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Nicolee

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Everything posted by Nicolee

  1. Here's an example image (sorry for delay, had to sign up on imgur and play some more in game: https://i.imgur.com/erd3wF9.jpg Notice the lower left corner is hidden and is a distorted duplicate of the upper right portion of the screen. While I can work around it using 3rd party image/screen capture programs, its certainly not very convenient. Not sure when the problem appeared, as I took a long break and just noticed it when I came back in late Dec. My screen is 2560x1440. Same HW as ages ago, still running Win7SP1, so its not a newer Win10/Win11 problem.
  2. Hard to really say a cloud is for looking pretty. There are a few places where they can be useful to avoid running out of stamina, but the places in a dungeon where that happens, remain.
  3. No suicide, because game will always resurrect...eventually. You can never leave!
  4. Not sure what has changed, but saved images have like a triangle of a reverse of the picture on the left side. Is there a place to upload an image to let people see it?
  5. Is that the Hongmoon way? Nope -- they die if they have no higher level people in the group. You sound entitled having been in the game from the beginning being so considerate to help others, but especially that you should always be on top -- that you should always start above new people and never start even. So no, I don't necessarily say lower-level players should get better rewards -- just that hi-level players have their benefits reset to be even with less-experienced players. Parity is the key -- not one group making all the adjustment.
  6. Sure -- the first responder to the base note says they like the competition and want to run with high rated players -- they get that with my suggestion. My issue was that lower rated players couldn't get higher equipment unless they ran higher level dungeons. But if the rewards are disconnected from the higher-level dungeons -- then those who want to run with only higher-tier players can, but those who can't would still get the ability to level up with higher level equipment. What's so terrible about that? With my suggestion, those who are perpetually behind, have the possibility of catching up.
  7. I didn't. I said advanced, staying with advanced, while less-than-advanced were left (usually) to stay with less advanced. At the same time, only advance groups had access to advanced rewards. Less-than advanced don't get access to those rewards. Thus advanced groups tend to move forward faster than less-than advanced groups. Your entire post was a justification for the status quo. You seem to blame the less-advanced group for their own problems. Let's assume this is so, that you want to keep your advanced groups available only to your similarly advanced friends. I say, "fine". I assume you would have no problem if NCSoft changes the rewards from 'Easy' and stage 1 dungeons to be the same as those from 'Hard' and stage 20 dungeons. Then it isn't about forcing you to run with those you don't want to run with. That can remain as is and you can continue to limit advanced difficulty dungeons to all-advanced players. But making the dungeon rewards the same for the "basic" groups would eliminate the problem of advanced-only groups being the only groups that have access to upper-tiered rewards. I.e. disassociate advanced rewards from how advanced one has to be to obtain those rewards. This would allow you to run with who you want, but solve the problem of advanced rewards only being available to advanced-only groups. That would solve your desire to only run w/other advanced groups, and address my observation of the current reward system only benefiting advanced-only groups. I assume you have no problem with that solution? This keeps "basic" or "newb" players out of dungeons they aren't qualified for, so no problem, right? If you disagree, you are saying you want to keep the differential reward system the same, with its major benefits only being reserved to advanced-only groups. That was the problem I wanted to address, but you indicated it is imperative to keep the ability to limit advanced-difficulty dungeons only to advanced-only groups to keep less-advanced players away from dungeons that they cannot complete (because they are too difficult). Thus, it seems to keep less-advanced players away from dungeons that are too hard, but to remove the problem of them not being able to progress as well due to the reward differential, is to make the rewards the same from the different-difficult dungeons. That way you get to keep your ability to run harder dungeons only with advanced-only groups, but the continued differences due to reward-differences would be removed. This is a fine solution, I'm glad you led me to the best solution to satisfy both of us.
  8. I just noticed/thought of something -- party forming and items a party can get from a run. If I am a more advanced player, I can get into groups doing HardMode and higher stage(DB) dungeons. If I am less advanced, new, returning, or whatever, I am excluded by many advanced players running groups only for other advanced players. This will tend to compensate advanced players with higher mode equipment, pushing them higher and higher while less advanced players remain stuck at lower-tier equipment. This is discouraging to those who aren't advanced, as there is no way to get higher tier equipment unless you are advanced enough to fit in with advanced groups. I'm not sure of an ideal way to compensate for this, other than have rewards be the same for all dungeon levels, which would be fairly unpopular, or form groups either fully or partly at random upon entering a dungeon. I say partly because friends like to run with friends, but if half the party was composed of a random char wanting that dungeon, then less-advanced players could get a chance at better equipment. Now I say 'random', but it might be within some bracketed level, say plus or minus some number of HM-levels and/or a weight AP. As it stands its very hard for those starting out at some deficit to ever catch up. Related to this is the advantage advanced players have in being able to sell "carries" through a dungeon to allow less-advanced chars to buy equipment and such -- which I'm torn on, because, it can be a way to support a gaming "habit", but it also matches the saying of "the rich get richer, and poor get poorer", which promotes some people working hard, but also can be oppressive when the gap becomes too large. Ideas? Ways to lower the (https://en.wikipedia.org/wiki/Gini_coefficient) of the game (as applied to game riches)?
