pikapikapika Posted May 14, 2018 Share Posted May 14, 2018 i am still on holidays, have not tried it yet. Link to comment Share on other sites More sharing options...
Kozuki Posted May 15, 2018 Share Posted May 15, 2018 Twin Asura: bigger mech healing. Iron Conqueror: His Rupture debuff now only applies a permanent 50% healing debuff, allowing more room for tanking mistakes. The spin still knock you back, though. Hive Queen: Bug Bomb (the one she releases after a knockdown that instant kill anyone in range) is no longer there. Overall, the two raids become a bit easier, but still require you to follow mech. It is not a mech-skip nerf like on Skybreak Spire. Link to comment Share on other sites More sharing options...
nonistaicho Posted May 16, 2018 Share Posted May 16, 2018 it's funny that they said they are making different nerfs than what they actually made... some nerfs are good, some are "meh, this doesn't really change anything" also, i would have loved some nerfs for the mini bosses; honestly, sometimes we spend more times killing the stupid damn acrimors than doing 1st or 2nd boss together. Link to comment Share on other sites More sharing options...
RavTH Posted May 16, 2018 Share Posted May 16, 2018 7 minutes ago, nonistaicho said: it's funny that they said they are making different nerfs than what they actually made... some nerfs are good, some are "meh, this doesn't really change anything" also, i would have loved some nerfs for the mini bosses; honestly, sometimes we spend more times killing the stupid damn acrimors than doing 1st or 2nd boss together. reletable, first bosses are always pain than last ones... HH, ST, DD, NS, IF, EL. Link to comment Share on other sites More sharing options...
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