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What do you think of our publisher? (Feedback)


Ren36

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In the beginning I considered creating a poll, but there are too many ways to mess with it and it´s much better anyways to hear the reasoning behind the opinions.
And since I don´t wanna set the tone or influence anyone I will withold on my opinion for now.

To give a rough idea of what the work of NCWest as game publisher entails:
 

- Recruits and develops internal or third-party development talent to develop the publisher's game concepts

- Acquires film and other intellectual property licenses to develop into games

- Provides technical and production support to its game developers, which may include such things as localization, censoring, porting, development tool licensing and use of publisher-owned proprietary tools
- Server

- Conducts quality assurance testing

- Promotes, advertises, manufactures, sells and distributes the games it publishes

- Provides technical and customer support

- For online game, a publisher may be responsible for community management and running the live team that develops new content

If you find the time, I would also like to hear the opinion on NCSoft the developer, just be aware to differentiate between the publisher.

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Some things are not correct....
 

Quote

 

"Recruits and develops internal or third-party development talent to develop the publisher's game concepts"

"For online game, a publisher may be responsible for community management and running the live team that develops new content"

"porting, development tool licensing"

 

thats not a publishers job, thats the games development team.

 

My opinion is:

The publisher isnt great, but its not so bad either. A lot of things are out of their control and most players dont realize that. Players can ask , demand , suggest changes but all the publisher can do, is pass it along and if the development team thinks otherwise or doesnt like the suggestions, they simply will not do it, and not even NC can change their mind.

I have seen worse publishers and better ones, NC is kinda floating in the middle.

The only thing i would improve is communication, because that lacks a lot, and more investment into the community to eliminate errors and misscommunications in news posts and patch notes.

 

 

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13 hours ago, KlausFlouride said:

There's a lovely thread on the BnS Reddit about what the community thinks of the job NCW is doing.

You probably mean the thread that started off about the netcoding and input delays, especially on high end PC and fps issues.
If it´s another I couldn´t find it, so I´ll answer with this in mind.
Programming and alike is usually the responsibility of the developer including the netcode. Though ofc to some extent the publisher has the possibility to tweak it, similiar to the .xml changes that some players did with the client, but it only focuses  only on one aspect and not on the publisher itself.

On 10.8.2019 at 5:03 PM, Grimoir said:

Some things are not correct....

"Recruits and develops internal or third-party development talent to develop the publisher's game concepts"

"For online game, a publisher may be responsible for community management and running the live team that develops new content"

"porting, development tool licensing"

A publisher usually informs the developer about laws and what kind of game concept runs in different regions, like f2p or if for example rng upgrade paths would float the same in our region as in korea. We were also the very first region to receive tradeable raid mats and some other perks due to suggestions and feedback we´ve given to NCWest.
Community management like I said was actually the work of Liinxy, but it felt like it was mostly done by babbletron who informed us of upcoming patches via twitter and alike. He also seemed more informed in general and engaged more with the community than her. About the 3rd aspect I can´t say much, but the publisher is usually involved to what extent depends on the region from which it is ported.
On a side-note, though it´s said that Liinxy and Elusive resigned, it felt more like that they were actually fired, especially after NCSoft´s CEO Kim himself stated that they were "misreading market demand in these regions consistently." Which is the job of the publisher to forward feedback from the community to the developer.

For those who are interested CEO Kim continues as following:
"These regions are very competitive, so we must do more to keep the player's interest on our games. For Blade & Soul, I believe the wrong steps were taken in the beginning, and our second attempt to reorganize our western branch was not very successful. We will be undergoing another reorganization later this year, and bringing our western branch closer into our Korean operations." Kim stated that this reorganization was intended to close the gap between localization releases and patches, while also facilitating western player's feedback better so they reach the dev teams with minimal delay. NCSoft seemed to signal that if the third attempt to reorganize their western branch wasn't successful, then they would have to consider if continuing to operate in North America and Europe would be wise. Aside from this, very little was discussed of Blade & Soul 2, other than a nod towards more information being shared at G-Star in November.

