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About Laura099

  1. Thank you Gunslinger is useless in 6v6

    Just because the buff is not on the toolbar does not mean it's "disappeared", it's a low priority refreshing buff that lasts for roughly 1-1.5 seconds at a time. Warlock has some of the lowest defense and base hp in game so if I was able to survive pre-patch then you all are genuinely just Awful at this game if you're getting smacked up by one or stalled by one, or even have to 2v1 one to get the kill. You're right about TD sanctum, I had to take a look at that again, but still, it's resetting iframes and heals. V is continuous and funny thing is, a lot of people like to aerial me while it's going, so it hits them and still heals me. Not to mention it *cough* is an aoe *cough* and tends to hit mutltiple people cause they all want to gank the lock but don't pay attention. There's many other continuous attacks that are the same in that perspective. And again, as I said, the sanctum lasts for a second to a second and a half, enough time to eat a good amount of the ❤ ❤ ❤ ❤ from aerial since there's not too much extend aerial since everyone had to cry like a little ❤ ❤ ❤ ❤ about it until it was on BM then they all had a nut. So all in all, try learning the reality, even if it is still a ❤ ❤ ❤ ❤ one, before you go trying to preach about it.
  2. Thank you Gunslinger is useless in 6v6

    Alright after playing 6s again I see the major issue. It's not a matter of just gunner nerf, it's a matter of damage nerf period. This'd be fine if not for one thing. Healing was *not* nerfed. This gives melee a massive advantage over ranged classes, especially those with spammable q/e. Even with my damage debuff applied and soul procced, I couldn't outdamge the 5% heal on resist due to defense. It makes SwirlyWind Valley and Beluga Slagoon completely counterproductive. Beluga might be able to scrape by but ❤ ❤ ❤ ❤ all if this'll work out in Swirlywind.
  3. Thank you Gunslinger is useless in 6v6

    Okay a Warlock is not all that good a PvE class but even before do you know how bad a matchup it is for gunslinger? Probably not because most people quit like you when awakening rolled out saying "Warlock is ❤ ❤ ❤ ❤ pogchamp can't kill a thing" Yes I am a Warlock btw But a good warlock can survive even a BM one-shot aerial at mid-tier gear, let alone a gunslinger pre-nerf. Reasons? Well let's have a look Warlock V - Wingstorm. Continuous 3 attacks that have life drain attached to the first, healing for 10% of damage. That's a lot Warlock C - Sanctum. This changes depending on if it's Frost or Shadow. Frost will use the TD one, which reduces the cooldown of party members inside while reducing damage taken by 25%. Shadow will often spec Healing Sanctum which heals 20% hp over a period of time and reduces damage taken by 25% Add to that pet procs, potential emerald procs, weapon procs, accessory procs, and more, I don't see how a warlock that's geared would die to an undergeared gunslinger, as you stated yourself. Not in one aerial that is. Even most BMs have to proc their second aerial unless all their buffs proc at once. That said I don't know about how much they actually ruined otherwise, just that Warlock itself, bad matchup. Don't judge your damage based on them.
  4. Hunter's Refuge event need a change!

    Let me in on the shitfest, me me! You PvP white knights are dumb af. I think it's common knowledge by now that the next set of PvP accessories are, gasp, obtained through PvP! The weapon and ss have nothing to do with PvE as well The Bracelet, Gloves, and Necklace are all locked behind *solo* PvE rn, and tbh, depending on your class only the neck is worth getting. The earring is from DST, that takes you half a day to get the runs for The ring is from TSM, I can't even call that dungeon PvE anymore, cause you literally ❤ ❤ ❤ ❤ up everything to win. More like EvE. Only the belt is obnoxious to get. Now for all of you who are saying PvE is getting sooooo much. I don't think removing the relevancy of dungeons and increasing the amount of time you need to run one dungeon to 500 times is considered a lot of PvE content? Call me silly. As for your events, and this whole *we control 1 of 3 mats*. Well fun story, 2 mats are PvP, 2 mats are PvE. The PvP mats are much more abundant and are *not* rng loot. Sooo, ye, PvPers got the advantage there. Also note, PvP isn't the only thing getting ruined with each patch. Boy oh boy I sure love staring at a screen while i put a brick on my mouse and hold w for 200 hours haha. PvE is awesome! Be serious here, neither PvE nor PvP are getting benefits, cry me a ❤ ❤ ❤ ❤ river. And one last thing. This was brought up and ignore. It's mind blowing, absolutely stunning, entirely unheard of. It'll change the world! Ahem. cough cough PvPers aren't PvPing PvPers in this event. They're killing randos rq then going back to ahem. Oh right, PVE
  5. 3rd Spec Tree

