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  1. Like the others said, they didn't change the difficulty, they changed the gear requirements. The mechanic is still the same since release.
  2. That's right, but it's obvious that this game is developed around the store and not around the gameplay anymore. Buying things in the store is always an easier progression. The original intend of a game is to be played for progress and not to be paid for progress. It becomes unfair, if the store progression allows you to have items one day after the release, while the fastest playing progression still need weeks for the same result. It also can be questioned, why the latest raid items are buyable in the shop, if playing the raid should be a long term motivation to gear with the latest equiment
  3. May I ask what you have in storage, that needs so much space? 1. The finite amount of storage in each game is also a challenge for players to decide which items are worth to be stored. 2. We already have 2 different kind of storage, second soulshield storage with quick equip function, a wardrobe, seperate storage for unity stones and a premium membership storage, which is plently enough if it's fully developed. 3. Alts can be abused as additional storage for account tradeable items. 4. Many people having trouble with inventory space store things on the main character
  4. Well then stop hoarding antiques, i've got 6 free rows and haven't even open every possible.
  5. Yes, they are very strict in asian countries, especially in south korea. The devs lazyness to costumize the event before using it in the western market is a reasonable thought, but it's somehow poor regarding the difference in the audiance. Could be a reason for the lamps, but the wishing lamps? An item that can be transmuted how many times a day? 3-5 (depending on premium or not)? Why did they give the wishing lamp the same cooldown, if you're actively played (or afk fished) for it? I know those questions can be annoying, but I think the more of this questions could have a
  6. For example if you're not at home at all on the weekends. I would like to know the developers reason to set a 5 hours cooldown per lamp. What is the purpose of this cooldown? - Letting people log in every 5 hours of their time awake? Sounds pretty annoying - Letting people run to their pc after 5 hours for the event time? Sounds pretty annoying too I thought events should be fun. - Drawing attention to the game every 5 hours? To make BnS omnipresent in our mind? - Why does the opening has a cooldown, if you're supposed to farm the daily limite
  7. Greed. A powerful player most likely already spend some money on the game and will continue spending with new systems/content for them. A company should be interested in making as much money as possible, but it should also listen to the people who spend the money. This is called community management, it is work and not easy. However NCsoft has a very poor mindset when it comes to NCwest: Make money with little to no additional effort. So the western community has little to no influence on the game with it's feedback. Thankfully there is no need for players to get this to play through
  8. A "general" chat definitly would have the pros you mentioned and I support the idea. I think it would be even better to have a "trade chat" and a general chat which are both global, as i could imagine that having people of both factions selling in one chat could make the chat unreadable at certain times. But I alsothink the devs aren't interested in setting this up, because: - Party find -> F7 or F8 - sell stuff -> they would like to see you use the auction house, as it is part of the gold sink system
  9. In duo or solo runs you're about to maximize the loot. It's just another parameter in the system. Opimization is the operation to maximize/minimize one or different parameters in a system, maybe we can agree about this. Sadly nowadays many people just want to optimize their progression in a way, that they're minimizing the social aspect of mmorpg gaming. The ongoing monetization of everything ingame in combination with lowering the progression by playing makes the social aspect even worse (developers manly reacting to shareholder interests). If I see the party leader acting like this,
  10. I realized this "feature" two days after the event start and lost 5 wishing lamps in the end. It is nice to know about all the stuff to loot on the website, but it also would have been great read something like "Opening an antique lamp has cooldown time of 5 hours, so don't forget them to open while you can!". However I wonder why there is a cooldown to this lamps anyways. As you want to maximize the gain of the event you won't open them all on day one with no cd. Farming the clothes nearly every day to transmute the good version of the lamp brings the player back to the game. So w
  11. You want to tell us, that speedruns aren't about optimizing the time to spend in a dungeon? Well, what's the way not to support the malicious progression system, not to progress in these systems? Not to pay for these systems?
  12. What I would like to ask the managers: "Hey, I just was wondering, is this an out of season April Fools joke?"
  13. Can we agree, that being toxic is a harmfull behavior against others? Experience: Why do people feel offended by this requirement? There has always been a difference between learing runs, in which people expect to die several times, and farm runs, in which people expect to efficently farm (without dieing several times). So far I haven't seen any "learn runs" in F8 for a long time, people tend to do learn runs with already known friends. Link the achievement: This one is useless in dungeons. Even with showing the achievement you still don't know if a person has been carr
  14. Just enjoy the combat as long as you can. NCwest is not heared in Korea, you can actually see it by the thing that's going on at the moment. NCsoft doesn't care about pc games anymore as you see the company transformation to a pure mobile game developer and publisher is going on. The best that could happen to this game is, if it is sold to another company, which cares about the pc development. However this will never happen, as BnS will be hold by the company as a mobile brand.
  15. It's all about the playtime, as investing in alts gear is bound to a specific time investment for the materials. Time is the only investment of every player, playing this game for fun. Some players additionally invest money in upgrade materials or items, for what? Right, to cut down the investment of playtime aka time to grind for specific items. You haven't finished the story of investments. The major reason for people to invest in alts is to speed up the main characters progress. I personally know just a few persons playing 1-2 alts "just for fun" like their main character. The investme
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