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Nicolee

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  1. But but but ... they were two separate save types. That has to be an unintended mistake/bug. Maybe try reporting it in the "bug report" section? Can you even load your appearance from a saved appearance file?
  2. IF it is out of the reach of 90+% of the userbase, I'd call that broken. I doubt even 1% have even 1 of the higher level gems that need ~800 pet packs.
  3. Especially, since, apparently, S.Korea still has them. This makes for another difference in the code base where things can break. But more to the point -- why can they have them in SK, but not NA or EU. And please, lets not have users spreading misinformation about laws "somewhere" being a problem -- if you know of something concrete, give a URL, else, don't create FUD (Fear Uncertainty and Doubt) by posting opinions that can't be substantiated.
  4. I don't think that's what the OP is talking about. If you are going with a static party, you aren't (or shouldn't) be advertising for people in global or faction chat -- you just go. No one will know you are a static party because your party wouldn't be looking for other members. Compare that to random PUG groups that are formed by adverts in global and/or faction chat. There you are going to get a mixed group -- I regularly form random groups with players from HM30+ down to less than HM20. Doing easy and stage1 content isn't a problem for such a group -- there aren't any significant mechs. The earliest you need to worry about mechs is stage5 -- and now only AT is the big problem on s5, because of split-second block requirements. Some classes only have a 1s block, if they aren't in position exactly right and hit their block so the orb hits their position within 1s, they and/or someone else dies. I know I am not playing in the "same game", when no matter how fast I enter a dungeon, the rest of the party has already completed the first few stages. They are, at least, several-to-12s ahead of me. And yet the dungeons are relying on 1s timings. SK may have a uniform fast internet, but NA+EU don't. I know its a pain to program for, but really, creating the game for a variety of target internet speeds to self-synchronize is an interesting programming problem to solve, but clearly synchronizing at the 1-2s level is a moot discussion when announced reset times are off by an hour, and shorter, 3hour maint windows end up being as long as 6. If maint windows and reset times are off by over an hour -- how is it remotely possible to expect 1s accuracy on dungeon events?
  5. And how does that let me view/see what another character looks like? Looking at another character's chosen self-representation let me see how they viewed themselves -- how they wanted to be viewed. I have a visual memory, as many do -- while I can remember someone's face in RL, I may have problems remembering their name. Does anyone know if they removed the character photos in S. Korea as well?
  6. How many games have as many outfits as BnS? I've never played any other game where so many outfits were gone "for good" -- many might have to catch up, but it was doable in a finite time. Can you cite any other games where 100's of outfits are out of reach for years? Only outfits in the Hong Moon Store section are tradeable that way. The other outfits are number around 500 -- you call that a "few". Are you deliberately attempting to deceive? So if something was broken at launch, then that is some sort of justification for it being broken forever? Are you saying bugs are never fixed in BnS? There's also the idea that something that is a small problem with only a few items available, can become a large problem with 1000+ items/costumes available. Imagine if comments were outfits. You stand on 6.4k outfits, which is significantly more than the average. You can hardly be expected to have views that are remotely likely anyone else's. You are in a class all on your own, especially since many of your comments contain incorrect and/or misleading information, (example: few=500?). Why do you post more than anyone else when your information is often, highly suspect?
  7. It takes huge amounts of pet-packs to upgrade pet gems to even mid-level squares -- 63 for a square from triangles,~190 for pents, ~590 for a hex? That's insane given the increase in stats. Why are they so impossibly high?... How about 30 for triangles, 60 for pents and 96 for hexes? How many people have anything more than triangles for pets? It's not like the added stats are *that* much, but 800+ petpacks for a hex level gem? That's just mean! And claiming *pet* gems are end-game is no excuse -- they aren't end-game changers.
