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Ryunosuke Takahashi

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Posts posted by Ryunosuke Takahashi

  1. 3 hours ago, romo8615 said:

    new player trying out blade and soul. I'm having trouble deciding on a faction to join which faction chat is less toxic and more helpful, friendly comunity

    \

    Well you have your toxic players on both sides so if you could I'd honestly say don't pick one lol.

  2. 3 hours ago, LilyFU said:

    as it says in the title. never dc but today it's been that since i started playing 

    won't tell me to contact support or is my ISP fault. fix your server pls i go play another thing 

    If it was the server then how do you explain others not complaining about the constant disconnects? It could be your ISP, it could just be the route in which you connect to their servers or a number of other things.

  3. 39 minutes ago, Bladermikey said:

    Again a complicated unneeded thing that is oversee by the devs. I upgradeda bracelet to stage 4 , now in the upgrade path you can only choose 3 or 6, so how to upgrade this item?

    Complicated. You use Legendary Elements for weapon upgrades so, common sense tells you.... you use Legendary Jewels to upgrade Accessories. Maybe they need to plaster it in one of the load screens *shrug*

  4. 2 hours ago, Nemises said:

    There are plently of things that are a real resource wastage with great impact on the gaming experience. Rework the accessability to the village shouldn't take much resources, as this kind of "entrance" already exists in the game.

    To be honest it could be reworked or it could be removed completely and it wouldn't effect the game if at all. I always said the Moon Refuge map needs more monster spawns for the size of map it is. And yea they could of added everything to Celestial Basin but they wanted to design a new area for us which I know you might end up using that comment to argue then why remove Panda Cache Village which is where I'll add this comment in. So far out of all of the topics I've seen one thing is pretty clear, no one likes the pvp involved in the village when it is / was meant for new players to go in treasure room style to help progression.

    Why do dungeons have trash mobs. To slow down players. Why have large dungeons with only a boss? Why do players skip those trash mobs and just speed through the dungeons when they only take mere seconds to kill with our current damage? Dungeons are far shorter then Raids. Raids are designed that way because frankly their end game things for you to do in which case should be long and hard but just think you don't have to finish it all in the same day either unlike dungeons.

    While the lower level dungeons might not offer something to you in terms of gear, materials because they have basically been phased out over the 3 years. They still offer players something to do, outfits and achievements, weapon skins. Everything at some point can be considered old content by players while it might still be new content to others.

    Why keep normal mobs throughout the map while removing the side quests in those maps. Actually the question really is why remove those side quest. Sure they took some time to do them all but some were actually fun, gave lore on some of the side characters you would run into.

    Anyways @Nemises your suggestions are decent enough and its nice to see someone post on here that offers feedback without crying about subjects. There are many ways they could fix this game but frankly I don't see it happening anytime soon.

  5. 1 hour ago, Nemises said:

    Also I want to emphasize that this system makes no sense at all if every farmable item in there is account bound and can't be traded.

    It is that way to cut down on the amount of players that would actually bot this. If everything is bound to account then it narrows down exploiting. Make the items free trade, would kill the market on some items like Legendary Hammers but also open the way for forms of botting.

    1 hour ago, Nemises said:

    We already have a limit for daily quests (40) which is in fact something like a quest energy with a daily reset and hasn't caused the downfall of BnS yet.

    However, if you set that to something that is already unlimited like Celestial Basin and Moon Refuge then you would basically kill those areas off for those players who want to farm it for experience charms, moonlight bud for alts, awakening skybreak items, min/maxing fallen / ivory soul shields, limit the amount of hammers they could buy a day, or HM1-15 1mil experience charms which all help them catch up in a manner of speaking. Grant it most of that people consider old content crap but as a new player its 'new content'. And yea, I get it they could have the monsters give more experience, moonlight bud to drop off them and so on but I highly doubt any of this will come to be.

    1 hour ago, Nemises said:

    Why get rid of it, just make it accessible for exactly one person. It can be nice variety while farming and a pleasant surprise. However there should be a mechanism to secure that the person entering is the person that has summoned the mob to spawn the portal.