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vor einer Stunde schrieb Ren36:

For those who are interested CEO Kim continues as following:
"These regions are very competitive, so we must do more to keep the player's interest on our games. For Blade & Soul, I believe the wrong steps were taken in the beginning, and our second attempt to reorganize our western branch was not very successful. We will be undergoing another reorganization later this year, and bringing our western branch closer into our Korean operations." Kim stated that this reorganization was intended to close the gap between localization releases and patches, while also facilitating western player's feedback better so they reach the dev teams with minimal delay. NCSoft seemed to signal that if the third attempt to reorganize their western branch wasn't successful, then they would have to consider if continuing to operate in North America and Europe would be wise.

Well from my experience, in the last 3 years i play BnS, it looks like something went terribly wrong in the communication line Community <--> Publisher <--> Developer.

Many good ideas, many requests and suggestions went lost in the Forum-Nirvana while you never heard anything about them.

Just an example Clan-PVP. Since Clan-PVP was introduced people complain about the times. For German people Clan-PVP start at 10PM and goes to 12AM during middle eurropean summer time. Ill guess frensh players are also affected. but nothing ever happend, as far as i remember not even a note from our communitymanagement that this problem is forwarded to the publisher / Dev's.

 

I dont know where the Problem was / is since our Communitymanager / Forum Moderators at least on some of those threads stated they will forward it to the Development Team, but thats all you ever heard. I dont know if its fair to blame Liinxy for a failure in this communication line, it never is a single persons fault.

So if CEO Kim realy is serious about his statement the first thing he should do is make sure this communication line work and overall work in both directions.

So when there are suggestions there should be a feedback.

 


 

 

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On 8/11/2019 at 10:53 AM, KlausFlouride said:

Read the rest of the thread, there was a lot more than poor coding.

After reading through, some replies mention the management of the developer NCSoft, whereas others briefly the support of NCWest, bugs that are stacking up with each patch and some other projects of NCSoft that were run into the ground, but in general the focus is on performance issues, which is mostly the job of the devs in Korea.
Aside from that regarding Liinxy´s impact on streams it´s true that she lacked knowledge about the matter and in general it felt like that none of the recorded team played BnS, which is probably why the developer NCSoft and publisher NCWest feel so disconnected from BnS or the products they try to sell.
Merlin brought up miscommunication and that it´s very likely not only the fault of one person, seeing how babbletron partitally helped Liinxy to relay info to the community as producer, even though it wasn´t his job.
About the ideas, there are actually many from time schedule changes, reverts, account wide rewards/limiting rewards to 2 characters, more ways to obtain certain items up to QoL to unsummon cats for screenshots and recycling content.

All in all it´s nice to see that the CEO recognizes the problems, but the thought that it came so far while problems/suggestions were intentionally not looked into or put on hold and that we are now at the 3rd attempt before BnS might quit for good in EU & NA leaves me with a mixture of feelings. The product can be only as good as the person who understands what he is actually selling and the marketer who compiles and forwards information to the producer & community.

On 8/11/2019 at 12:25 PM, Merlin DE said:

Well from my experience, in the last 3 years i play BnS, it looks like something went terribly wrong in the communication line Community <--> Publisher <--> Developer.

Many good ideas, many requests and suggestions went lost in the Forum-Nirvana while you never heard anything about them.

Just an example Clan-PVP. Since Clan-PVP was introduced people complain about the times. For German people Clan-PVP start at 10PM and goes to 12AM during middle eurropean summer time. Ill guess frensh players are also affected. but nothing ever happend, as far as i remember not even a note from our communitymanagement that this problem is forwarded to the publisher / Dev's.

 

I dont know where the Problem was / is since our Communitymanager / Forum Moderators at least on some of those threads stated they will forward it to the Development Team, but thats all you ever heard. I dont know if its fair to blame Liinxy for a failure in this communication line, it never is a single persons fault.

So if CEO Kim realy is serious about his statement the first thing he should do is make sure this communication line work and overall work in both directions.

So when there are suggestions there should be a feedback.


 

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22 hours ago, Snowyamur said:

From what I've seen lately, NCWest lacks a lot of things, but the main problems involve communication, online advertisement, and player encouragement for Blade & Soul.

