Laoric Posted May 31, 2016 Share Posted May 31, 2016 Hi ! It is announced that, with the next patch (1st June 2016), we will have the same "Skill Update" as KR servers in March 2016. This implies: Force Master Divine Veil (C) – enemies cannot parry/counter your attack Is it likely true ? If it's the case, FM are back in the game !!!! No longer perma parry/deflect for the "Spin to win classes" ! :D Link to comment Share on other sites More sharing options...
PCComet Posted May 31, 2016 Share Posted May 31, 2016 this can definitely be a game changer for us. However, it also depends on the class too. Classes like BD make it hard with all their resist buffs, and you have to worry about the pressure they will apply while in veil. They know you're going for maximum damage and they are at a disadvantage so they will close the gap quickly and swiftly. Still can't wait for this though. Link to comment Share on other sites More sharing options...
Yashuoa Posted June 1, 2016 Share Posted June 1, 2016 13 hours ago, Laoric said: Hi ! It is announced that, with the next patch (1st June 2016), we will have the same "Skill Update" as KR servers in March 2016. This implies: Force Master Divine Veil (C) – enemies cannot parry/counter your attack Is it likely true ? If it's the case, FM are back in the game !!!! No longer perma parry/deflect for the "Spin to win classes" ! :D Also for the mobile veil or only the stationary one? I am glad to hear that we get some extra tools vs parry/counter. Feels like way to little opportunity to deal with that atm. Just to clarify. It also works vs KFM counter ability? One issue though. Devine veil is bugged atm. It gives classes like for example KFM agility stacks. Please support fixing this bug in here: Link to comment Share on other sites More sharing options...
Laoric Posted June 1, 2016 Author Share Posted June 1, 2016 Hum... the patchnote says: Force Master Frost Fury (F) The Chill effect now only applies on the first hit of Frost Fury Stage 2 when it is enhanced by Frozen Soul. Second Wind (Tab) Fixed an issue where existing Stun, Daze, and Knock Down effects were being canceled by Second Wind (Stage 3). Shadow Grasp (4) Shadow Grasp (Stage 3 and Stage 4) now draws in enemies additional times. Divine Veil (C) Divine Veil can no longer be countered. What does it mean ? How could you counter a defensive skill ? WTF ? Link to comment Share on other sites More sharing options...
Xenovia Posted June 1, 2016 Share Posted June 1, 2016 thats easy all you had to do was use grab and you can remove FM from the inside divine veil to out side it thats how you counter it simple believe what means now is that FM can no longer be removed from inside divine veil with grab anymore Link to comment Share on other sites More sharing options...
mgl Posted June 1, 2016 Share Posted June 1, 2016 It's not exactly a buff, but more a fix. Basically KFM/Summ/Sins could use their counter inside the veil and it would proc, giving them easy Agility stacks/Stealth, some players knew this and exploited it. With this that tactic no longer works. As much as I wish it would work like OP thought, we're not that lucky. Eventually we'll get our HM Phantom Grip to disable defensive skills like our Aerial grip does, so that will be good. Link to comment Share on other sites More sharing options...
Yashuoa Posted June 1, 2016 Share Posted June 1, 2016 7 minutes ago, mgl said: It's not exactly a buff, but more a fix. Basically KFM/Summ/Sins could use their counter inside the veil and it would proc, giving them easy Agility stacks/Stealth, some players knew this and exploited it. With this that tactic no longer works. As much as I wish it would work like OP thought, we're not that lucky. Eventually we'll get our HM Phantom Grip to disable defensive skills like our Aerial grip does, so that will be good. Thanks for clearing this up. Link to comment Share on other sites More sharing options...
PCComet Posted June 2, 2016 Share Posted June 2, 2016 16 hours ago, mgl said: As much as I wish it would work like OP thought, we're not that lucky. Eventually we'll get our HM Phantom Grip to disable defensive skills like our Aerial grip does, so that will be good. but i wonder what *cricket*ing hoops they'll expect us to jump through just to get it Link to comment Share on other sites More sharing options...
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