phaZZi Posted October 6, 2017 Share Posted October 6, 2017 when Dead, pressing 4 to revive forces a loading Screen in dungeons and Open world, however in Battle Grounds there is no loading screen. I dont understand why there has to be one in dungeons. completed quests are not recognized while in Loading screen, which means people miss the reward from the dungeon making the whole run meaningless. Link to comment Share on other sites More sharing options...
BirdSpirit Posted October 7, 2017 Share Posted October 7, 2017 I think it has to do with the size of the map. You just have to be careful to not accidentally revive when the boss is almost dead. My lmb is assigned to the 4 slot which happens to be the revive button (which I should be able to change honestly) so it happens to me sometimes too. Link to comment Share on other sites More sharing options...
newbiez Posted October 7, 2017 Share Posted October 7, 2017 that why most ppl dont wanna press 4 when they die in msp even tho the turtle hp still 50%-60% Link to comment Share on other sites More sharing options...
Quantum Posted October 8, 2017 Share Posted October 8, 2017 5 hours ago, BirdSpirit said: I think it has to do with the size of the map. You just have to be careful to not accidentally revive when the boss is almost dead. My lmb is assigned to the 4 slot which happens to be the revive button (which I should be able to change honestly) so it happens to me sometimes too. It's most certainly not the size of the map, it's just an absurd game design decision. The loading screen is most certainly not needed, just look at battlegrounds. Also in some areas there are dragon strides that can take you across the map without a loading screen is pretty much proof. Link to comment Share on other sites More sharing options...
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