An in-depth reply speaking from experience and simple solutions. Makes me wonder why NCWest/NCSoft didn´t come up with this, especially since the forum is filled with several approaches, but there is probably more to it.
And that´s competition. Bns barely faced competition with their game, even if their players count dropped it didn´t affect their initial sales.
People that invested too much stayed the longest and continued to do so. And the fishes that didn´t, didn´t hesitate as much.
But when the servers crumbled and the whales were left alone with their own kind, this game became a race within a race with the pace the updates came out.
Upgrading and upgrading to defy the meta just to keep up and compensating with the downsides of your class and what it can contribute to the party. Just to realize that rerolling to new classes ends up with far less gear & time required to do the same.
For me. at one point this game stopped to being game. That NCWest employees "resign" left and right now is hardly the way to approach it, if the blanks aren´t filled.
So ye I agree with your suggestions and NCWest should hurry with the man power that is left.

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Personaly i dont like the preformance but i consider the game still playable, what doesnt mean they shouldnt optimize it asap.

Ignoring the community it a much bigger problem in my opinion.

- Clan-PVP times

- PVP-ballance

- Matchmaking on Battleground (its nice to have a mostly bronce team and get matched against a most gold team losing 1800:0)

- Droprates (espacialy mao gloves and the ninja nerf of alphacoin fragments dropping from boss 1 and 2) 

  on guy posted he had 150 mao kills and not a single glove, WTF NC-Soft????

- continusly ignoring the request for moonstons farmable outside of PVP

- hiding items behind paywalls (Gems / Oils) without making them farmable in a reasonable amount of time

- realy bad rng with unity stones

- missing or wrong informations in patchnotes

 

these are only a few point comming up regular in the forum since i play or since they are introduced

and most of them never get adressed or commented by our communitymanagers

 

 

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On 8/14/2019 at 1:30 PM, Merlin DE said:

Personaly i dont like the preformance but i consider the game still playable, what doesnt mean they shouldnt optimize it asap.

For sure it´s playable, but there is a difference.
It was made unplayable by NCSoft and playable by the community, because in the same moment you recommend BnS to a friend it became a habit to suggest him to install bns buddy too. To make sure that he experiences BnS with the least amount of possible problems.
Though it shouldn´t be like this, through the years the pace at which performance issues are resolved by the playerbase currently exceeds paid programmers of NCSoft, including localization and translation errors.
For good or for worse, due to this everyone´s knowledge of their operating system windows got upped by at least one level through the sheer amount of tries and effort even the average user put in to find their personal cause for their problems, while showing findings & results to NCWest.
With the most recent approach to translate dx9 into dx12, which was even brought up back in 2015, but actually done by a player.
 

https://forums.bladeandsoul.com/topic/141112-directx1112-upgrade/

 

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51 minutes ago, Ren36 said:

Though it shouldn´t be like this, through the years the pace at which performance issues are resolved by the playerbase currently exceeds paid programmers of NCSoft, including localization and translation errors.
For good or for worse, due to this everyone´s knowledge of their operating system windows got upped by at least one level through the sheer amount of tries and effort even the average user put in to find their personal cause for their problems, while showing findings & results to NCWest.
With the most recent approach to translate dx9 into dx12, which was even brought up back in 2015, but actually done by a player.

 

You have to consider the following:

 

Game content, bugfixes, changes etc - these are done by developers in korea, they are not affiliated with NC in any way and they decide what they put into their game, regardless what feedback NC provides.

Translations - they have a translation team, so yes NC is responsible for it

With the sheer amount of texts to translate etc, its only normal some bugs slip in, no one is perfect and its not like translations can break a game or make it unplayable.

 

As for the DX9 to dx12 - at least in my opinion, why waste time for this when you can do it all together with a new engine? I am pretty sure they had the engine upgrade already in plan for a longer time.

 

 

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On 16.8.2019 at 12:50 PM, Grimoir said:

You have to consider the following:

Game content, bugfixes, changes etc - these are done by developers in korea, they are not affiliated with NC in any way and they decide what they put into their game, regardless what feedback NC provides.

