Manaci

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About Manaci

  1. This is a collection of stat bugs and visual bugs I've noticed recently. Would be nice if there could be made some better consistency here. The Inheritor's Ring does not have "Stage 1-3" in the Awakened name, as seen here VS The Skyshatter Ring has too much Evasion compared to the Inheritor's Ring, as seen here VS Elevation Necklace and Skysunder Necklace have too much Piercing compared to the Rings, Earring and Gloves of their Summit's Call or Ancestral Blessing sets as seen here VS VS (Here we can see the wrong stats on the Skyshatter Ring again) It is supposed to be that the Summit's Call/Ancestral Blessing Accessories all have 874 maximum of their main stat (Evasion(Ring), Accuracy(Earring), Piercing(Necklace) and Critical Damage(glove) with the Belt and Bracelet having their own) Then in the next tier of Accessories they all have up to 947 maximum of their main stat like for example _______________________________________________________________________________________________________________________________________________________________________________________ The upcoming stuff now can be disregarded as we are nearing the Awakening Skill Patch but I just wanted to showcase it for good measure Skybreak Spire Rings have too much Evasion and the Earrings have too much Accuracy, going maximum 947 like the Nightfall Sanctuary Rings and Earrings and going to 974 when Awakening them (this will just be fixed when we get Awakening Skill Patch as they all get new versions that should be with lower Evasion and Accuracy) Ring now Earring now Awakening Skill Patch Skybreak Spire Ring Stage 10 Example http://bns.power.plaync.com/wiki/촉마반지 Awakening Skill Patch Skybreak Spire Ring Awakening Stage 1-3 Example http://bns.power.plaync.com/wiki/각성 촉마반지 (paste link here since there is a space in link) Awakening Skill Patch Skybreak Spire Earring Stage 10 Example http://bns.power.plaync.com/wiki/촉마귀걸이 Awakening Skill Patch Skybreak Spire Earring Awakening Stage 1-3 Example http://bns.power.plaync.com/wiki/각성 촉마귀걸이 (paste link here since there is a space in link) Temple of Eluvium and Scion's Keep Necklace have too much Piercing, going maximum 947 and even 974 when Awakening them (this will just be fixed when we get Awakening Skill Patch as they all get new versions that should be with lower Piercing) Necklace now Awakening Skill Patch Temple of Eluvium/Scion's Keep Necklace Stage 10 Example http://bns.power.plaync.com/wiki/흑풍목걸이 Awakening Skill Patch Temple of Eluvium/Scion's Keep Necklace Awakening Stage 1-3 Example http://bns.power.plaync.com/wiki/각성 흑풍목걸이 (paste link here since there is a space in link)
  2. Idea: Red Dragon Crux Event

    They most likely won't do this. HOWEVER, whenever a new Tier 3 Dungeon legendary accessory releases, the Tier 2 unrefined version will be discontinued and replaced with a box giving either the Stage 1 PvE version or the Stage 1 PvP version. So with the earlier 12th September release, the Inheritor's/Skyshatter unrefined ring drop got replaced with a box giving either a Stage 1 Inheritor's/Skyshatter ring with no Red Crux cost, same will happen next dungeon release for the Tier 2 Apex/Skypearl Earring and the dungeon + solo dungeon release after that for Tier 2 Necklace and Glove. (Do note that the Divinity/Starbreaker Bracelet is considered Tier 3)
  3. Hoizon belt is listed as pvp, but isn't pvp

    There's a really easy fix for this. Just have the PvE version be on the other side of the PvP version, putting it under the PvE section instead of to the side of the PvP section. Old version New version (Sick Paint skills) Wasn't at home so grabbed a screenshot so they're missing the awakened versions but you get the idea.
  4. F2 (show nothing)

    It is a known bug and affects only Gunners, might be fixed with today's maintenance.
  5. DD, Warden and Know thy enemy part 2

    Pretty sure DD Hm isn't removed....that would be really stupid cause then it would mean SSM and HH too aren't HM anymore. They almost just removed NS, IF and EL from HM in late August so if they already removed the HM on these....that's would just be ridiculous. Why they are even removing HM from Naryu Sanctum and up is beyond me, feels stupid to remove the actual version of the dungeons with mechanics for no reason at all. Proof from a recent stream on KR Top to bottom: Hatchery Phantom Troupe The Shadowmoor Sandstorm Temple Ransacked Treasury Drowning Deeps Hollow's Heart Starstone Mines
  6. NCwest (and possibly NCsoft as a whole) has a habit of never nerfing accessory material upgrade prices. This is likely because of the fact that the Blue/Red Cruxes exist. So for example, the BT ring/earring costs the same to upgrade still, but that's because they can be salvaged for a Blue Crux that will bypass the 4 PTS + 500 MSC + 500 EC price that it'll take to make an unrefined TT ring/earring into a stage 1 version. There will most likely be a unrefined version of the next raid necklace that KR will soon get, which then also will require a Blue Crux to upgrade to stage 1 for free. You probably won't see a nerf to its material price until then, even though the tier 3 dungeon necklace will be better. Best bet is for the to reevaluate the price of it to be closer to the BT ones or them just copypasting the VT necklace standard material requirements onto the upcoming new raid necklace, like they did with BT --> TT.
  7. Missing characters in F2 search

