons, 100k is considered high as it is; you will usually see breakdowns like: whales 400k+, not quite whales 150k+ then everyone else at sub 100k. Unless gunner; gunners are... gunners.
  5. Call your bank and initiate a chargeback. However, they will ban your account for that. Other than directly asking your bank to refund, NC doesn't give refunds usually. It's funny because I've known third party sites from other games that willingly refund problematic purchases.
  6. Mechanics these days aren't the same mechanics as in the older dungeons. Doing mechanics doesn't knock off ~40% of a boss' HP that would allow a sub geared party to complete it. For example, DT back in the day with mechs would result in most of the party having a 100% damage buff as well as knocking off 40% of the boss' HP. Do you see that in DD? No, you just see a heal prevention. Do you see that in HH? No, you just see a wipe prevention. Do you see that even in SSM? Well, yes; but it's not enough as the boss has 120m HP; knocking off 30m of that won't let non-raven players complete it.
  7. It's expected that they would do this, all the signs were there. It's just another cash grab and well; they're not getting my money this time. Becoming too blatant and apparent, this disregard for the well being of the playerbase. It's pure greed on the Aeria Games level - if anyone remembers THAT company. There's absolutely no reason to intentionally shaft the playerbase again and again in the name of doing business - business should have ethics; at least that's what I'd like to think when we consider our western values. But I'm a bit too idealistic here, that's apparently not the
  8. Originally SSP was conceived of as a PVP area, as such within SSP you were literally a target with PP hanging over your head for other players of the opposing faction to attack. In effect, allowing you to keep PP while exiting would be akin to having a "safezone" to hide your PP in. This would not have been the intended function of a PVP area which entails equal risk and gain. SSP has since lost that function as people simply trade the wins and spawns, but I don't see what's wrong with this system. Side note, who farms SSP for PP? Ever since the 55 patch you get pretty
  9. "Graphical Update and Conversion to Unreal Engine 4!" Well. This is new.
  10. I'm fully aware of this. BDs are far too powerful in 6v6 as it is. That and they can almost always run faster than you due to the various movement speed buffs. It's simply absurd that a tiny midget lyn can run faster than someone who is twice their height but logic doesn't exist obviously.
  11. "We want to encourage players to run newer dungeons and as such we're nerfing the older dungeons" "We've also set the enrage times lower so that if you don't have gear you'll be stonewalled by enrage" "But we're trying to help new players get gear!" Something like this probably...
  12. Defending a company that's pushing these changes so that players are eventually forced to pay for trove for materials and placing the blame on the players? Are you kidding OP? NC has done nothing to help with the in game inflation or the situation in general; instead they have enabled monopolies; they in fact actively encourage this behavior as they also set their F10 prices to match the in game inflation. Recall daily sacred crystal bundles being 5 NCC each? They're now 20. They were increased first to 10, then to 15 and now 20. As opposed to increasing the supply of S
  13. Do their weapons break on failed upgrades?
  14. They should remove everyone's ability to 1 shot simply by disabling badges in 6v6. But anyways, very few classes have actual 1 shot abilities in the form of 1 skill = kill. KFM is one of them, there is no counter play to 1 shots in general and they should be removed. BM - has no 1 shots except against under-geared players BD - has no 1 shot but is able to instantly gib people through being able to hit 8+ times in a second with lighting flash + chain lighting effect Dest - has 1 shot SM - has no 1 shot WL - has no 1 shot but has an untab-able combo
  15. Well yes, they made BM more trash than they already are in 6v6. The only time BM does well in 6v6 as it is these days is by being absurdly more geared than the other team. You don't see BMs carrying 6v6 wins unless you're DF and the other team is composed of 100% baleful/ravens (low ravens as higher ravens can still kill you), you do see pretty much every other class carrying 6v6 though. People seem to forget that to proc the move you need to block first, that very act of blocking could lead to a free stun and you being gibbed. I can actually understand the BD changes a
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