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  1. Talk about goong off topic. HmCoins or no, the fact is its ridiculous to have to pay AND wait an abysmal amount of tine to uograde one item. It caters neither to f2p nor p2p, and forces everything into gambling and praying. There should be some sort of fall back, even if its not much, or, again, just remove the damn things cause a whopping 10 people will get them, but in exchange it is lagging the ❤ ❤ ❤ ❤ out of the transmutation window. All to spit in your face and say heres something you'll never get.
  2. That's not an argument to justify this case scenario. That's simply stating "eh, I've found a reason to convince myself not to care, so I won't care" You let one item get left behind, more will follow. And you'll just say "eh, there's other dps increases, I don't care." And considering how AP hungry NA is, gems have their own importance. It is also worth noting there are three items and procs heavily influenced by AP, which is majorly made up of gems. Albeit they're not as big as the mystic procs, they're still a sizable increase.
  3. Ngl this is getting a bit ridiculous. We're getting hongmoon hepta gems, rejoice people! You cant get them at all unless you trove, and only trove, because everything else doesnt give a high enough gem to even think about getting your gems to gilded hexagonal, let alone gilded heptagonal! I mean this is insane. Forget f2p, even p2p players are going to have a tough time getting this ❤ ❤ ❤ ❤. You'll *really* have to pay if that's the case. Reason being, simply math. Currently from trove, you can get Gilded Hexagonals at best. This isn't exactly the worst, one tier under. However this me
  4. I will say a few things. First off, the Korean Law dictating that players have some sort of limiter so that they don't collapse whilst gaming is indeed true. As such, much of the events of BnS were moved to fishing, and of course because it requires you to afk, the intention was "by the time you get the cloths to upgrade this lamp, the cooldown will be done" Looking at it this way, it's not necessarily a poor thing. However we in the west actively game, we seldom AFK, only when we are sleeping or are working most times. However NCWest is under NCSofts foot, and must adhere to their word. N
  5. You all seem to be misinformed on a lot of things regarding companies, specifically mmos such as this one which utilizes the site itself for in game features. First off, why remove marketable outfits but not bound ones? This one I find makes even less sense then doing vice versa, because once something is up on market, it is a player to player transaction, giving 0 profit to the company, regardless of means obtained. Bound outfits on the other hand are only obtainable if you already have them via either events or paying. In other words, a player that receives the bound outfit 100% of the ti
  6. Probably to avoid people getting those rng runes from stage 6. Low ball but they can't have a new system that doesn't require mega-grinding
  7. I'm hoping this doesn't mean to ignore mentally handicapped people, because let me tell you, I know a few people that had autism and they performed better than most "whales" today. In fact I know two of them used to be in Homra, which if I recall correctly Ocean was started by a friend of said clan.
  8. If you played Blade and Soul in 2016 you should have hardly had that feeling at all, as getting the cap gear was fathomable and surprisingly relatively easy in comparison due to the Hongmoon Weapon and Hongmoon accessory system. Rather, you were constantly upgrading until the final couple tiers, and even then, in order to get the materials needed to upgrade you knew where you had to go based off of what the game said itself. It wasn't until was it late 2017 or early 2018 that they removed the upgrade trees and made it a slow ass grind, even just to get through story. That's the issue, and
  9. I'm amazed this is even a question truth be told. A lot of high geared players flak the lower geared players saying "you no do 5mil dps, you make run slow" when the dungeon requires 500k dps per person. A lot of people are now unwilling to "carry" as they call it, or as it is in any other mmo that doesn't focus on only the top dps playerbase, "boost", people through even the lowest dungeons, claiming "you make my run 2 seconds slower" Before Steelbreaker people could solo CC in about 5-10 minutes max, so tell me why people are now recruiting for that 5mil+ dps for a party of 6 for the same
  10. Can confirm nobody in my clan and their alliance did the exploit, still lost outfits they got ages ago. Not pets or pet pods, but outfits, yes.
  11. The only thing that was even remotely correct asides from the OP was what Imouto said about "if they did it earlier, it wouldn't matter so much." You all can't seem to get things through your head. Restoring items is something you do by going back in the server logs. Now if you do a rollback, this entire last week doesn't exist, therefore the items can no longer be "restored". To put it simply, what they would have to do is they would have to take the current server, view every single little item that was obtained this last week by each individual, view the specifications, gotta make
  12. Just because the buff is not on the toolbar does not mean it's "disappeared", it's a low priority refreshing buff that lasts for roughly 1-1.5 seconds at a time. Warlock has some of the lowest defense and base hp in game so if I was able to survive pre-patch then you all are genuinely just Awful at this game if you're getting smacked up by one or stalled by one, or even have to 2v1 one to get the kill. You're right about TD sanctum, I had to take a look at that again, but still, it's resetting iframes and heals. V is continuous and funny thing is, a lot of people like to aerial me while it's
  13. Alright after playing 6s again I see the major issue. It's not a matter of just gunner nerf, it's a matter of damage nerf period. This'd be fine if not for one thing. Healing was *not* nerfed. This gives melee a massive advantage over ranged classes, especially those with spammable q/e. Even with my damage debuff applied and soul procced, I couldn't outdamge the 5% heal on resist due to defense. It makes SwirlyWind Valley and Beluga Slagoon completely counterproductive. Beluga might be able to scrape by but ❤ ❤ ❤ ❤ all if this'll work out in Swirlywind.
  14. Okay a Warlock is not all that good a PvE class but even before do you know how bad a matchup it is for gunslinger? Probably not because most people quit like you when awakening rolled out saying "Warlock is ❤ ❤ ❤ ❤ pogchamp can't kill a thing" Yes I am a Warlock btw But a good warlock can survive even a BM one-shot aerial at mid-tier gear, let alone a gunslinger pre-nerf. Reasons? Well let's have a look Warlock V - Wingstorm. Continuous 3 attacks that have life drain attached to the first, healing for 10% of damage. That's a lot Warlock C - Sanctum. This changes depending on if
  15. Let me in on the shitfest, me me! You PvP white knights are dumb af. I think it's common knowledge by now that the next set of PvP accessories are, gasp, obtained through PvP! The weapon and ss have nothing to do with PvE as well The Bracelet, Gloves, and Necklace are all locked behind *solo* PvE rn, and tbh, depending on your class only the neck is worth getting. The earring is from DST, that takes you half a day to get the runs for The ring is from TSM, I can't even call that dungeon PvE anymore, cause you literally ❤ ❤ ❤ ❤ up everything to win. More like EvE. Only the belt i
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