psychomachia Posted February 10, 2016 Share Posted February 10, 2016 Why even have healing in arena if it doesn't count towards the score cards in the end? Only damage done does. This makes for bad game mechanics like high level assassins baiting out the clock and going to the cards every game. At high level play if an assassin doesn't want to be touched.. he won't be touched. Meaning if if the assassins strategy is to do bits of damage (hit and run tactics) and then stealth run to the edge of arena and wait out cds/freezing etc until the clock runs out. Sure their are assassins that have a more aggressive approach and go toe to toe, this thread is not about those assassins. Again this is high rated play so no low level git gud comments unless you're actually plat/dm and know what I'm talking about. If an assassin can do damage and hide to wait out the score cards then HEALING should count towards damage taken OFF the cards to counter the cancer play that is going on at higher ratings. It won't completely fix it but it'll damn sure light a fire under the assassins ass knowing he can't bs the whole fight to the cards. Link to comment Share on other sites More sharing options...
Magichan Posted February 10, 2016 Share Posted February 10, 2016 You could have made a thread saying "I'm <class X> and having problems with Assassins that <abc>, what can I do to counter them?" Instead you're asking for an overhaul of the scoring system because you're having a bad matchup. And you don't want 'git gud' comments? Start with a more constructive approach. It's not the system at fault here. Link to comment Share on other sites More sharing options...
Despondency Posted February 10, 2016 Share Posted February 10, 2016 Isn't that how Assassins should be played though? Go in, do damage, flee. Link to comment Share on other sites More sharing options...
Xhisors Posted February 10, 2016 Share Posted February 10, 2016 13 minutes ago, Despondency said: Isn't that how Assassins should be played though? Go in, do damage, flee. Exactly, sins need to play the scoreboard game a lot of the time. Specifically against summoners and Destroyers. Link to comment Share on other sites More sharing options...
Kutsuu Posted February 10, 2016 Share Posted February 10, 2016 Healing should count towards score card = sustain/healing spec Summoners winning every single match after forcing a timeout. Sorry, no thanks. Link to comment Share on other sites More sharing options...
811135_1452549862 Posted February 11, 2016 Share Posted February 11, 2016 As an FM, healing should not be counted. We have a instant 30% heal that would be real BS if we could win on HP alone. What healing does is ensures you don't lose a match through knockout. As for Assassins stealth kiting, only thing I can say to that is maybe reduce their movement speed while stealthed. Or give classes a ranged skill-shot they can use to break them out of the stealth. As it stands, most classes require a lock-on in order to use medium-long ranged skills. Link to comment Share on other sites More sharing options...
Wickysmall Posted February 11, 2016 Share Posted February 11, 2016 9 hours ago, psychomachia said: Again this is high rated play so no low level git gud comments unless you're actually plat/dm and know what I'm talking about. Jerk of the week :) Link to comment Share on other sites More sharing options...
Zakaru Posted February 11, 2016 Share Posted February 11, 2016 10 hours ago, psychomachia said: Again this is high rated play so no low level git gud comments unless you're actually plat/dm and know what I'm talking about. I was a diamond KFM before the reset. Git Gud. Link to comment Share on other sites More sharing options...
Infamous Posted February 11, 2016 Share Posted February 11, 2016 Quote Again this is high rated play so no low level git gud comments unless you're actually plat/dm and know what I'm talking about. I don't think you know what you're talking ,so git gud. Another thing is, assassin is not totally invisible, you can still see blurs of them. And Hit&Run is mostly the only way to fight in arena, specially when facing destroyer or summoner. Quote As for Assassins stealth kiting, only thing I can say to that is maybe reduce their movement speed while stealthed. Or give classes a ranged skill-shot they can use to break them out of the stealth. As it stands, most classes require a lock-on in order to use medium-long ranged skills. Why not just remove stealth from sin at all? All problems fixed. Every class can get sin out of stealth, any random aoe hit gets sin out of stealth Link to comment Share on other sites More sharing options...
811135_1452549862 Posted February 11, 2016 Share Posted February 11, 2016 Quote That's why I said skill-shot and not some AoE bomb or anything. Similar to FMs impact. Requires precise aim, and give it like an 8 - 10 second CD. Of course, I know that just about any of the suggestions in these forums will go on deaf ears. I just like to humor the ideas. It's just a suggestion. Link to comment Share on other sites More sharing options...
NiiaZa Posted February 11, 2016 Share Posted February 11, 2016 Ohh Look there is a summoner who have just 1 skill (flower) and can destroy assassin all fking stealth build/combo etc..... Oh look there is a destroyer who have non-cd CC immunity spin and alot alot of healing which make them double/triple more hp than a assassin.... WTF?? Link to comment Share on other sites More sharing options...
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