Hi, I’ve played this game for 5 years, and I believe these issues or improvements will help stabilize/grow the player base.
Positives:
Fast Action-Paced MMORPG that is not offered anywhere else. I will say it from release and now; you won’t find any game that is as fast paced with the unique fighting style as Blade and Soul. This is perhaps the only true redemption that this game has, as over the years, the production and development team has increasingly lost players due to poor decision making which I will elaborate on later.
Graphics / Vanity - Not many games can compete with Blade and Soul’s unique ... plot and style of fashion and character creation. This will be renewed with UE4 release, as many of you know who watched Frontier, were thoroughly impressed by character creation and environment. UE4 will be nice to look at; however, prepare your PC’s. If you think we have it bad now, you will need to upgrade your computers to run UE4. Hopefully they’ve resolved the 1 core processor and made it more GPU based for optimization, but until then, we’ve suffered for 5 years and we should not have done so. There is no excuse for a publisher to have delayed this long, nor NA to desire their own client but have so many problematic circumstances.
Free to Play - Everything can be obtained by time. If by time, you mean 15 years. I am not joking, this number is what it will take for a new player to grind 8 hours a day to get max geared. This is not considering the new pentagonal pet gems that were released. They give us 4 pet pods and 4 sacred vials a week, but they should have done this a couple years ago.
PvE - Mechanics in this game are entertaining and finding a group of players to play with is somewhat challenging for a new player. If you ever need to join a group of competent minded individuals, join the appropriate discord’s (again ask in faction chat) for consistent hard mode parties.
These are the criticisms of many of the players over the years and I hope that the forum moderators will consider this as a coffee chat and not as an attack to ensure that improvements are made. We, as a community, would not have gone through as much effort for this list if we did not care for the positive outcome for possible improvement of the current state of the game.
Negatives:
Optimization issues - The game has to be modded by third party programs to be playable in raids. Eliminating world lights, removing heart/talisman/soul/unity effects, NVIDIA optimizations, eliminating text on tool tips, removing user interface. If you do not have these modifications, you will be running at 15 FPS in raid with characters off. If any new players are interested in starting, please seek out in faction chat the appropriate Discord’s that will allow you to get a much better enjoyable frame rate as the vanilla client will prevent you from reaching your efficiency and competitive DPS and performance.
RNG upgrades - With the release of fusion stones, enhancing gear is a probability. You have to live with the fact that you may never get +11 and that it is locked behind PvP 6s battlegrounds. For PvE players, this is an improbability unless you want to leave your PC on overnight, every night, for the next 3 years. Although we don’t have it as worse as Korea, we are slowly getting to that point with mythical/awakened mythical splendor (unity stones). They will be fully RNG and all the stones you spent rerolling your legendaries which KR had for 1.5 years (btw being 1.5 years behind Korea is unacceptable), will now need to be upgraded and will be spending 50-150 Ethereal Vials to do so. It’s not a minor inconvenience, it is a large wall that will make more of the dwindling population leave. In Korea, you were able to pick the stat of your stones and it was not blocked by 2 RNG walls. Do you know how many stones people rerolled to get the stat they wanted for Ascension and how much it cost? When Jonathan left, that was the change from slightly pay to progress to MUST pay to progress (or grind 8 hours a day for 15 years).
Balance PvE - There are extremely large gaps in max geared classes and their specializations. This is an issue that needs to be sent to Korea, as they have already attempted to balance specializations and have failed. The difference between each and every specialization of each class differs from each other as well as the comparison to other classes. Max geared 3rd spec BD’s are the top of the food chain, 20% higher than the next SF and 3rd spec FM. 20% is a LARGE gap as the lower tier classes are 50% behind or require cheating/modifications to even be 50%. Some specializations are even 70% behind the top tier class at the moment. Other classes are restricted to being immobile while certain classes can maintain their burst/sustain while being mobile and invulnerable through iframes. Earth summoner must XML edit (cheating) sunflower/super sunflower to be going on at the same time to be viable; don’t play wind in PvE. Shadow gunner must GCD edit (cheating) to be viable; fire gunner immobility cancels out burst in upcoming meta PvE. 3rd spec FM has 30% uptime on invulnerability while having one of the highest sustain. 3rd spec BD has highest burst/sustain while having numerous iframes. I could go on, but there are parses in Korea that have differences in the extreme. You could argue that the classes have different rolls. Okay, party iframes, TD, SB, mobility. Why do some classes have all of these and other classes have none of the other? If you are a new player, I suggest asking for advice on which character classes to start. The OP classes that are currently high end game viable that perform well in PvE and PvP: Assassin, Force Master, Destroyer. Blade Dancer, Warden, Summoner, Soul Fighter, Astromancer. Warlock. I didn’t forget any classes.
