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  1. That's right, plus it was clear since the announcement that something like that would happen. In general I like the idea of the pvp aspect in a farming area, but the current execution horrifies me.
  2. Another whale exclusive event only

    So actually some of the things we were afraid of happened. In fact it is even more exclusive than thought -> for 50 players. The ridicoulus amount of rewards for a limited amount of players is just insane. I'm excited about how it will be this evening.
  3. Another whale exclusive event only

    It essentially matters as the community goes crazy about it, as you can see in the majority of posts. Nobody in this topic worte about skill differences. Also pvp is learnable in a quiet short amount of time in comparison to gearing up, if the time is invested. ofc it is exclusive as the access for the rewards is limited by the gear + skill of the player, you won't see a penny won with skill alone. Every geared player got how many events, four? Ungeared have then three to participate with a realistic chance for rewards?
  4. Another whale exclusive event only

    I like the general idea of the event. However this event leaves me with several questions. First of all, why is the limitation 300 players? Secondly, why can't there be another map for another 300 players? It is said, that you can group up. It seems like aren't we able to build an alliance with the same pvp mechanics as for groups, why? Furthermore, do you really think this game/servers could handle 300 players on one spot? If it's about competition, why isn't there a second mode with balanced stats, completly independend on gear (maybe a little less rewards, so the good geared ones still have a reason to play the announced mode). I mean there's a reason NCsoft organizes pvp tournaments with balanced stats (at least in asia). Events for the good geared part of the server doesn't have to exclude mid geared or low geard players. Imagine a boss that despawns after one hour if not killed, rewarding participation and %dmg.
  5. Nice idea, I just wonder why the gold range should be bigger than bronze and silver, but platinum smaller. Wouldn't be equal parts more justified for a system, like going up 150 for each rank? 1400 bronze -> 1450 silver -> 1600 gold -> 1750 plat -> 1900 dia I like the idea and would expand it even further: In 1vs1 and 3vs3 the winner of the deciding match (2:1) should get less ranking points and less zen beans, therefore the loser should loose less ranking points and get a bit more zen beans. In my opinion this would be better as you become rewarded as a loser for a good fight. +1 already mentioned so often, yet nothing happend about it But even with those changes I doubt that many players will join the arena as there are still classes too powerful and others just underdogs. Therefore I would suggest to have static skills for classes just in the arena and not three different specs. It isn't possible to 100% balance 12 classes, but it's even more painfull to look after 36 different skill builds. Team Bloodlust should try to "restart" the arena. A long time ago there was the saying "simple to play, hard to master" I don't feel like it's simple to play anymore with around 512 skills and more to remember.
  6. There's a lvl voucher everyone can buy, who wants to have a shortcut. That's why those weapons/chests should be tradable, like many other things that hide behind rng. The whole point of a mmo is, that you won't have to achieve everything for yourself. 4g and you won't have to spin that wheel. Well, it sounds like the bigger problem was the rng and not the upgrade system itself.
  7. This game needs to be shut down

    Besides other aspects I can confirm that most people on my friendlist stopped playing because it is boring. It is no challenge to spend hours and hours in this game to get a good piece of gear, literally “everyone“ can do this. Where is the content that actually needs good gaming skills and communication? Where is the dungeon you might also fail 3 times a day even after two weeks with your static party and get a decent reward?
  8. Yeah well, while you posted the NCoin bundels I can't see the free "Winter Wonderland Gift" which is mentioned on the same webpage for 0 NCoin. - 10 Daily Quest Resets - Superior Reputation Charm - Brilliant Radiance Stone Chest ofc it's not the same as in Russia, but at least you get something for free.
  9. End of the game or Just End?