    Ok, say you make it for only 1 person to enter then it automatically closes. Why have a special zone at all in that regard when they could have what drops inside drop off the monsters outside and save resources coding wise and server wise. So what is the pro of having it aside from helping "that" player in getting some materials.

    1 hour ago, Nemises said:

    Everything has pros and cons, but not enough is being tried to actually gain the feedback of many players (I really think about many and not the minority that's currently active in this forum). Introducing a new system -> making an ingame survey after 3-4 days -> analyze the feedback -> keep it/ particulary keep it with changes/ retrieve it.

    Everything sure does but long story short this is a Korean game. So we honestly have very little say on how things go. I mean I would honestly love for them to just give us the Korean game client with only 1 change language based on region. No other changes. Won't ever happen but one can dream @Hime

  6. 8 hours ago, Nemises said:

    Yep, that's bad game design for a zone where low geared players can meet up full geared players. They should have just normalized the stats like in arena for that zone (and adjust the monster hp to the new dmg) to negate at least the gear advantage.

    For nearly every damn item an account bound version exists, why not for gem powder? Salvaging gems would result in getting account bound powder of course... But for upgrading you still can buy the tradeable version in the market.

     

    Other possibility: Whole moon refuge will be a map with normalized stats and a pvp on/off switch like in the Panda Village, people can farm pve quests in groups and pvp in groups

    pros:

    - bots can be killed by real players

    - quest farming in groups as an alternativ social activity to dungeon farming

    - friends no matter the gear level can usefully farm together

     

    cons:

    - more bots (would need a better bot reporting system and more action from the publisher)

    - normal players can be ganked in the pve (actually this encourages you to go there with a party)

     

    Another idea to make it harder for bots:

    Against the 27/7 farm of the bots: Introduce "quest-energy" for this map. Every quest done consumes a part of the quest-energy. The quest-energy will be only recovered while the account is logged out of the game. This system would make it unable for bots to farm 24/7 on one account.

     

    Actually bots shouldn't be the reason to stop implementing new fun things. The developers should find a way to keep the fun up and make it as uneconomical as possible for bots. Without trying something new, you'll never know how it really works. Thoughts are fine, but only if the developers try it we will find out all the pros and cons of the different ideas posted here. Of course a puplic test server would be the best to test something like this...

     

    The main issue is not everyone you think is a bot is a actual bot and they just may not want to speak to you and so on. So then you add the broken pvp system in the area for new players to catch up basically which can be abused and other players can freely kill them for no rime or reason other then they want their spot as a example. The quest energy idea is what caused the downfall of other games that limited a player in such whether it was crafting, unlimited type quest which makes Moon Refuge nice for the current experience grind etc.

    Moon Refuge has a whole is good. It can be made better by more monster spawns in general and maybe a dragon pulse in each of the 'areas' to get back to the base camp like Celestial Basin has. Also, having the quest to function like Basin in which it is automatic / add phases and/or phase bosses with of course more HP so 1 geared player isn't enough to solo it..

    As for Gem Powder. While they need to reconsider about the amount of solar energy > gem powder conversion due to the game age in our region and not base it on korea's age, it isn't that bad considering you can also get octagonal gems lately from events which can be salvaged for powder. It is why events are a normal thing. If you need gems work on those for that event, if you need pet packs or vials do those during the said event. Focus upgrade and you get done much quicker then if you try to split up all of your time into multiple things.

    Really though all of the comments about panda village, my take on it is to get rid of. Have moonlight bud and the chest drop more often from the monsters already in place in moon refuge and then you won't have anyone complaining about being killed by another. If you want pvp, wear a faction outfit, do battleground, tag, shackled or even normal arena. It keeps both worlds happy and also apart for those players who simply refuse to do one or the other.

  7. 3 hours ago, Arohk said:

    because you fail the machanics, you die.

    You're supposed to run with the tank inside the protecting bubble.

    I think a lot of dmg numbers are wrong atm, they deal damage like they would in hardmode.

