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Kasumi Rose

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  1. I think the game is seeing a bit of a dip in play recently due to a PvP change... This MMO probably has, like, not exaggerating: The best PvP out of any MMO, F2P or not, so it's unfortunate they'd do something to jeopardize it, but.. xD hopefully they'll see the error of their ways, and a lot of the players (myself included) will come flooding back. The change, by the way, was one that made the rewards for PvP'ing err... not.. very rewarding? lol. As good as PvP is in this game, a game-mode in an MMO unfortunately can't survive off of fun alone because MMOs demand too much grinding to allow
  2. Yeah, PvP is in a bad spot right now, but—clearly—if people are willing to wait SO LONG to still play PvP, NCSoft should know people want PvP, and investing in PvP would be worthwhile. I would personally still be queuing all day, maybe never even getting a match all day but still trying anyway, if I had more time uwu Pleease do something to incentivize PvP for other players please. xD The PvP is great, but in a game where you have to do other things to get stronger and keep up with future content, PvP can't just be fun on its own sadly. I wish it could, but this game just isn't a fightin
  3. If there's one thing I can say about this game, it's that the PvP is one of its strong suits, and I think it's important for any game to play into its strong suit(s). I've seen people who hate Blade & Soul admit this MMO probably has some of (if not THE) best PvP in the genre, especially as a f2p game. The animations are great; attacks feel like they have weight to them; the combat (when not ruined by XML edits or other cheats .-. [but that's a different topic ;P]) is complex, involved, and fluid... and it would just be great if something brought PvP back to life. xP (The increased heal
  4. Yeah, despite the fact that PvP is very dead right now, I hope it doesn't remain this way. How is PvP going in KR, I wonder? BnS has some of best (if not the best) combat in MMOs—especially f2p ones—so it'd be a real shame if the game just abandoned that for PvE. Removing hongmoon coins as a reward seems like such an odd change to make so suddenly, especially after pretty consistently working on new PvP gear/routes for us... I'm hoping they're working on something. Even if they just see PvP as an unpopular mode, paying players still vied to be highly geared, so you'd think PvP would stil
  5. Some people are falling for the classic fallacy: "It CAN be avoided somehow; therefore, it must not be OP!" ... This is just wrong. The fact of the matter is: KFMs are too difficult to avoid hitting into to justify the reward they get for being hit into. And "Just don't hit them!" is a vastly over-simplified statement when it comes to a KFM actively attacking you and dashing around randomly, especially when you're a class (like WL) who has a lot of abilities that linger around and automatically trigger KFM's guards. KFM is just ONE of
  6. Really, it's not even just about comfort; This is about accessibility. I, for example, have carpal tunnel (worse in one hand than the other), and it'd really help to have walk and jump bound to my mouse so I can rest my other hand sometimes.
  7. The high damage on the outside area is likely so people can't hop outside the zone and go kill the NPC bosses to get Master Hong super easily. Even so, though, the final couple of rings probably still do a bit too much damage. About FMs/BDs/Destros, it's not impossible to avoid their grabs for most of a fight, but that hammer is what pushes it over the edge. It's just another ring-out utility that doesn't really need to be there, and it launches characters WAY too far and starts up way too quick. Like I mentioned though, that's honestly one of the abilities I think needs to be enti
  8. Well, idk how moon refuge works, so I can't dispute if you're right or not about that, but that just sounds like bad game design in general. It should be made clear what's going on, and other people's toggle shouldn't influence whether or not they can attack people who don't have a toggle on ._o am I misunderstanding this? WOW, for instance, has both faction outfits AND a toggle, so it's kinda hawt. There sorta just needs to be this lol. It'd be lit. I wanna run around in my own outfit and fight people who have their toggle or outfit on.
  9. (Gonna copy/past what I originally wrote in "Shackled Isles Feedback" in general discussion here because it seems appropriate and it's more in the correct location. o.o Hoping devs will see:) Here's what I've determined while playing BR (I've played a lot btw: Top ~32): The powerups should not be determiners of the outcome of a fight; rather, they should ASSIST in the outcome of a fight. There are several things fundamentally unbalanced about some of the powerups. I believe some of them (like the paw hammer) should be entirely reworked, but if that's not an option, then
  10. Here's what I've determined while playing BR (I've played a lot btw: Top ~32): - The powerups should not be determiners of the outcome of a fight; rather, they should ASSIST in the outcome of a fight. Right now, there are several things fundamentally unbalanced about some of the powerups. I believe some of them (like the paw hammer) should be entirely reworked, but if that's not an option, then I think some of the behaviors and stats of abilities should be adjusted. Here are some examples of the unbalanced abilities in BR and how they might be fixed: - Paw hammer:
  11. Alright for real, everyone having knee-jerk reactions and disagreeing to this is not thinking... Just have a toggle for whether or not you WANT to partake in open world pvp or not? xD (You guys srs?) That's such a simple solution. I totally agree with op, I would love open world pvp, but not in an outfit that I don't want to wear.
  12. I for one use "simplified combat" as an accessibility feature, not a laziness thing. I have carpal tunnel, so not having to spam buttons lengthens the amount of time I can enjoy this game, and I can still make some crucial inputs when I need to; however, simplified combat doesn't let Warlocks use the new skills that require Quell. (It's probably doing this for other classes, too). Any chance this can be changed? For accessibility?
  13. well shoot, I jumped to conclusions AF. I pressed f8, saw the big "DREAMSONG THEATER" icon with instructions on where to go, and of course I assumed that was the only one I'm prepared for the storm of regurgitated internet insults. But still, the challenge is probably a little too elitist, so I'll leave this post up (and add this comment to the main post, so ppl read it first and I don't have to reply to a bunch of standard, toxic internet users)
  14. "Joining a party deletes the character's current Dungeon Challenge Party Ranking." There's no option to run it unranked, or if there is, correct me because it doesn't seem clearly stated. I'm in the f11 recruit lobby (which is where the icon in f8 tells you to go) looking at it rn.
  15. DISCLAIMER: I jumped to conclusions AF with this: I pressed f8; saw the big "DREAMSONG THEATER" icon with instructions on where to go; and of course I assumed that was the only Dreamsong Theater there was. I'm prepared for the storm of regurgitated internet insults. But still, the Dungeon Challenge mode is probably a little too difficult to get started running, so I'll leave this post up (and add this comment to the main post, so ppl read it first and I don't have to reply to a bunch of standard, toxic internet users) ______ _ _ Players are going to want/need to ru
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