    As much as I agree with the statement on spectral BM overshadowing all it's other specs, wolf kfm, although good in PvP, proved to be lackluster in comparison to fire. However DpS wise the difference between the two is indeed rather large, and they get that invulnerability making wolf heavily favoured for PvE. On the other hand Destroyer third spec was shockingly lackluster. Sure it has good damage, but compared to 3rd spec BM and KFM it's not as much of an increase as you'd have originally thought, and PvP wise it's absolute trash next to earth Destroyer. Emberstomp is gone, red spin is gone, I believe they don't have spammable stone shield/personal sheathe either, and in the first place if an earth Destroyer got a hold of you with their badge proc, they could ani-cancel your ass into the ground quickly. Seeing as a lot of people that play Destroyer simply like to PvP, not much rerolling involved.
  6. Tired of toxic people with trash language

    I hate to be the bearer of bad news but if an SSD over an HDD was the only issue, then I should not load in faster than anyone on this server. I used to play this game on my SSD but because they didn't remove any old files from the game, BnS now takes up over 70gb for me, so I had to shove it onto my HDD, albeit a bit better of an HDD than your basic one. Even still, I'm normally the second or third person in a dungeon, plenty of times even the first, so either your vast majority of players all play on a low-grade HDD, or there are other factors involved in load time.
  7. Tired of toxic people with trash language

    Okay I had to log in just to comment on this cause this gave me a huggeeee laugh. I'm hoping this was a joke, because if it's not then clearly you're on the toxic end my dude Using wrong gear - asides from pvp gear or being undergeared (which is p much only possible in 2 dungeons rn, or hm), having the wrong gear is very difficult to accomplish. Unless you mean being under the gear of the recruitment message, in which case, fair Not using buffs at the correct time - I'll have you know after doing CC, WC, and BC that buff timing is irrelevant. Every party demands buffs at different times. On my wl, I've had people ask me for BW during shield and I give it to them, the next party? You're stupid if you do that. Buff timing is entirely situational anymore, so this one is up for debate, as not using it at all when you know you can I can agree is annoying. Having too long loading screens - fund people with irl money if you care? I know plenty of people that are in debt or are in college and so, shocker, play on a laptop or budget setup. You're telling people how to live their lives, not how to play the game at this point. This is the only one I have to say is the dumbest ❤ ❤ ❤ ❤ I've ever heard. There's no excuse for toxicity in it's proper definition. Irritation is one thing, and that's what you're talking about. I don't see that as being toxic, but rude if you shove it on some random stranger.
  8. Aboslutely unacceptable

    Midnight Skypetal Plains 4-6 have a chance to drop hexagonal garnets from the personal rewards and The Shadowmoor has a chance to drop Heptagonal Garnet
  9. Aboslutely unacceptable

    That comparison was purely for the sake of pointing out how those small things make a big difference once stacked up. You seem to have missed the quintessential meaning of what I was saying and instead focused on that one line. I've accepted I'll be lower gear and chose to be f2p, not even paying premium, due to a lack of necessity of gear at the current state of the game. Ofc now I can try hard to catch up. But here's the thing. Even in trove Koldrak scales were seen maybe 1 in every 10 keys, and only one was seen at that. My issue here is that it's a paywall, which as a side note, if PvE is more p2w than PvP something is clearly wrong, but the main issue is that pay or not, these psyches are obscene to obtain and will not realistically be obtained before the next raid and it's ss are out. You had to abandon the argument and instead focus on a line meant to support the argument rather than counter the argument itself, so i suggest you take your little snobbish butt out of here.
  10. Aboslutely unacceptable

    Perhaps 80 static boss ap is not entirely significant, however you're looking at the smaller picture here. When the belt, gloves, new soul, and talisman came out they were completely trash tier upgrades, the accessories giving roughly 30k to near max players at the time, the soul hardly being considered an upgrade, and the talisman requiring a global cooldown for something that was trash until absolute max. Add em all together though and they became a noticeable dps increase. If you sit here and let this slide, what'll happen when they do this to more gear in the future? Forget p2w this game won't even be playable unless you drop 100 grand on it. I'll tell you this, we still have 3 more psyches left to come out, assuming I've heard right on the third one, and all 3 are rather significant. 2 give mystic while a third has a skill modifier (again, assuming I have heard correctly on the third one) which are all significant, especially alongside this. If we look at the smaller picture nothing matters how unaccessible it is, but now there's a 3mil dps gap between f2p and p2p players. So it's clear those smaller pictures came back to bite us.
  11. Aboslutely unacceptable