    Don't use the F2 search for character searching but use the social/friend menu search instead, much more precise and dosn't factor in account names.
  8. Windwalk 40secs skill not working

    Guess I shouldn't upgrade it yet then
  9. new acc bound items mail fees

    So.......what are the costs?
  10. The Hexagonal, Heptagonal and Octagonal Garnet gems are all account bound so that logic dosn't hold.
  11. The again, none of this comparison stuff is that relevant to this post's main goal which is to have consistency in the only place where it's missing, because of forgetfulness. The Immortality Earring did not deserve to stay early lvl 50 absolute garbage stats for so long, especially considering that it is a legendary that is worse than lvl 45 gear still. I can't be that hard to go and change that stat-lines of the current one to what I have specified in the 1st post in this subject, I even saw on a KR test server stream that it still has these buffed stage in it's stage 10 version. I sincerely hope that the old version becomes buffed on the 12th, else I am gonna try again and again.
  12. It only gives 700 Critical Damage, and if you take Elemental Ring over Destiny Ring, you also lose out on a lot of Critical and Critical Damage. You also lose the +10 AP and +10000 HP buff. (And with my high crit rate I pretty much only crit anyways) Destiny Ring Stage 10 + Immortality Ring Stage 10 (with real buff) Accuracy 807 Evasion 807 Accuracy 450 Critical 1173 Attack Power 61 Critical Damage 1372 Additional Damage 18 10000 HP Courage Effect Distraction Effect (PvP) Awakened Black Ice Ring + Awakened Xanos Earring Accuracy 721 Evasion 721 Attack Power 31 Critical Damage 700 Elemental Damage 660 Additional Damage 56 Like noone is using the Acrimor Necklace over the Oath Necklace even at stage 1, since it gives Critical and Critical Damage too. How the VT necklace isn't even better than a Stage 10 Oath Necklace until what, Stage 6? (Without Elemental % Modifiers like True Cosmic Soul etc)
  13. You are overestimating the Elemental Damage way too much. Immortality Earring Stage 10 Accuracy 807 Critical 423 Attack Power 25 Critical Damage 576 Additional Damage 18 Triggers Courage Effect for 30 sec. (Stacks up to 10 times). Max HP +500 during Courage effect. Has a chance to recover 1,000 HP during Courage effect. Increases maximum Prestige Points by 100%. vs Awakened Xanos Earring Accuracy 721 Attack Power 16 Elemental Damage 328 Additional Damage 30 More Accuracy and Attack Power and less Additional Damage is minuscule in the big picture, but 423 Critical and 576 Critical Damage is not to be taken lightly. I forgot how the formula goes on Elemental Damage but without high-end gear Elemental Damage % modifiers there is no way it is so much better than those Critical/Critical Damage numbers. Another thing is that the maxed Courage Effect is a decent 5000 HP buff in longer fights + the occasional 1000 HP heal (not sure how often it triggers). Also SSP buff cause why not.
  14. Since the opportunity arose, here is how the old 10 stage Immortality Earring still looks on KR, seen here very briefly https://www.twitch.tv/videos/307006623?t=00h56m12s And of course it has the same stats as I wrote in the 1st post: Immortality Earring Stage 10 Accuracy 807 Critical 423 Attack Power 25 Critical Damage 576 Additional Damage 18 Triggers Courage Effect for 30 sec. (Stacks up to 10 times). Max HP +500 during Courage effect. Has a chance to recover 1,000 HP during Courage effect. Increases maximum Prestige Points by 100%. So hopefully they won't keep the old Immortality Earring at the bad stats while buffing stage-less
  15. With the upcoming patch it looks like NCWest is going straight to the stage-less version of the Immortality Earring that very recently got introduced on KR. People seem to go "oh wow look it was buffed" when yes, while it is, this buff was supposed to have been implemented when Red Cruxes were but with stages! It will be very interesting to see if they choose to actually also update the old Immortality Earring to have the stats as I posted in the original post, since those are the reason the Stage-less version looks "buffed". I hope they do redeem this old neglected Accessory on both ways.