    Actually on that dungeon, it does more damage now then it did in hard mode before the change to easy. That is why they should of just stuck with KR's model and not give us this weird ❤ ❤ ❤ ❤.

  8. Hm, I kind of want to say the dungeons are already easy as hell now up to Warped Citadel (can't touch base on Cliffs yet). How exactly can they make them easier for you even as a newer player? Some damage needs adjusting for things like say Boss 1 of Drowning Deeps, the water damage ticks too much, even higher then what it did on the old Hard Mode but you can get around that by using the dragon blood or actually Stun,Knocking down the boss so the tanker gets the shield and follow with them. All other dungeons except for Boss 1 of DST can't exactly wipe you. So why all of the complaints?

    My perfect world is old mechanics (nothing nerfed), KR's Easy / Normal / Hard mode in place with adjusted rewards based on what mode you do the daily on.

  9. 14 hours ago, PetPuggi said:

    Last time I checked completely failing to deliver what was promised in patch notes was called a screwup. Screwups this major don't deserve compensation, when historically they provided some compensation for every other screwup they did, even if it was insignificantly minor? Oh you were able to do the event you say? Congrats, no one cares, because you sound like one of those people who will still find the game "tolerable enough to play" even if they "accidentally" delete your main char's weapon, cause your argument will be "oh you don't need GC9 to do any dungeon", aka the exact type of person who will eat up any crap NCW throws at you.

    Actually no, if they deleted my main's weapon I'd be on support the second after noticing it. Don't assume stuff you know that just makes you look like a ass.

     

    14 hours ago, PetPuggi said:

    In case you have short term memory, let's remind you what they screwed up;

    1. Almost all F8 dungeons unplayable unless you have a static group or whale to carry your alt's ass. "Oh but it's still beatable if people know mechs blablabla", well reality check, 90% of F8 don't know mechs, and most people don't feel like wasting time on this crap when they screwed it up so badly. What does the event force you to do? Oh let's see, daily dungeon rotations as usual like 99.99% of other "events" in this game
    2. Now compound the above with gold/mat rewards cut straight in half. And you still find it surprising why people don't find any incentive to do anything?
    3. HM entry orbs impossible to obtain

    1. Make your own party, I had no issue doing all of the daily dungeons within reason on a raven 3 alt. Quit being lazy and learn how the new mechanics effect things and learn your class. If you can't handle doing 3 dungeons for the event then really your just plum lazy.
    2. Its actually cut by 35% if you check out everything, it slows down upgrading but doesn't stop it. If you feel like you still can't progress then go ahead.
    3. Weeklies, Dailies all offer orbs, plenty of people offering "my orb my loot" runs for you to join and get your daily done. Or just skip it and do another dungeon.

    I've seen much worst patches in various games and this one is far from the worst. Was a lot of stuff messed up sure but you act as if this is end of the world with some of these changes.

    14 hours ago, PetPuggi said:

    I'm about to puke.

    Break up daily routine? Oh name ONE thing this event has that's unique? This event = do your daily dungeon rotations everyday, you call that "break up your daily routine" Talk about irony. Also, calling events "something fun", just LOL.

    Here is a bucket for you. However, events were to do just that break up your daily routine in a game for something a bit of fun and possibly rewarding. I did say they reuse events a lot so on this game at least, they might not be as fun, and they go about getting the event currency in a boring way, it could be better. Yet you seem to make them all but worthless and simply refuse to do them but then go on to criticize them on pet pods, sacred vial amounts needed for upgrading when they offer you a free way to obtain them "every" month. Most games don't have events like this that offer one of the better rewards every single month. Hell most games don't even have events every month.

  10. 19 hours ago, Tiresias99 said:

    2. Add worthwhile Moonlight Bud purchases. Chests containing crystals would be a good start. Legendary Elements and Legendary Jewels are another good idea. That would allow the zone to function like a catch-up mechanic for new players or people working on alts.