Translations - they have a translation team, so yes NC is responsible for it

The way you write is confusing and it´s not easy to make out whom you mean with NC, but from what you write...
You make it sound as if the devolper and NC(Soft?) work independently, but let´s say NCSoft really has no say in it.
Do you think that NCSoft/NCWest as an investors would just be an onlookers to the developers? I mean on the off mark since NCSoft acts as the figurehead that faces the wrath of all the customers, do you really think they would just watch as their money is drained without any result or profit they invested into the development studio?
Let alone the investors, even for distributor & promoter it wouldn´t be long until they were gone, if their feedback didn´t count. Same as the playerbase.

On 16.8.2019 at 12:50 PM, Grimoir said:

With the sheer amount of texts to translate etc, its only normal some bugs slip in, no one is perfect and its not like translations can break a game or make it unplayable.

Everyone makes failure, but it just doesn´t feel professional. There is not even an encouragement from the publisher, the incentive starts from the community´s side.
NCSoft & NCWest only react, but do not act.

On 16.8.2019 at 12:50 PM, Grimoir said:

As for the DX9 to dx12 - at least in my opinion, why waste time for this when you can do it all together with a new engine? I am pretty sure they had the engine upgrade already in plan for a longer time.

The problem is I see no effort in many fields. There is only regress, while putting the playbase on stand-by. I don´t expect everything to be solved at the same time, but even one should be possible within this year without dishing out the next content. If they would have concentrated on fixing issues before they became this size it wouldn´t be as hard to start anew with UE4, because as of now BnS has no positive reputation as it was pointed out what would happen if BnS would be put up in steam and their review.
And who says that UE4 won´t be a waste of time either, if none is left to enjoy it and if it will do anything at all for our client, because with the amount of options that UE4 will offer it becomes just as easy to mess more up.

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Am 16.8.2019 um 12:50 schrieb Grimoir:

Game content, bugfixes, changes etc - these are done by developers in korea, they are not affiliated with NC in any way and they decide what they put into their game, regardless what feedback NC provides.

The publisher is the one with the money and the power. Same like in the music industrie. Most musicans dont even own the rights for their work, they are owned by the labels.

You want to to publish your work, you are need of a publisher, and he dictates the rules. 

Ill guess its not much of a difference in Asia. The one with the money got the power and dictates the rules. I have experienced this, when i was a scripting / modding moderator and betatester for a german developer. Well sure, the publisher didnt changed game content, at least as far as i know, but the publisher made a lot of decissions, for example releasing the game, even it wasnt realy ready for relase and a lot of bugs still nee to be fixed at this point.

So when NC-Soft doesnt use their Power as a publisher to force the developers to fix things, its for sure NC-Softs fault when things didnt get fixed.
The friendslist is a good example. Many people are affected by this bug vor 14+ month now and nothing happens. All NC-Soft does is putting of the affected players by cuntinusly claiming they are working on it. 

 

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8 hours ago, Merlin DE said:

The publisher is the one with the money and the power. Same like in the music industrie. Most musicans dont even own the rights for their work, they are owned by the labels.

You want to to publish your work, you are need of a publisher, and he dictates the rules. 

Sadly that is not how this works. The developers "allow" NC to publish their game, while giving NC parts of the profit. Thats how you need to see it. A publisher, unless the game is managed by their own in house devs, has near to no power to decide what goes in the game and what not.

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When NC-Soft would decide to stop publishing BnS, the Devs are screwed, i dont think they have the ressources to publish the game by themself. This would mean they either find a new publisher who would take over BnS or they are done.

Its the same in Gameindustry as in Musikindustry, either you play by the rules of the publisher / lable, or your Musik / Game wont make it to the market.

 

As a developer your success or failure depends on the publisher and not the other way around.

 

 

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10 hours ago, Snowyamur said:

The game industry has become more cutthroat and cruel over the years, and it's turned the focus for games from having lots of fun to making lots of money.

