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  1. That's partly by design -- that you've even made it to HM25 on F2P is amazing. It's certainly higher than anything I've gotten close to and I've easily spent 50-75K in this game since I started playing ~4 years ago. But certainly, it would make sense to give some character progression advantage to those who spend, at least, the cost of a movie/month for a premium membership, no? How else should NCx make any money to meet expenses?
  2. Noobis -- I heard much the same, that the devs weren't really interested in the NA market, but bean-counters pushed for it for how gullible and how an even moderate success might translate to a larger profit than from the home market. It really would be showing compassion and concern to lower income requirements to progress while supplying more resources like you mentioned to help out us as we have invested in their economy greatly since the 50's. All of the billions of dollars poured into US bases in their country ultimately end up trickling into the Korean economy as most day-
  3. Grim: The alt-route may not be undoable, but would still prefer a route involving something like something purchasable with some game or event tokens. Gman: maybe a Korean grinding game, but I have noticed a fair amount of effort to localize the game. That doesn't just mean adding a language translation, but also deals with local cultural expectations and norms. Apparently they even changed the name of the classes like from Huns->Gons or Kuns->Yuns or something because the former name was perceived as having some negative cultural reference. In a similar way I suspect you'
  4. I can average maybe 8 a week from the dungeon (with 3 resets, thank-you), but with the addition of the Pet-gem bags in F10 there isn't even close to enough materials to handle the bags! I've only purchased about 4 bags (2 of each kind) and notice that max return is 2-3 frags and 2-3 HM powders). But to do anything more than buy basic gems, that's not even close to enough. Just to combine 2 hepta's cost 6 frags and that uses up any included frags, but trying to merge for a triangle -- 18 frags? Um...that would be 12 for 2 octagons + 18 for triangle merge = 30. That's a month for 1 guilded
  5. I know some of it is the increased distance, but the server load just doesn't seem to be able to be handled with the new server either. Feels like the server has undergone a downgrade -- I don't know if the forum is on the same server, but even it has gotten very sluggish. I know this much -- in a full MSP raid, I drop down to a ping time of slower than 250ms and 4FPS. Some other busy raids approach that but it's becoming clear that this new server doesn't have the same kick as the older one and that was recognized as too slow. My ping time, alone is the worst change: a 67% decrease in res
  6. There are a couple of weapons that are this way -- the windsong bow for archer being the most painful lack of an illusion weapon slot. So many of the bows are works of art, dang shame its limited to a few top players who can make that class work. I tried that class, but eventually gave up as was never able to get the decent 10M+ sustain (or even burst) that high end players have. Another weap that falls into this class -- the one that goes with the wolf-clan story that's in the story. Fine outfit, but can't keep the weap except in inventory (a few of my characters still have i
  7. You can't have 1 indicator that describes it all -- there are different way to push up indicators. I disagree with your bit on throwing extra HM points into attack as being a 'flaw' -- vs. the Boss attack being better. I usually put all my points in HM because that's where they are most useful. Putting extra points into boss attack gives you, at best, maybe 1/4 uptime -- the rest on CD. Besides, the difference between all in offense and putting 25 in Boss attack is just that: 25 points. That's not going to make that much of a difference. If a dungeon is one I am comfortable wi
  8. Have you seen the RNG chances for Kor players to get things? They are about 10x higher than drops on Western servers where they don't have to publish %chance. Regardless, westerners moved away from a grind-based-ethic where they were sold on the myth that hard-work leads to success. Most know that hard work == wage-slave working-class. You think they want that in their entertainment or games? I've seen many times when someone calls you on your made up "facts". Your credibility is too low to use phrases like "believe me". That said, though, there are multiple issues tha
  9. It would be nice if ALL the items had higher drop rates in dungeons. Not everyone has infinite time to farm other dungeons.
  10. Cor -- that's unfair -- many of the mechs in BnS are designed for Korea ping times which are almost all, well under 100ms. That's always been a complaint about mechs, with those having slower machines, slower connections, or slower reactions being told they are just bad players, when it's just a poorly designed game w/regards to varying player ping times. I heard that China implemented some algorithm to help compensate for this on their server, as their infrastructure has a wide variation in ping times. If the Kor developers can't come up with an algorithm, they could ask China
  11. + charm to skip floors you get from python when doing the protect gem in cylinder quest in muchins. You get charm, but it won't enable skipping those floors. (Charm 5F to skip first 4 floors leading to "The final training DOES work). + Opening class-specific weapon from SSP -- doesn't work for archer (even though no text for archers being excluded) -- get error "Invalid item".
  12. Sounds like an interesting strategy development. If it was balanced by warden having low ability to chase someone down -- imagine if 6v6 had to be planned with the different members taking different roles, vs. current play with is mostly like 6-single people competing for the most kills. Your testing was flawed. You do have a 'cd' on progressing to 'stormborn'. After stormborn exits, you can't create 5 orbs directly transition to stormborn. Depending on how fast you create your orbs, you might have to wait up to 20-25 or more seconds for stormborn to be available (has a 30s cd &
  13. So the fact that some classes can survive a bit longer is what you are complaining about? Uh, gee, forgive me if I'm not very sympathetic, but being killed instantly has been a reason I hate pvp. I'm a FM, BTW, I still die fairly quickly in any pvp situation. But something increased my survivability? FM's have been a joke for a long time -- not being good enough to burst, but only good in long battles -- which in pvp they never survived long enough for. If their strength has gone up, maybe its just being equalized? How many FM's are in the top 10 in the pvp competitions? Virtua
  14. What's this about white seductress only being released for gon's? I've been wanting that outfit for at least 3+ years only to be told its only a random give away from the F10 store. What is the reasoning for putting on gon's only when it loks just fine on Yuns? This is very disappointing. When will it be available for yuns?
  15. What is a global cool down? Where is it documented? As for the bit about not getting airborned as often, wasn't that part of the offensive damage nerf across the board, that prevented 1 person getting a first shot becoming the winner because other side never got a shot? Those who used to be able to one-shot people because various classes had abilities that allowed them to exploit getting the first shot into a long sequence of continuous damage. Now everyone gets more of a chance of breaking out of that long period and at least getting a few shots in -- AFAIK, that's not an XML
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