    Well the OP simply criticizes the monoton daily actions the game offers. In other grindy games often offer more: 1. Gathering for crafting A simple work but essential for crafting in many games. The point in many other grindy games is, that the common crafting materials are gathered in the open world (as a source). In BnS the developers surrendered to the bots and completly remove any meaningful gathering in the open world. Gathered materials also are an important factor for the market in these games. Fishing won't be a solution for this as it's just afking for some hours and "gather" mostly account bound items. 2. Importance of crafting for the market In other grindy games there are a lot more consumable items "craftable only" and can't be obtaint in dungeons (like dumblings and potions) which gives professions a much higher value. Of course dumblings and potions are not the best example in this game, as you don't really need any of them if you're not screwing up. BnS even impedes the trading of craftable items, as the account bound items are much cheaper to craft, which makes the same items on the market extremly unattractive to sell/buy. 3. Farming common items wherever you like and trade it for other common items you need One of the remarkable things of a grindy MMO for me is, that you can farm at a spot you like and trade your daily effort for the things you want to have. This is how a real supply and demand develops in the market. At the moment pretty much the best is to farm everything by yourself, I could play a single player RPG that has more trading actions than BnS. In BnS it is nearly impossible as the items to farm are mostly character or account bound. There is nothing like farming basin in party and you'll get the moonstone crystals and I get the elysians as we both just need those atm so badly. 4. Open world content - Bosses with fortune wheels -> outdated - Terrors -> outdated - Blackwyrm -> outdated and removed - Silverfrost events (Grand Harvest, ...) -> outdated - SSP (faction area) -> outdated, still somehow "farmable" but just a shadow of itself as a farming spot. This is open world and you are literally obliged to solo farm this due the reduction of prestige points. - current content ??? There are no current "open world" events that gives the player a reason to farm. Although players cry "it was lagging as hell at Blackwyrm" etc. hell yes, but you don't have to go there and now we don't even have something to cry about in the open world.
  10. Plese give us a way to seal our soul shields

    So the causes are pvp ranks and a classes being op after a patch? Well I don't see how players are responsible for this grievances. You can't blame players trying to take advantage in every possible way as it is the system that allows it and promotes it.
  11. Plese give us a way to seal our soul shields

    What's exactly bad when mailing the gear over for a certain price?
  12. The game needs a new Dungeon Mode...

    The OP does not. Maybe that's what you wanted to read, but you are completey missunderstanding the original intension of this topic. You made some reasonable thoughts but they aren't fitting in here. Where is it written "I want to upgrade everything faster, it's to slow"? Nowhere, as it is not the problem of the OP. Reading this forum I wonder why most people don't understand what others matter of concern is. Do they just read half of the stuff? Are they missunderstanding others because they aren't familiar with the english language? Or are they just looking for a possibility to mock others? What people need (require) is stupid? Or did you want to say what they request (ask for) is stupid? The OP asked for diversity for the endgame, which is a good idea. More dungeons to farm an items doesn't have to mean automatically a faster progress, as you still have to run a dungeon and spend time to get the same amount of items you get when you are running CC now.
  13. End of the game or Just End?

    Eh, that's why I said immune to verbal harassment :D
  14. End of the game or Just End?

    Sure, but as the OP said: There's a slight difference between forever and for months or even a year. It is the same old question as in every mmo: how many hours of playing should it be? So the answer "you are not supposed to get all max gear within a month" isn't responding to the OP after all. @JanetDewitt From your point of view there's nothing more to do in this game. There is no significant amount of sidequests, I won't mention the reward of those. There is no challenging content as they keep lowering the requirements for the players to successfully finish a dungeon. The last raid is mechanicalwise much easier then the one before. There is absolutly no need to have max gear as a requirement to participate in any dungeon. Everything max gear gives you is the ability to farm faster than others, but also not too fast as you mostly spend more time running through a dungeon than actually fighting. But wait there is one thing you can do: pvp. As in every game pvp isn't really balanced, but you can go for it as a personal challenge. Join the battlegrounds if you are tilt-proofed and immune to verbal harassment.
  15. The problem with this game ...

    I mostly support this idea and have made several proposes for such a development direction as account wide dc, wc and daily dungeon gold. However the point i can't agree is the gold and item sharing on one account. There should be a way, especially for older players to equip their toons with ressources farmed by their main. The other way around (what we see right now) it shouldn't be worth and the design of the events is another point to mention when it comes to the abundance of alts.