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Block & Counter cost no focus and have basically no cooldown, how to deal with it?


Masqava

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Other than grab, sppec your 2 for immunity and Z for breaking defense and use one after another. This should work wonders for BMs. I use similar tactic vs BMs on my KFM and it always takes them by surprise. As for KFMs, our counter gets us stunned when you deflect it. Abuse that. Ofc, that's until we get counter HM skills that will give us immunity for 1s on counter. So grab will be your only friend.

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KFM counter has a .3 second down time across all variations (assuming you don't hit into it). Our normal counter lasts 1 second with a 1.3 second cooldown. Elbow smash has a .4 second cooldown but the move lasts .7 seconds. During the elbow smash, we only counter during the first ~.4 seconds (when we are actively elbowing you), giving it a .3 second downtime as well. Try attacking in between the counters or just use a move that goes through them, like grab. 

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4 hours ago, Smallpox said:

Try attacking in between the counters or just use a move that goes through them, like grab. 

 

Not likely to do you a whole lot of good in the current game version. Unless your opponent is immobilized, it will just cost 10 Focus and go on cooldown without grabbing the opponent. If you're lucky enough to actually land one, it's instant freeze. Very rare for you to get a shot at using any skills after grab.

 

4 goes through counter. Spec knee for break/daze. Don't use knee unless you're early on the timing or it will not work -- you'll get a 0-damage charge that goes on cooldown with no daze, no break, no defense lockout.

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10 minutes ago, Gamemako said:

 

Not likely to do you a whole lot of good in the current game version. Unless your opponent is immobilized, it will just cost 10 Focus and go on cooldown without grabbing the opponent. If you're lucky enough to actually land one, it's instant freeze. Very rare for you to get a shot at using any skills after grab.

 

4 goes through counter. Spec knee for break/daze. Don't use knee unless you're early on the timing or it will not work -- you'll get a 0-damage charge that goes on cooldown with no daze, no break, no defense lockout.

Destroyer really having hard time against block and counter enemy and if you had 1% of high ping you won't able to daze them even if you cast early, 

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