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Kasumi Rose

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  1. Some people are falling for the classic fallacy: "It CAN be avoided somehow; therefore, it must not be OP!" ... This is just wrong. The fact of the matter is: KFMs are too difficult to avoid hitting into to justify the reward they get for being hit into. And "Just don't hit them!" is a vastly over-simplified statement when it comes to a KFM actively attacking you and dashing around randomly, especially when you're a class (like WL) who has a lot of abilities that linger around and automatically trigger KFM's guards. KFM is just ONE of
  2. Really, it's not even just about comfort; This is about accessibility. I, for example, have carpal tunnel (worse in one hand than the other), and it'd really help to have walk and jump bound to my mouse so I can rest my other hand sometimes.
  3. The high damage on the outside area is likely so people can't hop outside the zone and go kill the NPC bosses to get Master Hong super easily. Even so, though, the final couple of rings probably still do a bit too much damage. About FMs/BDs/Destros, it's not impossible to avoid their grabs for most of a fight, but that hammer is what pushes it over the edge. It's just another ring-out utility that doesn't really need to be there, and it launches characters WAY too far and starts up way too quick. Like I mentioned though, that's honestly one of the abilities I think needs to be enti
  4. Well, idk how moon refuge works, so I can't dispute if you're right or not about that, but that just sounds like bad game design in general. It should be made clear what's going on, and other people's toggle shouldn't influence whether or not they can attack people who don't have a toggle on ._o am I misunderstanding this? WOW, for instance, has both faction outfits AND a toggle, so it's kinda hawt. There sorta just needs to be this lol. It'd be lit. I wanna run around in my own outfit and fight people who have their toggle or outfit on.
  5. (Gonna copy/past what I originally wrote in "Shackled Isles Feedback" in general discussion here because it seems appropriate and it's more in the correct location. o.o Hoping devs will see:) Here's what I've determined while playing BR (I've played a lot btw: Top ~32): The powerups should not be determiners of the outcome of a fight; rather, they should ASSIST in the outcome of a fight. There are several things fundamentally unbalanced about some of the powerups. I believe some of them (like the paw hammer) should be entirely reworked, but if that's not an option, then
  6. Here's what I've determined while playing BR (I've played a lot btw: Top ~32): - The powerups should not be determiners of the outcome of a fight; rather, they should ASSIST in the outcome of a fight. Right now, there are several things fundamentally unbalanced about some of the powerups. I believe some of them (like the paw hammer) should be entirely reworked, but if that's not an option, then I think some of the behaviors and stats of abilities should be adjusted. Here are some examples of the unbalanced abilities in BR and how they might be fixed: - Paw hammer:
  7. Alright for real, everyone having knee-jerk reactions and disagreeing to this is not thinking... Just have a toggle for whether or not you WANT to partake in open world pvp or not? xD (You guys srs?) That's such a simple solution. I totally agree with op, I would love open world pvp, but not in an outfit that I don't want to wear.
  8. I for one use "simplified combat" as an accessibility feature, not a laziness thing. I have carpal tunnel, so not having to spam buttons lengthens the amount of time I can enjoy this game, and I can still make some crucial inputs when I need to; however, simplified combat doesn't let Warlocks use the new skills that require Quell. (It's probably doing this for other classes, too). Any chance this can be changed? For accessibility?
  9. well shoot, I jumped to conclusions AF. I pressed f8, saw the big "DREAMSONG THEATER" icon with instructions on where to go, and of course I assumed that was the only one I'm prepared for the storm of regurgitated internet insults. But still, the challenge is probably a little too elitist, so I'll leave this post up (and add this comment to the main post, so ppl read it first and I don't have to reply to a bunch of standard, toxic internet users)
  10. "Joining a party deletes the character's current Dungeon Challenge Party Ranking." There's no option to run it unranked, or if there is, correct me because it doesn't seem clearly stated. I'm in the f11 recruit lobby (which is where the icon in f8 tells you to go) looking at it rn.
  11. DISCLAIMER: I jumped to conclusions AF with this: I pressed f8; saw the big "DREAMSONG THEATER" icon with instructions on where to go; and of course I assumed that was the only Dreamsong Theater there was. I'm prepared for the storm of regurgitated internet insults. But still, the Dungeon Challenge mode is probably a little too difficult to get started running, so I'll leave this post up (and add this comment to the main post, so ppl read it first and I don't have to reply to a bunch of standard, toxic internet users) ______ _ _ Players are going to want/need to ru
  12. Sometimes, when my character gets put into a Restrain move, the animation for the Restrain doesn't actually show up; instead, my character either remains standing on the ground frozen until the move is over, or my character hovers around in a frozen fighting-stance. Here are a few mediocre examples of this happening (the first one might be a write-off if this is how the animation is supposed to look, but the rest are valid for sure): Whenever Asura pulls all the players toward him in the Snow Fortress raid, I can't see the actual grab animation for any of the characters. They
  13. There are no infinite resist skills that are able to be active while a player is moving now that the BD's infinite resist skill has been removed. That's all I'm saying. I think WL's chain move is OP, too, that's why I don't use it, and WL's air move is op as well, which is why I have an entire post talking about it several times: the post is called "Overpowered Classes." We're not talking about those things right now, they're irrelevant because they're not moves that infinitely resist damage while allowing the player to move. Even FMs and WLs who are using anti-target/non-range att
  14. I said "moving!" There's no skill that infinitely protects a character while they're moving! I'm not even going to bother reading the rest of that comment.
  15. I never got upset at BD's or whatever blocking things. Like I mentioned, I didn't even know this was an issue until the patch notes came out. And I hate the invincible buff after stealing a horn, lol. It's stupid. As for your second thing, what the person meant was that coordinating party protects takes more skill now because it's not just an invisible wall that can be thrown up, it has a certain amount of hits now.
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