Jim Nightshade Posted October 5, 2016 Share Posted October 5, 2016 Since the latest patch I'm feeling dragontongue animates way slower than before, and I can hit it LESS times than before in a single Lunar Slash (TAB). Is this intentional? I looked for information on this but the only thing I found was a fresh reddit thread about the same thing. Was kinda excited about it cuz we were getting a buff on the duration of "fire dragon/conflagration", but after playing a bit now it feels really clunky. Link to comment Share on other sites More sharing options...
Tsokushin Posted October 7, 2016 Share Posted October 7, 2016 I agree that it feels extremely clunky. I'll try making a new topic on this to ask for clarification. Link to comment Share on other sites More sharing options...
Vyary Posted October 7, 2016 Share Posted October 7, 2016 Justice has been served. Kappa. Probably an nerf because we got buffed version in first place. Link to comment Share on other sites More sharing options...
Tsokushin Posted October 7, 2016 Share Posted October 7, 2016 56 minutes ago, Vyary said: Justice has been served. Kappa. Probably an nerf because we got buffed version in first place. Not exactly. The entire purpose of this was probably to allow people to reliably do 7 (6+1) dragontongues in a single lunar slash. While a scant minority are now able to do this simply by holding down right click, many of the people who were comfortable at 6 are now screwed down to only getting 4 or 5. Link to comment Share on other sites More sharing options...
OniOfTheSword Posted October 7, 2016 Share Posted October 7, 2016 It seems that most players with bad ping are seeing this issue. A few of my friends playing from other countries also have this issue. While it's easier to get 7 dragontongues in one tab now, it also seems to be more ping reliant than before, unfortunately. Link to comment Share on other sites More sharing options...
Jim Nightshade Posted June 6, 2017 Author Share Posted June 6, 2017 Bumping since it's still valid. I think this issue should be addressed since a lot of the player base plays at 200+ ping, and it's something that severely hurts your dps potential and overall usefulness, specially in a tank class that needs to be doing reliable damage to keep the aggro. This is obviously way harder when you get 2-3 less dragontongues per tab, and I'm guessing about 4-5 less per X. What bothers me most of this issue is that previously to the update on the skills dragontongue wasn't SO ping reliant as after it, so I know it IS possible for it to work better on higher latencies. Link to comment Share on other sites More sharing options...
LaraKelly Posted June 6, 2017 Share Posted June 6, 2017 Yes before this update even playing at 300ms was still quite fun, now it's so pathetic . DPS wise it not that great before but not too pathetic and aggo wise is was very easy to keep. now I only get 4 DT per tab now. PVE is no longer fun for me like how it was before and ruined PVE for me basically. This game unlike other games who has fix on ping ingame never ever address the issue of ping but yet can do something like this making it worse to play at high ping. Link to comment Share on other sites More sharing options...
hwalien Posted June 6, 2017 Share Posted June 6, 2017 yes, 4 DT per tab as well. 3 when FPS drop adds to problem. went lighting for now but miss the old RMB master days. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.