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Laura099

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  1. I will say a few things. First off, the Korean Law dictating that players have some sort of limiter so that they don't collapse whilst gaming is indeed true. As such, much of the events of BnS were moved to fishing, and of course because it requires you to afk, the intention was "by the time you get the cloths to upgrade this lamp, the cooldown will be done" Looking at it this way, it's not necessarily a poor thing. However we in the west actively game, we seldom AFK, only when we are sleeping or are working most times. However NCWest is under NCSofts foot, and must adhere to their word. N
  2. You all seem to be misinformed on a lot of things regarding companies, specifically mmos such as this one which utilizes the site itself for in game features. First off, why remove marketable outfits but not bound ones? This one I find makes even less sense then doing vice versa, because once something is up on market, it is a player to player transaction, giving 0 profit to the company, regardless of means obtained. Bound outfits on the other hand are only obtainable if you already have them via either events or paying. In other words, a player that receives the bound outfit 100% of the ti
  3. Probably to avoid people getting those rng runes from stage 6. Low ball but they can't have a new system that doesn't require mega-grinding
  4. I'm hoping this doesn't mean to ignore mentally handicapped people, because let me tell you, I know a few people that had autism and they performed better than most "whales" today. In fact I know two of them used to be in Homra, which if I recall correctly Ocean was started by a friend of said clan.
  5. If you played Blade and Soul in 2016 you should have hardly had that feeling at all, as getting the cap gear was fathomable and surprisingly relatively easy in comparison due to the Hongmoon Weapon and Hongmoon accessory system. Rather, you were constantly upgrading until the final couple tiers, and even then, in order to get the materials needed to upgrade you knew where you had to go based off of what the game said itself. It wasn't until was it late 2017 or early 2018 that they removed the upgrade trees and made it a slow ass grind, even just to get through story. That's the issue, and
  6. I'm amazed this is even a question truth be told. A lot of high geared players flak the lower geared players saying "you no do 5mil dps, you make run slow" when the dungeon requires 500k dps per person. A lot of people are now unwilling to "carry" as they call it, or as it is in any other mmo that doesn't focus on only the top dps playerbase, "boost", people through even the lowest dungeons, claiming "you make my run 2 seconds slower" Before Steelbreaker people could solo CC in about 5-10 minutes max, so tell me why people are now recruiting for that 5mil+ dps for a party of 6 for the same
  7. Can confirm nobody in my clan and their alliance did the exploit, still lost outfits they got ages ago. Not pets or pet pods, but outfits, yes.
  8. The only thing that was even remotely correct asides from the OP was what Imouto said about "if they did it earlier, it wouldn't matter so much." You all can't seem to get things through your head. Restoring items is something you do by going back in the server logs. Now if you do a rollback, this entire last week doesn't exist, therefore the items can no longer be "restored". To put it simply, what they would have to do is they would have to take the current server, view every single little item that was obtained this last week by each individual, view the specifications, gotta make
  9. Just because the buff is not on the toolbar does not mean it's "disappeared", it's a low priority refreshing buff that lasts for roughly 1-1.5 seconds at a time. Warlock has some of the lowest defense and base hp in game so if I was able to survive pre-patch then you all are genuinely just Awful at this game if you're getting smacked up by one or stalled by one, or even have to 2v1 one to get the kill. You're right about TD sanctum, I had to take a look at that again, but still, it's resetting iframes and heals. V is continuous and funny thing is, a lot of people like to aerial me while it's
  10. Alright after playing 6s again I see the major issue. It's not a matter of just gunner nerf, it's a matter of damage nerf period. This'd be fine if not for one thing. Healing was *not* nerfed. This gives melee a massive advantage over ranged classes, especially those with spammable q/e. Even with my damage debuff applied and soul procced, I couldn't outdamge the 5% heal on resist due to defense. It makes SwirlyWind Valley and Beluga Slagoon completely counterproductive. Beluga might be able to scrape by but ❤ ❤ ❤ ❤ all if this'll work out in Swirlywind.
  11. Okay a Warlock is not all that good a PvE class but even before do you know how bad a matchup it is for gunslinger? Probably not because most people quit like you when awakening rolled out saying "Warlock is ❤ ❤ ❤ ❤ pogchamp can't kill a thing" Yes I am a Warlock btw But a good warlock can survive even a BM one-shot aerial at mid-tier gear, let alone a gunslinger pre-nerf. Reasons? Well let's have a look Warlock V - Wingstorm. Continuous 3 attacks that have life drain attached to the first, healing for 10% of damage. That's a lot Warlock C - Sanctum. This changes depending on if
  12. Let me in on the shitfest, me me! You PvP white knights are dumb af. I think it's common knowledge by now that the next set of PvP accessories are, gasp, obtained through PvP! The weapon and ss have nothing to do with PvE as well The Bracelet, Gloves, and Necklace are all locked behind *solo* PvE rn, and tbh, depending on your class only the neck is worth getting. The earring is from DST, that takes you half a day to get the runs for The ring is from TSM, I can't even call that dungeon PvE anymore, cause you literally ❤ ❤ ❤ ❤ up everything to win. More like EvE. Only the belt i
  13. As much as I agree with the statement on spectral BM overshadowing all it's other specs, wolf kfm, although good in PvP, proved to be lackluster in comparison to fire. However DpS wise the difference between the two is indeed rather large, and they get that invulnerability making wolf heavily favoured for PvE. On the other hand Destroyer third spec was shockingly lackluster. Sure it has good damage, but compared to 3rd spec BM and KFM it's not as much of an increase as you'd have originally thought, and PvP wise it's absolute trash next to earth Destroyer. Emberstomp is gone, red spin is g
  14. I hate to be the bearer of bad news but if an SSD over an HDD was the only issue, then I should not load in faster than anyone on this server. I used to play this game on my SSD but because they didn't remove any old files from the game, BnS now takes up over 70gb for me, so I had to shove it onto my HDD, albeit a bit better of an HDD than your basic one. Even still, I'm normally the second or third person in a dungeon, plenty of times even the first, so either your vast majority of players all play on a low-grade HDD, or there are other factors involved in load time.
  15. Okay I had to log in just to comment on this cause this gave me a huggeeee laugh. I'm hoping this was a joke, because if it's not then clearly you're on the toxic end my dude Using wrong gear - asides from pvp gear or being undergeared (which is p much only possible in 2 dungeons rn, or hm), having the wrong gear is very difficult to accomplish. Unless you mean being under the gear of the recruitment message, in which case, fair Not using buffs at the correct time - I'll have you know after doing CC, WC, and BC that buff timing is irrelevant. Every party demands buffs at different time
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