Monetization is not bad, but there has to be limits. If NCSoft as head and NCWest as subsidary cannot restrain themselves it always leads to short-term investments, as we have now.
Short because the aim is not to create a long lasting game, but a quick cash grab, while holding off investments to sustain the game.
Which became more apparent with the layers of rng ontop of rng and methods that are devised to bait players into investing bigger amounts than they would spend into subscription based games in a year.
Paired with poor decisions, while being slow on the uptake to resolve issues and withholding investsments into long due sections repeatedly, feels as though the management decided to quit BnS in NA / EU for good, while feigning efforts to counter it.
Not understanding that in the long term it would damage the reputation of NCSoft and all the employees that made themselves known.
Yet when it comes to practices how to monetize upon their playerbase they start to shine and it becomes appaling how sophisticated one can work if the direction is clear.

Methods how to monetize on the playerbase:

https://www.youtube.com/watch?v=xNjI03CGkb4

 

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I never post on forums, but this topic lured me out big time.

 

I will first be saying couple things about myself so you can see where my point of view is coming from and how i see things going forward,

mind you this is purely my opinion based on my experience and sorry for my bad English.

 

I have been playing this game since 2011 (beta) and its release 2012 in the Korea and still continue to play the Korean version but only to check out new stuff and see how things are going there.

 

So as you can tell i have seen the game go thru many many many iteration, the good ones and the really despiteful ones that makes you go: WHY!!!!!?????

 

One person here mentioned about how players wont recommend the game to others and i was like: OMG that's exactly how i feel about the game.

From my view, not because of bad game optimization, as the game doesn't really feel that different when i played it in 2011, tho its bit worst now.

 

But for me only reason why i will NEVER EVER recommend this game to anyone is because the game tries to nickle and dime players, and its starting to suffocate me,

and i don't want anyone to feel like me.

Either with the Excessive RNG or the NINJA NERFS to drops (you really think we don't notice??????????) or the scummy monetization.

 

I'm simply playing the game because i like it(or used to like it for what it was) and always hoping it will improve , i will overlook ALOT of things, but just thinking about the fact that others might feel the same as me.... NO WAY and thank you, ill let them steer away from this game as far as possible.

 

In short, i don't care whose fault it is, when you have players not recommending your game to anyone, than you seriously have outdone yourself, BRAVO!

 

 

Now that this is out of the way let me go on the other issue that's been bothering me for while. (i know for fact there is no hope for this one)

 

Gameplay:

Every iteration they keep making the game dumber and dumber to the point where now you don't have any options when it comes down to skill choices,

its like they don't play their game, and or they think gamers are really really that stupid.

Making the game accessible to new players doesn't mean you have to think they are stupid and make the game this dumb.

 

 

Edited by PrimeSoul
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12 hours ago, PrimeSoul said:

But for me only reason why i will NEVER EVER recommend this game to anyone is because the game tries to nickle and dime players, and its starting to suffocate me,

and i don't want anyone to feel like me.

Either with the Excessive RNG or the NINJA NERFS to drops (you really think we don't notice??????????) or the scummy monetization.

Hopefully NCSOFT is reading that, because that right there is how a lot of players see the game right now, and that's unacceptable. Clear and straight-forward as to why people don't like Blade & Soul right now, explained in such a way that it explains for the rest of us how poorly-managed, business-focused, and RNG this game really is. It's not even a game anymore; it's a gambling simulator.

 

12 hours ago, PrimeSoul said:

Gameplay:

Every iteration they keep making the game dumber and dumber to the point where now you don't have any options when it comes down to skill choices,

its like they don't play their game, and or they think gamers are really really that stupid.

Making the game accessible to new players doesn't mean you have to think they are stupid and make the game this dumb.

Well, keep in mind that previously, a lot of players were complaining about how over-the-top complicated certain boss mechanics were, and it's likely they were too lazy to read or analyze the boss fight moves/mechanics, so NCSOFT made it easier as a response.

 

At least they're listening to us, unfortunately, they're listening to the part of the community that refuses to do the heavy-lifting to get better at the game. If anything, the one thing they made easy was leveling, and that I have ZERO issues with, but when you drop the CC bars from 8 to 4 in raids to make it "easier," it kind of makes it a bit boring. Then again, people in raids seem to struggle landing successive stuns/knockdowns/dazes, so the simplification of boss mechanics could've been done to make the fights less frustrating, as you rely on other players, not yourself alone.

