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  1. Remember that time when they released MSP and the healthbar between stage 5 and stage 6 increased by 3774% because of the ridicolous difference between mid-low gear and high-end gear? Me neither
  2. Is this a meme or are you for real
  3. And here you see a BnS player in its natural habitat, trying to keep off the predator NCSoft from creeping up behind and taking a portion of its hard earned money. Since the player knows it has to spend the entire spring and summer to gather enough money to survive winter, it tries to strike a deal to the unmovable NCSoft to try and soften in its position. In exchange the player offers to pledge its loyalty to the game. Will NCSoft accept the deal? We'll discover it in the next episodes of "Probably not" your favourite nature documentary about the various kinds of gamers that inhabit our beaut
  4. I can and will compare NA and KR not through their current content but through the timeline of the patches which in korea have been objectively further from eachother on average than in the west and as such the average of their gear at the time of our patch was simply higher (even more so due to their grindy mentality) and such more fit to receive the content we are currently having. The time we have to gear up compared to them is simply too short and it's one of the main reasons of why whales seem so dauntingly ahead of f2p and why people refer as this model as to pay to progress, when at thi
  5. Maybe because korea has had about double the time to grind and gear up for the content that we are currently having and NcSoft instead of fixing the bosses healthbars accordingly, instead it chooses to artificially boost a small % of players that decide to pay for in-game advantages, because the content is literally not balanced for f2p at the current state of the game. As you said, if there was no trove and no rngbox and no-life grinders f2p players would still not be able to do the dungeons, then the dungeon would literally not be able to be run by anybody which would mean that the content i
  6. Yes, we get it, players with decent gear can have a pretty decent money farm. Now let's focus on the real problem here, games bleeding players is nothing new. The problem with BnS is that it's losing players more than it's generating....why? Well there's just a plethora of problems: 1) Lack of a proper tutorial, this wouldn't be a problem if the game just didn't lack any shape or form of skill check until way in. Of course it's easy to blame the braindead players, when the game tutorial on mechs is literally BT because no other dungeon has soft-mech to teach players how to actually play.
  7. https://imgur.com/a/LfSgwqE Just saying but the site itself admits that its own numbers are far from being an accurate rappresentation of reality. Hell due to their algorhythm Cabal 2 shows 600-700 players daily when the official servers have completely shut down, just because a couple of dudes keep showing up in its subreddit. I would follow what Ozonek said and just ignore these statistics and wait for numbers from a credible source. However if I had to give my opinion, I'd say that the game is kind of not faring too well, not the plummeting type, but the slowly bleeding players,
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