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Nicolee

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  1. You say lotus is simple...but I find it anything but simple. On any raid, I see others getting 4-11M DPs and above, and I struggle to occasionally hit 1M dps. If I just press rt-mouse to go full auto, I'll be lucky to do half that. So how can full auto be so bad for me when others claim it should be so easy? Perhaps if I had highest gear, but it is a new class, and even with a lvl60 voucher, I'm not even HM18 yet. I wish there was an easy build on something, since all I've ever been told is I'm a bad player -- such that when I posted a video of me doing an attack in the training room agai
  2. Also, FWIW, Kodrak was different, but wasn't unplayable.
  3. You are messing with your own argument(s). You claim using XML and GCD are cheating, but you also say 80% of the community are using them, then how do you define cheating? Isn't cheating using something to obtain an advantage over the rest that the rest can't get? If the game allows something, and has allowed it for years, but 20% of the players say it shouldn't be allowed because it is cheating, why would (or should) devs listen to a vocal minority? If 80% are playing with a feature that ncsoft allows, why aren't you using it? I.e. if it has been there for years and the
  4. I was told that this costume was removed because the dungeon it came from was no longer available -- but this was before the UE4 update -- years before.
  5. The HP increase in the dungeons is outrageous -- I can't complete the 1st Boss in any of the mid dungeons, like Naryu Sanctum or Rakesh -- couldn't get them below 90% before a timer went off. But when I say I don't see many people, I mean from the number of people standing around chatting and socializing in places like the 1st village -- jadestone. or even in faction chat. About 1/5 - 1/6th the numbers hanging around chatting. I didn't even get to looking to go with a party cept maybe once and the did the LFP thing in Normal and had 5-6 in party in 30-40 seconds,
  6. I have a character that is HM24 who used to be able to solo most of the dungeons up to BT. Now I can't begin to make it through most of them -- even on 'easy' I can't dent them having 1000 times my hits before some timer runs out. Even on SSP -- I've been able to kill the hairy big mid-bosses since HM16. Now with an HM24 I can't even dent their hits. Is this intentional? All bosses have hits in the hundred-millions? Also it seems there was a huge inflation factor added to prices -- but not to quests for beginners. Also I'm running into quests like the shoppi
  7. How are they cheating? If the game allows one to repeat a dungeon that gives good experience, how is that cheating? It's not a 3rd party program, its becoming an expert in the mechanics of the game to optimize payback. The gold can only be gotten once a day, but the XP, you are complaining that some dungeon gives more XP than you think it should, and that the game allows people to repeat those dungeons as much as they want. People don't get this: the rules of the game are what it enforces. You are not claiming that they are breaking the game rules or using a 3rd party cheat program, you a
  8. That's partly by design -- that you've even made it to HM25 on F2P is amazing. It's certainly higher than anything I've gotten close to and I've easily spent 50-75K in this game since I started playing ~4 years ago. But certainly, it would make sense to give some character progression advantage to those who spend, at least, the cost of a movie/month for a premium membership, no? How else should NCx make any money to meet expenses?
  9. Noobis -- I heard much the same, that the devs weren't really interested in the NA market, but bean-counters pushed for it for how gullible and how an even moderate success might translate to a larger profit than from the home market. It really would be showing compassion and concern to lower income requirements to progress while supplying more resources like you mentioned to help out us as we have invested in their economy greatly since the 50's. All of the billions of dollars poured into US bases in their country ultimately end up trickling into the Korean economy as most day-
  10. Grim: The alt-route may not be undoable, but would still prefer a route involving something like something purchasable with some game or event tokens. Gman: maybe a Korean grinding game, but I have noticed a fair amount of effort to localize the game. That doesn't just mean adding a language translation, but also deals with local cultural expectations and norms. Apparently they even changed the name of the classes like from Huns->Gons or Kuns->Yuns or something because the former name was perceived as having some negative cultural reference. In a similar way I suspect you'
  11. I can average maybe 8 a week from the dungeon (with 3 resets, thank-you), but with the addition of the Pet-gem bags in F10 there isn't even close to enough materials to handle the bags! I've only purchased about 4 bags (2 of each kind) and notice that max return is 2-3 frags and 2-3 HM powders). But to do anything more than buy basic gems, that's not even close to enough. Just to combine 2 hepta's cost 6 frags and that uses up any included frags, but trying to merge for a triangle -- 18 frags? Um...that would be 12 for 2 octagons + 18 for triangle merge = 30. That's a month for 1 guilded
  12. I know some of it is the increased distance, but the server load just doesn't seem to be able to be handled with the new server either. Feels like the server has undergone a downgrade -- I don't know if the forum is on the same server, but even it has gotten very sluggish. I know this much -- in a full MSP raid, I drop down to a ping time of slower than 250ms and 4FPS. Some other busy raids approach that but it's becoming clear that this new server doesn't have the same kick as the older one and that was recognized as too slow. My ping time, alone is the worst change: a 67% decrease in res
  13. There are a couple of weapons that are this way -- the windsong bow for archer being the most painful lack of an illusion weapon slot. So many of the bows are works of art, dang shame its limited to a few top players who can make that class work. I tried that class, but eventually gave up as was never able to get the decent 10M+ sustain (or even burst) that high end players have. Another weap that falls into this class -- the one that goes with the wolf-clan story that's in the story. Fine outfit, but can't keep the weap except in inventory (a few of my characters still have i
  14. You can't have 1 indicator that describes it all -- there are different way to push up indicators. I disagree with your bit on throwing extra HM points into attack as being a 'flaw' -- vs. the Boss attack being better. I usually put all my points in HM because that's where they are most useful. Putting extra points into boss attack gives you, at best, maybe 1/4 uptime -- the rest on CD. Besides, the difference between all in offense and putting 25 in Boss attack is just that: 25 points. That's not going to make that much of a difference. If a dungeon is one I am comfortable wi
  15. Have you seen the RNG chances for Kor players to get things? They are about 10x higher than drops on Western servers where they don't have to publish %chance. Regardless, westerners moved away from a grind-based-ethic where they were sold on the myth that hard-work leads to success. Most know that hard work == wage-slave working-class. You think they want that in their entertainment or games? I've seen many times when someone calls you on your made up "facts". Your credibility is too low to use phrases like "believe me". That said, though, there are multiple issues tha
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