    While I don't see much of a real issue with this suggestion, Moon Refuge already is basically your starting point after you are done with the current story in order to catch up for the most part. As you gear up is still serves a purpose. seeing how you can even as a free player make at least 2-3 characters, you can in turn do on your main moon refuge daily. Spend those moonlight bud on experience charms which will help boost your new alt (once it is level 60) to HM 15 right off the bat (I've done this with pretty much all of my alts once moon was added). Easy way to also get skybreak accessories extremely early without ever needing to step a foot in the raid, as well as most of your new ' standard / starter accessories (Hellion) minus the bracelet which might change soon. Also, best place to grind for experience for those who actually want to hit HM 30.

  11. 4 hours ago, PetPuggi said:

    This patch was one of the biggest screwups and laughing stock in BNS history, where's the usual compensation? Anything event-related was pretty much unplayable in the first 1-2 weeks, and tbh I still have zero motivation to do any event crap right now since the rewards are an absolute joke (been that way for the last year at least but this time is biggest joke of them all), but where's your usual "sorry for the screwup again, here's your 2 event currency and a doggy bone"?

    Really, unplayable you say? Is that why I managed to basically get all of my characters that still needed it, the mystic badge from the event plus extra currency for other items? Oh and this wasn't just me spamming the Weeklies over and over with resets. I know I know, I'm a white knight thus defending them. Last time I checked you attend a event or in this case " do the event" in order to break up your daily routine, not so much for the reward but to do something fun (yea their events are reused time and time again I will agree).

    Anyways, most of the mechanical changes to dungeons never should of been done, I'm a strong believer that they never should of dumb downed the mechanics / remove hard mode / merge the drop tables for 90% of the dungeons. It rewarded players for learning, (while some might argue not enough of a reward) reward nonetheless.

    Well whatever floats your boat @PetPuggi

  12. 6 minutes ago, Grimoir said:

    Well i mean, i like the fact that bns buddy allows you to run the game much smoother, to rebind keys for skills that are otherwise fixed, etc...or to use mods like removal of the ET wquartz effects or the soubrun costume removal that give you huge fps gains.

    But i do agree, skill removal like that should not be possible or at least not beneficial.

     

    And as a side note: you dont need bnsbuddy for that, everyone can even do it without.

    Well if they would of just gave us the KR client and changed to English etc without all of the mods / changes that we got because of our region the game would run much smoother then it does. I do agree it has its uses but when they complain about changing something to increase damage to that degree and wonder why people consider it cheating boggles my mind. My stance has always been if you need it to actually play the client then more power to ya but actually modding your files / outfits / skills and such shouldn't be allowed even if they are QoL changes since it offers you a slight advantage over those of us that refuse to use 3rd party programs allowed or not.

  13. I'm going to make this pretty short and somewhat sweet but really depends on your point of view. No tier of gear was made to be gotten through in a day, week or even month. No dungeon requires current end game gear to complete. At most once you hit mid game which honestly you reach near that point out of story and with few days farming in Moon Refuge allows you to do every dungeon you need in order to make gold. Some are harder mechanic wise but nothing that requires a high IQ. Now this is where things get tricky. I've looked through and would even consider doing the math for you if need be but you need more materials then gold to do upgrades unless of course your speaking of items like heart, soul, talisman, pet aura (which you can reach a good point in even these items without spending a arm and leg of gold). However to do raids and just in general to progress to end game (not max gear but "end game") you do not require much gold, however you require a ton of materials which you now get 2 chest per run of any dungeon.

    Now for certain items you need to craft you would either have to get out of your comfort zone and do PvP for (soulstone / moonstone come to mind) but that is where you have options. I'm not going to spell it out for you but maybe I will. You can then farm dungeons for materials (every notice you get a ton of sacred orbs?) and sell the materials then buy what you lack, no need to be a pack rat leave that to those lyns.

    As for the gold income amount per day being lowered I hear ya as it cut into my daily profit. I do about 675 gold a day now compared to before 900 so don't get me wrong. Refer to the other topic about fan patch notes for my other post about what the dungeons should of been like in this update.