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21 hours ago, Snowyamur said:

Well, keep in mind that previously, a lot of players were complaining about how over-the-top complicated certain boss mechanics were, and it's likely they were too lazy to read or analyze the boss fight moves/mechanics, so NCSOFT made it easier as a response.

At least they're listening to us, unfortunately, they're listening to the part of the community that refuses to do the heavy-lifting to get better at the game. If anything, the one thing they made easy was leveling, and that I have ZERO issues with, but when you drop the CC bars from 8 to 4 in raids to make it "easier," it kind of makes it a bit boring. Then again, people in raids seem to struggle landing successive stuns/knockdowns/dazes, so the simplification of boss mechanics could've been done to make the fights less frustrating, as you rely on other players, not yourself alone.

 

This problem was caused by neglecting the playerbase.
Let alone the devs not even NCWest knew about mechanics and promoted this behavior on stream with their GM weapons and commands to bypass mechanics.
Yet if asked, enough players would have gladly helped to execute and even clear (new) dungeons.
The start of this game, like the CEO of NCSoft said, was also messed up since no effort was put into advertising the game the initial playerbase mostly consisted of gamers that already played in other regions.
Players, who didn´t have to learn the mechanics up to lvl 55 content and were used to watching videos from kr/jp/cn to learn dungeon mechanics before they came out, while new players were left in the dark.
For whatever reason NCWest and NCSoft even decided to reduce the difficulty of dungeons from the beginning, which became obvious with the Poharan event dungeon and its real mechanics, including the removal of the secret boss from Yeti, which many never saw before, but made itself noticed when the portal to the outside was not triggered.

In the end, instead of laying a foundation by creating wikis and showcasing via streams how it can be done, new players were never showed the ropes until next to no one was left, just for the mechanics to be reduced into oblivion, due to the mindset the publisher fostered.

 

 

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21 hours ago, Snowyamur said:

Hopefully NCSOFT is reading that, because that right there is how a lot of players see the game right now, and that's unacceptable. Clear and straight-forward as to why people don't like Blade & Soul right now, explained in such a way that it explains for the rest of us how poorly-managed, business-focused, and RNG this game really is. It's not even a game anymore; it's a gambling simulator.

Well i guess NC-Soft is aware of this. In my opinnion they just try to press as much money as possible out of the game and then let it vanish like they did with MxM. One day we will get a nitice that BnS will finaly terminated in x Days, get some free stuff for the last few days and thats it.

At the moment im not quite sure if we even ever will get UE4 in NA/EU befor this day will come.

 

21 hours ago, Snowyamur said:

Well, keep in mind that previously, a lot of players were complaining about how over-the-top complicated certain boss mechanics were, and it's likely they were too lazy to read or analyze the boss fight moves/mechanics, so NCSOFT made it easier as a response.

At least they're listening to us, unfortunately, they're listening to the part of the community that refuses to do the heavy-lifting to get better at the game. If anything, the one thing they made easy was leveling, and that I have ZERO issues with, but when you drop the CC bars from 8 to 4 in raids to make it "easier," it kind of makes it a bit boring. Then again, people in raids seem to struggle landing successive stuns/knockdowns/dazes, so the simplification of boss mechanics could've been done to make the fights less frustrating, as you rely on other players, not yourself alone.

I dont realy know "Over the top complicated" Mechanics in any dungeons, well ok TT Boss 3 is a bit annoying but still doable with some practice.

Well ok, i hate Mao cause as a ranged class my iframe most time kills me by triggering the rangecheck and i need a nearly perfect run to kill her, every slightes mistake most times kills me :/ Getting killed by your own iframe is not realy that funny ...

 

Lowering the CC-Bars from 8 to 4 didnt change anything, cause you still need the same amount of players doing a cc since they also reduced all double-CCs to single CC.

Well ok some classes still have 2 CCs of the same kind, like Summoner for example, who still could do 2 KDs, BD can do 2 or more stuns and so on.

Over the time BnS changed from a game with realy good and challanging fights to a Hack N' Slay game where you do your dailys brainafk.

The only challange left, at least for me is TT / ET, everything else is boring brainafk runthrogh.

