Sorry for my english.
I decided to do this post because I saw GM xGhosty inside the game asking for suggestions regarding the future of the game, but I was unable to speak to him due to the crowd. I would like to register my opinion about the game.
I believe that the game should use all the content it has. We have dozens of dungeons that no one else plays. We have fantastic maps that no one else appreciates.
The game today is about making the same dungeons every day. It's tedious. Daily missions are boring and need to be modified through a balance that allows you to use all the dungeons. At the very least, you should bring back the blue missions so that we can explore this world further.
It is sad to see how decadent the game has become. The game today doesn't even have 20% of the wealth it had at the beginning. It is necessary to break paradigms and make brutal changes that aim to bring back the pleasure of each day to be able to explore something new and earn more significant rewards.
My suggestion is to make the dungeons and rewards balanced according to the average party status. Bosses need to do more damage instead of relying on toxic execution mechanics that rely on fps and ping. The mechanics need to be more insentivative and not something like "blow up the boss or get blown up by it". In addition, it is worth remembering that we do not have an efficient way to learn the mechanics, as almost always making mistakes means killing the whole party, that is, those who do not know will never know unless the price is paid in blood. Perhaps the game should classify the dungeons at different levels of difficulty and make each day only a specific number of dugeons chosen at random for each difficulty be available.
Hope this helps.