  14. Personally, what they should of done is simple. Keep the game much like Korea. Give us Easy mode with all mechanics in place however none that will kill you / high damage with lower then normal gold rewards. Kept Normal mode with mechanics (leaving some that can kill / wipe you) with normal damage and normal rewards. Hard mode for all current dungeons including old with normal hard mode mechanics we were use to with higher payout then normal mode in terms of gold and materials. It is pretty cut and dry.

    (psst see guys I'm not a white knight so quit referring to me as one....)

  15. 2 hours ago, MeatMachine said:

    Maybe you don't see it because you are white knighting in every single thread, but basin quest took a maximum of 2 minutes while new moon refuge quest takes around 15.

    Want some cheese with that whine? So it takes longer, you make more gold from Moon Refuge then you do from doing basin. Don't have enough time? Well news flash game doesn't revolve around you, or even me. Content changes and things progress.

     

    1 hour ago, Javice said:

    have you actually played the game after patch ? when you kill the final boss of a dungeon it already counts as complete in the DC, you dont have to turn in the quest

    Your only issue with this is the fact that you can't try hard one day doing all possible dungeons and turning in the quest when it is a daily challenge cutting down on your overall play time. Heaven forbid that you actually have to run them on the day that they are a challenge. Also correction, you only need to do max 4 daily challenges to do your normal routine for solar energy farm, nothing says you must do all 8 so quit complaining about that. No one is forcing you to do all 8.

    Seriously guys get off the whole white knight label as some people might not see the same view as you doesn't mean we're defending something. Plenty of things are wrong with this patch and your just not the only person/people dealing it with as a whole.

    • Like 1
  16. 26 minutes ago, ImoutoMaster said:

    Even if you are that fast its still much more time than basin needed so a step backwards.

    More time but more gold possibly which is what I thought a lot of you guys wanted? Hell you can also do MSP daily which the gold amount was untouched but no you guys only complain about dungeon gold. Funny how that works out.

  17. 41 minutes ago, Sega said:

    Is 8 slots the one i need to go for? What happens if i use legendary gem hammer? Do they revert back to their original slots once upgraded?

    I'd personally say keep buying until you get 8 slot but the choice is yours and no once you fully unlock the gem slots the only way you will lose them is if you seal it and mail it to another character and open it since then the gem slots will be RNG again.

  18. 5 hours ago, KzE said:

    And i see alot of ppl who wipe, half of them die even before mech. Maybe i need to start screenshot them.

    Reminds me of people still wiping in Shadowmoor, Dreamsong, and Brood Chamber. None of which are overly hard on normal mode yet it still happens because A) People are too lazy to go check out videos or read the guides B) Not many players are willing to teach new people C) Bots.

    8 hours ago, KzE said:

    4 hard modes are not an option for sub 1600 AP ppl, basin is bad without premium and clan buff (a real clan dont even take you as a member with sub TT gear). Rest is nonsense.

    Actually Basin isn't bad for materials w/o premium or clan buff as long as you do it on a class that can kill quickly letting you get the material chest as drops but also peaches which can be turned into treasure pouch since you don't really need anything else from that area. Panda Cache Village is another if you catch a time when no one is in it PVPing. Short Dungeons like ST/SSM as example that don't take much time to run.

    7 hours ago, KzE said:

    The 4-6, 1.6k+... you know...

    MSP 1-6 is a joke. Doesn't require 1.6k+ unless your completely suck at your class or just want to clear it fast. If you don't match the stupid requirements of others, make your own party and players will join (people do still help new players or lower geared ones). I mean 1-5 can be soloed with decent gear, 6 is doable with Grand Celestial. But in terms of materials better choices which take far less time.

  19. 6 hours ago, Sega said:

    How come i don't see the Light/Dark Chests in the NPC? do i need to finish a quest before it unlocks? or were they removed?

     

    Light and Dark chest were removed when they bumped the starter weapon to basically riftwalk / dawnforge. You can get those from the Temple of Succession "side story", or at level 50 you can go to the Dragon Trader NPC near the achievement merchant (one of his locations) in Zaiwei and buy the chest from him and pick which weapon path you want.