    Is that so? Well currently in KR they have posted videos of defeating the second boss of the newest raid. It is quite an interesting and fun boss. The issue? It has invulnerability as you're doing mechanics. The Koreans, which are sitting there with 12-13mil dps on average, killed it with roughly 1 minute left on enrage. Now, yes, they have quite a fair bit of stuff on us. Much higher unity, higher HM points and set bonus, higher collection bonuses, and so on. However NA will be in a tighter bind due to almost all classes having a ping requirement of some sort that is unsuitable for NA. This means we will have to min-max much more in order to clear said raid, even if it does get a nerf. Even moreso if they keep shoving things away that we should have had available to us for over a year. And alas, I could care less about garnets. Perhaps you missed the part where with this even it would take 572 days alone? There's no point adding in an upgrade that can't even be used. Normally I would agree with you, as you make some valid points often, Grimoire, but unfortunately "you don't have to get them" is not a valid point.
  12. Question about the "Classic" server

    The issue is there is currently a class out that never had a skill tree, alongside 3 other classes that were not in 45 patch, and you can add in warlock depending on how far the coding goes. This means they would have to do more than simply localize old coding, they would have to implement new coding and new skills, as well as a new system for classes that were absent during said time, all for about 20-30,000 players across 4 continents that make less money than a single countries localized server. If they didn't wish to go through with those expenses, indeed, they could choose not to, however that would simple mean 80% of the current playerbase could not play on the 45 patch server as their classes have not been implemented, and many current day tanks/pvp classes were absolute garbage back then. While it was indeed better than the game is now, it is an unnecessary expense for such few players to join on. In case you haven't noticed, the two servers that have anything like this currently are China and Korea, two servers in which players feel proud when they pay for their gear as it shows their status, thus netting much more money than a small or underpopulated server.
  13. Aboslutely unacceptable

    What is this Soul Shield Psyche Garbage? I've known it was coming for some time due to knowledge of KR psyches, however for there not to be a rework on koldrak, this is unforgivable. For anyone uncertain on these psyches, let me do a recap 4 new psyches will be introduced (2 for pvp, 2 for pve) Koldrak's Psyche - used to augment SoulShield pieces 1-4 with 2~10 boss ap and 4~20 additional damage - Cost: 100g and 30 Koldrak Scales Smouldering Psyche - used to augment SoulShield pieces 5-8 with 2~10 boss ap and 4~20 additional damage - Cost: 100g and 30 Koldrak Scales Warlord's Psyche - used to augment SoulShield pieces 1-4 with 2~10 PvP ap and 4~20 damage reduction - Cost: 100g and 20,000 Battle points Dueler's psyche - used to augment SoulShield pieces 5-8 with 2~10 PvP ap and 4~20 damage reduction - Cost: 100g and 20,000 Battle Points The prices for even the PvP psyches are outrageous, do not misinterpret me. However they are farmable to some extent, thus I will be skipping them for this point. Here's my gripe. Koldrak rewards and drops will be doubled during the period of this event That's it? You understand that you only get 2 koldrak scales a day correct? Meaning we get 4 a day for 28 days. So let's do some math In order to max a Single SoulShield Piece you need 150 koldrak scales, which is 75 days. Due to this event, we can knock off 28 days since rewards are doubled This means we can remove 28 days from one SoulShield, so let us do some math 75-28 = 47 75 * 7 = 525 525 + 47 = 572 It will take 572 days to get one tier of soulshield capped Seeing as raids tend to be roughly 400 days apart before the next is released, this is unacceptable. At this point, it doesn't matter whether you are one of the elite 1% that's always max or the 80% that just play this game, you'll be stuck at the same wall no matter what you do. A dev team should never punish players for not doing outdated or irrelevant content, yet here we are, now.
  14. Pvpers need to strike

    If they lose 300 players in a day it'll be nothing new to them. They'd probably laugh in fact. Currently there is no proper development team for NCWest exclusively, to my knowledge. Even if there was, the issue with PvP isn't class imbalance, it's statistical imbalance. Currently in KR 1mil hp is common in 6s, so even a shitty class like Warlock has a chance to do something before getting blasted into oblivion by a summoner rosethorn or fm rmb. Meanwhile we keep getting the gear curve that KR is getting, in an attempt to keep up with them and allow for income in order to upgrade and prepare for the new raid. Support has never been able to do a thing involving base game, they're simple able to go through and revert items with the power of GM editing, entirely different from xml editing. Much as you want to blame them, all they told you was the truth. They have no idea what's gone through the developers mind. Hell I'd be damned if the development team even tells them about patch notes. And as far as gear goes, is that really a surprise? I highly doubt any game could, when the player can simply hit the swap button, and bam ss is PvP, then right click 4 items in their inventory and suddenly that aransu 6 became an Incinerator 9 with imperial accessories. If you want to code it to read each persons Indivual inventory, storage, premium storage, and current equipment box by box go ahead, take a gander.
  15. Garnet and Obsidian Suggestion

    I was more pointing out the irony that one of the two PvP badges they decided would have no involvement with ToI.