  9. In a related vein, I'd really like to see the option to choose an outfit of choice (& outfit accessories) instead of the preselected outfit. Many times I've found the outfit to be really unattractive or easily available through an event that was running when my premium happened to renew. There have been outfits that were only available via special circumstances that were impossible for me to achieve at the time, requiring high scores on a 4-person team & hard-mode dungeons, which newer, nor less-than-top-tiered-equipped users can't hope to acquire. One of the harsher aspects of this game is limiting many outfits to being untradeable (even within an account) but with the outfit, either being 1 per account, or an outfit being obtainable multiple times, but non-transferrable even to another character on the same account that could _use_ it, versus not being able to use more than one copy of the outfit on the same char. As has been done before, if an outfit comes from two different source, it can be made two different in-game objects so those getting the outfit as a dungeon reward would have their outfits labeled separately from the same outfit acquired through an alternate method. This keeps track of who got their outfit as an achievement, event or store, while still allowing the outfit to be enjoyed by many. tnx.
  10. That doesn't really answer the question. What size textures and images are used in the game is independent of my eyes or your eyes. The question is about what size textures the game natively uses -- not how well you or I can see them. While our eyes might not be able to see blurring or sharpening artifacts in pictures in motion, they may be more noticeable in stills or screen captures when viewed side-by-side.
  11. I normally run my monitor at 2560x1440 (its actually larger, but I find there are too many apps that look too small if I run my desktop at native 3840 x 2160). I've heard that BnS textures and such are sized for 1920x1080. I am not sure if I get sharper & more detailed images if I set BnS to 1920x1080 and let my GPU scale it to 2560x1440 or if I ask the game to give me 2560x1440 (letting the game handle scaling if underlying textures are only 1920x1080 (or smaller?). Performance-wise, I get about the same FPS with either 1920p or 2560p (~60FPS is limit of monitor). I think I get a bit more cpu usage @ 2560p, but its hard to tell with it jumping around alot. So does setting my display graphics to 2560p in Options (and full screen) have any benefit, or does it just slow things down, or should I leave the display @1920p as that's the most BnS is really designed for? Tnx!
  12. it also disables using the mouse and awxd keys for navigation -- I had to try to use the arrow keys, with the result in it being very hard to turn. But the speed increase in a straight line was noticeable. Thanks, I think -- at least I see *something*. At first I thought I'd just thrown my money away, but some have argued that I'm doing that regardless. *sigh*
  13. I notice some "normal" users can have a pic next to their posts -- how do we do that? Tnx!
  14. I'm losing it, I thought I posted this, but now don't see it, and certainly don't think it would be removed... If you have a mount you are supposed to be able to increase your normal movement speed -- mine said by 50%. Thing is, I don't know how to activate the mount such that I can move 50% faster -- I seem to only move same speed as normal. Anyone know how to activate your mount (if you have one), and see the faster movement speed? Thnx!
  15. It sure was convenient to have all the various soulshield vendors all in one place! I'd like to see it come back as well!
  16. It seems reasonable if the dungeons and bosses are considerably more difficult to fight, rewards should be proportionately increased. I was a bit surprised trying to kill a faction boss in Celestial Basin, to find it so difficult when I used to be able to 1-hit kill them. Then I find when I kill them they don't give any treasure -- even though the weekly wants you to kill the boss 3 times to get some reward to make it count as a weekly. So why aren't the rewards increased proportionately to the increase in dungeon / boss difficult?
  17. I purchased a mount where the tooltip said there would be a 50% increase in movement speed. How do I use my mount such that I can see the increase in movement speed (vs. another user who didn't have a mount)? Someone in game said I should press the SHIFT while running -- but that just gives you normal running vs. walking. Anyone know how to see the faster movement speed? Thanks!
  18. So it is intended to discourage players from having alternate characters of different classes? That seems a bit harsh.