  20. 2 hours ago, PetPuggi said:

    You've got a dying game here, no one's gonna argue that. Some people say it's already dead, w/e that's up to debate.

     

    How do you attempt to save it? Well this is NCW/NCS's way:

     

    • Releasing more pay2win gear to squeeze more milk out of stone. Yes that is totally going to attract new players to install game or players who quit game to return, "brand new whale-level tier items that only cost $5000USD to unlock! (Fineprint) Or of course you can spend two and half years grinding for it"
    • Cashgrab casino simulator which more and more people agree are complete scams due to highly questionable drop rates and reward choices
    • Renaming "normal" to "easy" to give them an excuse to reduce drops even further because that'll totally get people to whip out that credit card. Please don't give me the BS this will "attract undergeared players". First of all it's not even confirmed "easy mode" is really "easy mode", for all we know the only different could be the name as a facade. Second of all it's literally impossible to wipe in any normal mode dungeon except WC/BC/DST. If you wipe in them, well maybe you shouldn't join a BC party with story gear to start with? New players will just get the same dungeon experience aka braindead simulator as before, and all older players will get pissed off with nerfed rewards. So what's the benefit for us here? NCW's wallet, that's what the benefit is. Think about it, if they really wanted to help players why would they remove normal mode? Because keeping normal mode would no longer give them an excuse to force a drop rate nerf, as no one in the right mind would join easy mode
    • Increasing amount of dailies required to get basic reward from 3 to 4, and from 5 to 8. Also removing celestial basin's daily which was critical for alts. What's next, removing CS/HM too (or are they already removed, didn't check)? Yeah totally alt-friendly. Now instead of spending half an hour each alt, you spend an hour or more each. That'll encourage those players to play more!

     

    If you want to release new pay2win crap and a casino simulator, at least make it so the rest of the patch is actually beneficial for players, both new and old. When you couple pay2win additions with massive nerfs in drops and increased effort required to get them, what do you think is going to happen??

     

    Releasing a new "archer" class is like trying to put out a forest fire with a bucket of water. It's about run of the mill as run of the mill classes can get. How much hype will "archer", the most common class in MMO history, spark in a dying game? It's laughable to release an archer class near the end of an MMO's shelf life when literally every other game in existence has this overplayed class since launch day.

     

    It's also funny on the "system changes" and archer class news page they put up, they didn't even bother polishing it with any marketing speech this time like "this is a great chance to return to the game" or "best chance for newcomers to join the game" that they usually do for these big patches, cause all that page talks about are more tiers of pay2win gears. Players are not that stupid.

     

    At this point I don't see how anyone, even the white knights here, could tolerate this absolute mind-boggling decision making anymore.

    Pay to progress crap. Corrected it for you. Eventually for every base class there will be a new class that is better then 2 combined. They did the same on Lineage II so Archer won't be the last class. Archers play different in every game for the most part. It will play differently here as well.  It is always a good time to return to the game as normally if your gone long enough you log in with a quest to basically give you stage 10 accessories for doing some very minor dungeons and upgrading the 30 day items with the quest reward. I enjoy this game very much and tolerate it more then players that constantly whine. They gave us easy mode. Don't like it? Complain to the part of the community that said the stuff was too hard, so they gave us a easy mode, lowered gold and rewards and removed normal. If you don't like trove or the rng boxes, simple don't buy them, if enough people do this they might just take the hint. Older players should know mechanics so therefore they should be running hard mode? Nothing says you MUST finish all 8 dailies or even 7. You can do 3 on alts just fine in the same amount of time and 6 on your main.

  21. 6 hours ago, KzE said:

    Nobody will join your 1.4k party, except some alt, who will die on first attack. You cant join high AP parties. LFP is dead on HM.

    And again, my progression doesnt require items from that dungeons.

    Well again I refer to the whole make friends, get in a good clan comment. It can be done is my point as long as you know the mechanics. Most people still fail Normal Mode which honestly I don't really see why since the mechanics are so easy.

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