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  1. I only have one lvl 50 so far. As in all new games its a bit of searching where to go to gear up and how all the mechanics work and I am still feeling kinda noob regarding this in pve :P. Therefore some questions: 1-I read on a gemhammer slot: ''Gem slots may be reset or lost at certain advanced points in weapon upgrade paths''. How does this work? Does it apply to slots opened with gem hammer only or also to the other ones? Currently I am at True Siren and next upgrade is True Oathbreaker. I have 3 gems (one 25 attackpower gem and 2 silly ones) and
  2. Fm is one of the hardest classes in pvp, but lot of fun imo. On to the guides/info: Look up Jaesung on YouTube. He is a former world champion FM (2014). Krea gaming channel could also be useful (although the fm info is from februari. I dont think we had lvl 50 back than. Still he mentions a lot of still useful stuff). Typing in google fm pvp guide bns or something like that will make quite some useful info pop up. You want to roughly at least, know what other classes can do and what kind of talents you need vs the different classes. Checking other classe
  3. You want to know the FM (Forcemaster) part of SF (Soulfighter) or you want to ask questions about FM? As you are in the SF forum. Anyway, chill can stack. At 3 chills, someone gets frozen. The freeze is a root (meaning the target is immobilized). While immobilized the target cant turn nor walk, unless he has and uses an ability to get out of it. Some classes have abilities with cd that can remove chills too (BM being among the classes who can). Chills themselfs prevent the target from using charge abilities. Several of our spells have eit
  4. I just got gold on my lvl 42 SF. Played like ~10 games or so at lvl 38. Got close to gold but felt I needed the SF heal. So than I did ~5 or so more at lvl 42 with the heal and got to gold. Also won against a hmx FM. Doesnt feel like a weak class to me. Took me lot more effort getting gold on my FM. I think you cant Judge this early how soulfighter is doing based on our rankings. People need time to farm their hm lvls, hm skills and get to know the class and you cant expect many to have done that in the little time that has passed so far. Mean
  5. I dont have the issue anymore but I dont know exactly why. What I have done: Cleared internet history, cache and such. Shut off pc. Unplugged/restarted modem. Restarted pc. Restarted BnS. Refresh hostfile (adding and removing the ''#'' in front of the address and saving file after both actions). I always start the game in administrator. I don't know why trying to download the installer doesnt work for you. Maybe you can ask support?
  6. What do you mean counter deflect stun with veil and spin being counterable and impact not being counterable? I meant naked as in, you need to pop a big to medium cd (veil, freeze, iframe). Whereas other classes have a low cd ability like a block/count/stealth on top of their cds. Besides timing abilities like 0.5 sec impact, would be fun to use and have (while still having the pve part of impact, like burn, pvefrost impact and on the impact stun impact. Dependable on which one you choose you would always have have the 0.5 sec defence on it).
  7. Just a quick note: In arena HM lvl can matter as the more hm lvls you have, the more points you have to spend on talents. Some classes can get their essential or important talents with less points than others. Some classes need a higher hm lvl than others before they reach their strength. Regarding pve, do you like the warlock pve rotation and management of certain mechanics? How do you generally avoid dmg while in boss fights?
  8. I think you cant Judge this early how soulfighter is doing based on our rankings. People need time to farm their hm lvls, hm skills and get to know the class. You cant expect many to have done that in the little time that has passed so far. Meaning there are less soulfighters compared to other classes who have reached the point of enough lvls, hm skills and getting to know the class at high lvl. So logically its not weird if there are less soulfighters in the rankings atm. From what I heard its good in 1on1 arena and one of the best in 3v3 tag arena (in Korea)
  9. Do you guys also experience some sort of lag when using Froststorm? I am lvling a SF, which I find fun but this Froststorm lag is kinda annoying, as it makes it difficult to do a follow up. This is the first time that I experience some sort of lag with a class ability.
  10. I dont think that rng boxes are meant for this specific issue. Besides it wont''fix'' it nor fix it. As it the cost at true siren to true oathbreaker is still not in proportion to evolves in other paths at a similar point (like in the oathbreaker path or before june 1 in the Siren path when you didnt have to go from true siren to true oathbreaker). So the cost of evolving from true siren to true oathbreaker is still to large relatively in comparison to similar points in other paths. An rng box wont change the cost being relatively to large compared to similar points in other
  11. I know the 16m one doesnt turn freeze into stun and that you wont pick that one in pvp. I bring up the projectile block + burn + impact regarding both pvp and pve. So the texts regarding the 16m impact is pve related. The fact that they can stun with a spindeflect doesnt sound defensive to me. Also Des/BD spins are classified as an offensive defensive mechanic (and therefore lockable by Frosttornado). If it wont be too strong than other classes have no good reason to QQ though.
  12. For warlock pvp, is there an essential hm skill(s) that you need and a certain hm lvl? How do you like warlock in pve? Fun rotation and mechanics? I would roll one mainly for pvp though, but I need to know how interesting they are in pve if I would need to go there a descent amount for hm lvls and hm techniques and gold, mats and gear upgrades. If they are similar to FM in pve in terms of fun rotation and mechanics, than i probably wont like it much in pve. I like the fm playstyle in pvp (hard but fun), but in pve dungeons its roughly apply dmg increases + bu
  13. Spins do things that impact cant so it doesnt have to be a problem that impact would be able to do 0.5 sec projectile block and burn. During spins BD and Des can be immune to most cc. Their 0.5 sec deflect works on both melee and ranged attacks. They can remove snares with it, just to name a few things. Besides as said, one needs 3 chills and 5 embers to do burn and impact stuns so its not like the impact ability has it all in one. You combine other abilities with it. We could also make only the aoe 10m impact have the 0.5 sec projectile bloc
  14. I hope this thread gets noticed. More bangle ribbon looks and bangle ribbon bug fix please.
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