The immens DPS Increase we got with Awakening and new items mad it even worse. meanwhile many people are even able to skip mech in Dst with a 2 or 3 men party and a 3rd-Spec BM even solo it.

7 hours ago, Ren36 said:

For whatever reason NCWest and NCSoft even decided to reduce the difficulty of dungeons from the beginning, which became obvious with the Poharan event dungeon and its real mechanics, including the removal of the secret boss from Yeti, which many never saw before, but made itself noticed when the portal to the outside was not triggered.
 

Wow, i didnt even know there was a hidden boss at Yeti even i play since release.
I know about a hidden kind of "Battlefield" in Cinderlands (as far as i remeber, somwhere at the fraction outposts) that once was opend by accident but imidatly got closed again and never was released in the EU Version of the game.

 

The Poharan Event was my most Favorite one, even it took some time to clear the dungeon. I realy loved this event and overall to see some whales struggeling even with the simple mech at slashmi xD

I would like to see much more of these events with old contend dungeons. Even better, make a "Hardmode" version of the old content with reduced stats and ful mechanics but give those dungeons a proper gold and material reward. I would love doing those dungeons again and ill guess many other players too

 

 

 


 

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2 hours ago, Merlin DE said:

Wow, i didnt even know there was a hidden boss at Yeti even i play since release.

From what i remember the hidden boss was never a thing at our version.

 

2 hours ago, Merlin DE said:

I dont realy know "Over the top complicated" Mechanics in any dungeons, well ok TT Boss 3 is a bit annoying but still doable with some practice.

Well ok, i hate Mao cause as a ranged class my iframe most time kills me by triggering the rangecheck and i need a nearly perfect run to kill her, every slightes mistake most times kills me :/ Getting killed by your own iframe is not realy that funny ...

It depends what you call "over the top", i mean if you look at the nerfs they did to dungeons and raids, you have to ask yourself if those really were over the top mechanics.

for example BC 1st boss where you had to dash in / backstep to rescue people (was easy as hell but guess what, seems players dont know how to backstep / dash and it gets nerfed)

 

Realmrift POH - Perfect example of the lever at last boss, seems people didnt really care to learn to pull it in the right moment and boom, nerfed to a point you can ignore all kinds of mechanics in there and just button mash dps.

 

MSP - Allowing Webs to snare the turtle - given it may help some parties but....it wasnt that hard to begin with if you had a smart tank and people that know what they are doing.

 

These are just a few, but there are many many more examples like this. Instead of promoting and encouraging to learning dungeons and mechanics, they prefer to nerf it so people stop complaining.

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7 hours ago, Grimoir said:

From what i remember the hidden boss was never a thing at our version.

 

It depends what you call "over the top", i mean if you look at the nerfs they did to dungeons and raids, you have to ask yourself if those really were over the top mechanics.

for example BC 1st boss where you had to dash in / backstep to rescue people (was easy as hell but guess what, seems players dont know how to backstep / dash and it gets nerfed)

 

Realmrift POH - Perfect example of the lever at last boss, seems people didnt really care to learn to pull it in the right moment and boom, nerfed to a point you can ignore all kinds of mechanics in there and just button mash dps.

 

MSP - Allowing Webs to snare the turtle - given it may help some parties but....it wasnt that hard to begin with if you had a smart tank and people that know what they are doing.

 

These are just a few, but there are many many more examples like this. Instead of promoting and encouraging to learning dungeons and mechanics, they prefer to nerf it so people stop complaining.

My take on all of the mechs there have ever been, or will, be is it comes down to waiting on the last person to finally 'get it' and then you win.

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vor 20 Stunden schrieb Grimoir:

These are just a few, but there are many many more examples like this. Instead of promoting and encouraging to learning dungeons and mechanics, they prefer to nerf it so people stop complaining.

Ill guess best example was Naruy Sanctum. I cant remember any Dungeon where the mech nearly completly was removed that fast. It only took 2 or 3 month untill they removed the mech at xanos and it was a realy cool mech. :/

Instead of skyrocking the DPS they should lower it and reintroduce interesting mechanics. There is not much left, even in raids most mech is based on CCs with very view exceptions

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