  8. It's very hard to start a new character -- at the very least, they are missing 7 years of outfits. I'm serious. Starting a new char, I can't borrow anything from even one of my own characters -- many outfits were tied to events that will never happen again -- achievements and accomplishments take forever to accumulate -- fine if you a char that's been around for 4+ years, but starting a new character -- many you can never catch-up on. This makes it impossible to interest new players -- not to mention elimination of all the blue-story/ back-story quests in Viridian and Cinderlands. Seems like producers have been trying to kill off new player interest for nearly 50% of the time the game has been out. What's up with that? One of the easier ways to help new chars on same accounts would be to allow sharing any/all cosmetic items. But that would only help new chars on a same account -- really need to open up old stories and outfits to have a chance of attracting new players -- which I think NC has given up on -- in which case, this plea will fall on deaf ears. I just realized in trying a new class how many outfits I'm missing and will never have, and it's depressing...
  9. It has nearly no defense and dies easily unless they are way beefed up w/maxed out equip. The DPS it does is its main highlight.
  10. What friends -- my rl friends don't play BnS because it's too caustic. The clans I've been in have fallen by the wayside. As for clans -- most were too competitive / demanding.
  11. FWIW, now Astro is widly derided as the weakest class. I never played it, but there's another example of over-correction. I visit the friend-shop on a regular bases looking for good deals, but discount-friends rarely has quality, long lasting ones. When I tried applying on a lower lvl char (as well as some others that were not high-end, I occasionally found myself disinvited after a while. They aren't friends, they are BnS pug groups -- the type of 'friend you most often are exposed to in BnS. Go for it -- opposite of me -- I think the BnS system sorta sucks since even traditional ranged characters like gunners and archers end up being melee in 1 jump from the boss, where in many games an archer can shoot from out of site, and a gunner from over a mile away -- no way are they likely to end up being in melee in 1 round. But in many play systems, a person with a rifle can do fatal damage from well over a mile away, with relative impunity. Not something you see in BnS. While archers don't have that range, they could still deal high damage with impunity as they often shot from cover and targets died before knowing where the archers were. Not so in BnS. Bard is also likely to die quickly if they become tank due to their damage -- I've seen this happen, first hand, many times. If there isn't an "official tank" who specs some threat, the bard often dies when a real tank does not. If there is no tank, I need to respec for lower damage and higher defense (among other things). That's why I'm nervous about people's desire to nerf Bards, since they really don't have alot of defensive abilities by default. Fortunately I have a main that is stronger and if Bard becomes unplayable, I won't fall apart, but I sympathize with those who have put their play in such a class. Anyway, in BnS, DPS is the main currency with which you forge in-game friends. Its what everyone sees in battle and what people count on -- eventually, over mechs, which become obsolete when faced with high enough DPS. How many worry about mechs in twisted or the steel raid dungeons? Today, 12 people walk in and wipe the floor with high DPS characters.
  12. oh balony...I loved my archer when the class came out, but after nerfs, class was too hard to play..and you don't enjoy playing a class that doesn't do similar damage as other classes -- you get ragged on for why you are so lame, not pulling your weight, not knowing your class, etc... enjoying playing is about being able to run w/groups and contribute -- if you can't contribute similar DPS as others in the group -- your equipment and level don't matter, you will find poeple don't want to run with you -- and that's no fun. So you can't separate DPS you do in battle from how fun it is to play your class. Ultimately, they are very interrelated. Loved the archer class and the bows, but couldn't begin to get the DPS out of the class that I needed. So I switch to a less fun, more boring weapon, more mechanical class that isn't as fun. But at least I get invited/allowed in groups and don't get ragged on so often.
  13. The special event times really should be relative to the local server clock -- not some fixed, inconvenient time that hurts the local userbase.
  14. They are new to the roles they are undertaking -- i.e. they are taking over jobs that were done by others in NA/EU and are predictably running into unexpected problems.
  15. New laws? Where? that cover all online materials everywhere? In the US pre-labeling on a game like 'Mature' or 'Mature 17+', have covered risque content in games. Especially, since with this game, you need to sign-up and login. Will they next be censoring all outfits like is done in China? The outfits the reason many flocked to this game -- to censor pics (and outfits?) seems like shooting one's self in the foot.
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