  19. The Dell display toy is uninstalled. Playing with out XBMC -- having to reach up to click rather than click the button under my finger ...prolly maybe a problem. But even with all those things removed from memory ... I still get 4044. The 4040 seems to have disappeared, now the game is just confused. The bit with character changing kicking you to desktop , I'm pretty sure is related to GameGuard (GG), it has something like 4-5 images of BNSR4 running at anyone time. If you go to change characters, at least one of those GG images is out of sync with you wanting to change -- so it slapps you with an exit. Near as I can tell they are like running 3-4 copies of some kernel, and if any of them differ from the others -- the bad one shoots the rest. This all boils down to the complainers about cheating. They need a separate game -- those that want to complain get game guard, those who just want to play-- can have game guard disabled. I'm really tired of the complainers ruining it for everyone else, since due to their GG, I can't play any more. Why don't the complainers get permabanned? They are calling other people names, they are making accusations and complains about staff here in the forums -- if they want to com plain submit a support, but they shouldn't be posting it here subject to points+bans -- because I don't want to read about how you have ruined it for everyone else. Please announce in the game announcements sent out in email about GG being cancelled, so we can play again. Because until then many of us can't
  20. ---- When that was the worst of my problems, the game was playable. Now random 4044's every 3-5 minutes the the game is unplayable.
  21. Ok, this is what I found... 2 things. verifying image -- no help what appears to be cause of this problem -- dell's automatically added display manager/helper. -- it can reset colors/app, it can readjust layout/app change size / app and screen layout .. in short everything you probably don't want. It sends information to the monitor/game via some new monitor tech, which I have a feeling is why game-boss thought data was mismatching or a cheat was ongoing. The manager installs automatically on some newer dell monitors. I killed it before running game -- no 4040 or 4044. Second prob -- and this is more problematic for play -- XMBC (X Mouse ButtonControl) . I only use it to switch button 4 to 1 and 1 to a doulble left click. Middle+right are left same. (https://www.highrez.co.uk/downloads/XMouseButtonControl.htm_ Been using this since the start on all progs, to minimize my Carpal tunnel. With this latest relase, I can't enter the number code with my mouse anymore. It just ignores the mouse -- so I can't enter the code. If xmbc is loaded 1st, I can toggle it on/off but as soon as I toggle it back on after entering mouse code, I get a 4040, leaving it off or loadign game 1st makes game prettty much unplayable because the position of the keys on my mouse end up being weird (kensington trackball 4-button mouse) -- I actually use 2 of them which the computer interprets as 1 mouse, so I can switch hands back and forth depending on whether I need to type with my left hand. Has been useful for 20 years to lower repetitive stress. Anyway -- it is no longer working, so if it is loaded, I can't enter the mouse pin code, so no game. The dell thing - never needed or wanted, so can just not load it, but the x-mouse-button-controller-- don't know If I can play w/o it. Can that be fixed back to the way it was before.? Hopefully this explains the problem, and a new one.
  22. https://p20.zdusercontent.com/attachment/649913/2xLOanimZiSJUsrac8nYzCTZU?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..bLF_bU5if6aX_BTM1YUPmA.RTfd_ZCOHzqJUDpUSgv0uVgVj-OUOrBrw8VP0zkIqpX7SBJKYcDTxdOtj1pa4yDdoXIGM2nxVzp28N_MIwdjYBoFITDQSZXlkjDm7OCYY0atDbH-155xeXWurLcOphPqmeP7zOzV8zFdDXNyqq6RP8vEUCOzdTCzPzMrmFKPsvEVjb9OddaWElobG2ApfauxZjJrGalzFvH0ryhKKlSOfIX_bs7EjJs94gJEFsR_iqGqJ4wzgJ9dNiPPFildrr4QeDMavt59IqxIwHZLwJWjpt5mtHfszRTTX-GVZID6QxM.GjGIwyf3K33bgu_6Kll__g.png
  23. how do I post See if this shows the image. Having problem displaying image... here is the url https://p20.zdusercontent.com/attachment/649913/c8MT1EhKvN3cWfvQrBB578yFO?token=eyJhbGciOiJkaXIiLCJlbmMiOiJBMTI4Q0JDLUhTMjU2In0..KCSw2x6OOrLlM_KIi6fUCA.JAcPW3CyS_yy-W52FwQzqCgJDKcstICbvsFjNub2kbpG0yBrHBTXdjFCYr5tNoFqWbN-sPSC3ZRQoSPW1pbpBuabsFiz95sO54RCT9yneW7qn7fxJ3NlMThQ-vvsb4uzj9iNs5E6_mhU5pSPUqDOVxtpqYMMpVZgRqf82PBDjwRMoRHO6eaPSATPTIde17mnCh-mHzYBZJvs9f17ZirifXwLgiaA0vzL4FkK2xdN2e_Xf5ojVbEhN9sRXMpZVk8PybcMBtkteHxVLp7nYx7iqWJBhSeeD-zNZ8zXk00ogdc.eCvjWkWYlDnf3IegcHV0Dg.png It displays when I type it into the browswer window but I can't copy /paste it into this window.
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