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Ryunosuke Takahashi

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  1. Well you have your toxic players on both sides so if you could I'd honestly say don't pick one lol.
  2. If it was the server then how do you explain others not complaining about the constant disconnects? It could be your ISP, it could just be the route in which you connect to their servers or a number of other things.
  3. Complicated. You use Legendary Elements for weapon upgrades so, common sense tells you.... you use Legendary Jewels to upgrade Accessories. Maybe they need to plaster it in one of the load screens *shrug*
  4. To be honest it could be reworked or it could be removed completely and it wouldn't effect the game if at all. I always said the Moon Refuge map needs more monster spawns for the size of map it is. And yea they could of added everything to Celestial Basin but they wanted to design a new area for us which I know you might end up using that comment to argue then why remove Panda Cache Village which is where I'll add this comment in. So far out of all of the topics I've seen one thing is pretty clear, no one likes the pvp involved in the village when it is / was meant for new players to go in tre
  5. It is that way to cut down on the amount of players that would actually bot this. If everything is bound to account then it narrows down exploiting. Make the items free trade, would kill the market on some items like Legendary Hammers but also open the way for forms of botting. However, if you set that to something that is already unlimited like Celestial Basin and Moon Refuge then you would basically kill those areas off for those players who want to farm it for experience charms, moonlight bud for alts, awakening skybreak items, min/maxing fallen / ivory soul shields, limit the amoun
  6. The main issue is not everyone you think is a bot is a actual bot and they just may not want to speak to you and so on. So then you add the broken pvp system in the area for new players to catch up basically which can be abused and other players can freely kill them for no rime or reason other then they want their spot as a example. The quest energy idea is what caused the downfall of other games that limited a player in such whether it was crafting, unlimited type quest which makes Moon Refuge nice for the current experience grind etc. Moon Refuge has a whole is good. It can be made better
  7. Actually on that dungeon, it does more damage now then it did in hard mode before the change to easy. That is why they should of just stuck with KR's model and not give us this weird ❤ ❤ ❤ ❤.
  8. Hm, I kind of want to say the dungeons are already easy as hell now up to Warped Citadel (can't touch base on Cliffs yet). How exactly can they make them easier for you even as a newer player? Some damage needs adjusting for things like say Boss 1 of Drowning Deeps, the water damage ticks too much, even higher then what it did on the old Hard Mode but you can get around that by using the dragon blood or actually Stun,Knocking down the boss so the tanker gets the shield and follow with them. All other dungeons except for Boss 1 of DST can't exactly wipe you. So why all of the complaints? My
  9. Actually no, if they deleted my main's weapon I'd be on support the second after noticing it. Don't assume stuff you know that just makes you look like a ass. 1. Make your own party, I had no issue doing all of the daily dungeons within reason on a raven 3 alt. Quit being lazy and learn how the new mechanics effect things and learn your class. If you can't handle doing 3 dungeons for the event then really your just plum lazy. 2. Its actually cut by 35% if you check out everything, it slows down upgrading but doesn't stop it. If you feel like you still can't progress then go ah
  10. While I don't see much of a real issue with this suggestion, Moon Refuge already is basically your starting point after you are done with the current story in order to catch up for the most part. As you gear up is still serves a purpose. seeing how you can even as a free player make at least 2-3 characters, you can in turn do on your main moon refuge daily. Spend those moonlight bud on experience charms which will help boost your new alt (once it is level 60) to HM 15 right off the bat (I've done this with pretty much all of my alts once moon was added). Easy way to also get skybreak accessori
  11. Really, unplayable you say? Is that why I managed to basically get all of my characters that still needed it, the mystic badge from the event plus extra currency for other items? Oh and this wasn't just me spamming the Weeklies over and over with resets. I know I know, I'm a white knight thus defending them. Last time I checked you attend a event or in this case " do the event" in order to break up your daily routine, not so much for the reward but to do something fun (yea their events are reused time and time again I will agree). Anyways, most of the mechanical changes to dungeons never sh
  12. This is precisely why XML editing in Blade and Soul shouldn't of been allowed to any degree. It is the only thing I will say on this subject.
  13. Well if they would of just gave us the KR client and changed to English etc without all of the mods / changes that we got because of our region the game would run much smoother then it does. I do agree it has its uses but when they complain about changing something to increase damage to that degree and wonder why people consider it cheating boggles my mind. My stance has always been if you need it to actually play the client then more power to ya but actually modding your files / outfits / skills and such shouldn't be allowed even if they are QoL changes since it offers you a slight advantage
  14. Exactly @Asuramon. Frankly removing skills for any class shouldn't be allowed I mean it is techionally cheating. (waits for bns buddy protectors *whistles*).
  15. I'm going to make this pretty short and somewhat sweet but really depends on your point of view. No tier of gear was made to be gotten through in a day, week or even month. No dungeon requires current end game gear to complete. At most once you hit mid game which honestly you reach near that point out of story and with few days farming in Moon Refuge allows you to do every dungeon you need in order to make gold. Some are harder mechanic wise but nothing that requires a high IQ. Now this is where things get tricky. I've looked through and would even consider doing the math for you if need be bu
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