Balance PvP - If you watch any Twitch streams, which I imagine producers/developers don’t even bother to care what the community cares about, you will notice that most of the viewers are watching PvP oriented streams when new content is done with. Why is NA/EU the only region with the 25% damage reduction buff? This buff should be removed as it makes Force Masters (passive damage reduction stacking in storm mode with the battleground buff), and Destroyers (passive damage reduction), Blade Dancers (passive damage reduction), unkillable. These are classes that can absorb an insane amount of damage with their class kit and this region damage reduction buff allows them to sustain even longer. The 6s battleground revolves around 3 classes: Force Master, Destroyer, Assassin. If you do not play these 3 classes, you will never perform to your maximum potential. In other games, PvP has certain roles or strengths. In Blade and Soul, these 3 classes perform 5 star in sustain, burst, meta, support, functionality, and party play. If you look at all the other classes, no other class has a 5 star rating in every single aspect of PvP. In Korea, destroyers got buffed, again. NA will say “oh but regions are different.” No, they’re really not. Korea has 6000 more mystic but the defensive capabilities to balance out. NA’s passive damage reduction buff makes those 3 classes insanely overpowered and able to do just as much damage. The other ranged classes in this game besides Force Master have nowhere near as much potential and get out damaged by melee classes with the inability to perform in other areas. Nerfing those 3 classes listed would already be balancing the battleground, oh wait, in Korea, they doubled all of destroyer’s damage ratios.
GM Favoritism - There was a recent ban of players for account boosting, account piloting, sharing account information, etc. These players were banned righteously as they were breaking Terms of Service. However, there was also another group of players who were doing the same thing and were not touched. These players paid money to not get banned. If any GM, moderator would like details, please go to my ticket history and you will see players with login stamps, IP bypass verifications, and GM’s give you a cookie cutter response with no punishment towards these players.
Cheating/Hacking - Speed hack with video proof will not get a player banned if they spend money. GCD removal while streaming for the world to see, will not get a player banned if they spend money. Account boosting / account sharing, will not get a player banned if they spend money. Auto TAB + Auto F roll + Auto Aerial skills will not get a player banned and NC West has no way of detecting these. The amount of players that are currently using Auto TAB + Auto Aerial skills are increasing and making the “competitive” scene in battlegrounds an absolute joke. But again, spend money, and you won’t get banned.
Advice for new players: 5 years ago, even 3 years ago, I would have recommended this game to every single player who enjoyed MMORPG’s. This is currently the fastest paced action you are going to get. However, with the GM favoritism going on, the poor optimization, everything listed above your account that you worked so hard for could get banned wrongfully without any appeal and the people who paid more will remain unpunished. The graphics are nice, but there are other games with much better optimization and more work vs reward and not behind an RNG wall. If we see improvement in these areas, I believe the population will bounce back and/or stabilize; however, bringing UE4 for graphical changes while not balancing any of the other classes, fixing optimization, listening to the community, will NOT make your game enjoyable to keep people interested.
I would not recommend this game for a new player even with the Call to Arms event. The event will give you the ability to start out, but if you don’t enjoy grinding 8 hours a day for the next 15 years to be competitive in PvE and PvP, I recommend looking for others.
If a GM locks this post or deletes it, please DM me if you’d like for me to make changes. I wrote this as a benefit to the production/development team as these are pressing issues that are making Blade and Soul less playable and the population is dwindling.