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MeatMachine

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Everything posted by MeatMachine

  1. It's easy folks, it was a "miscommunication" and they misread/misheard "increases" as "reductions". It's not the first time it has happened anyway.
  2. You expect them to open another server after literally merging all of the previously existing servers by region?
  3. Reduction in upgrade costs = less gold but double materials needed.
  4. @PhoenixMitra Any updates on the "reductions"? Most costs were "reduced" so much that they cost double now.
  5. I never saw gloves until my 80th run, then they started dropping every around 20 runs. They are a pretty rare drop.
  6. Hopefully this isn't another one of those "miscommunications".
  7. The top row is the current cost, checked in game
  8. Nice upgrade reductions for weapon btw gc 9 to tb 3 is almost twice as expensive now
  9. The gold reward was actually changed but the mechanics are exactly the same as they were. On an unrelated note my game seems to be running extremely smooth (100+ fps in combat with 0 stutters), so I guess they did do something. But the mechanics of dungeons (TSM at least) remains unchanged.
  10. I tried doing The Shadowmoor by myself right after the update. Losing curse debuff is still an instant kill.
  11. What you should have done with this patch: -Reduce boss hp in easy mode (maybe add hard mode mechanic triggers) -Reduce damage the bosses do in easy mode -Remove the wipes from easy mode -Nerf gold to dungeons up to TSM (because they never nerfed gold from the top 4 dungeons) -Keep normal mode and add easy mode What you did with this patch -Boss hp in easy mode is the same as it was in normal mode -Damage in easy mode is the same as it was in normal mode -Easy mode has hard mode mechanics -There is a new type of damage in easy mode: iframe piercing (the purple ones) -You nerfed gold too much and on too many dungeons -Normal mode was removed because of course it was -Dailies are restricted to a mode and can't be completed by running everything in a single mode (?????????) It's called easy mode yet it's harder than old normal mode because "it's a stepping stone for hard mode". You know what was a stepping stone for hard mode? The old normal mode. If people wanna run hard mode they will run hard mode. Giving people that want to finish dailies fast after a long day a harder time gets you nowhere. EDIT: The one thing that was good about the patch (for me at least) is the new dungeon, I find it very enjoyable to run.
  12. Dailies are only worth doing up to 6/8. It's 10 times faster to just do 2 runs of cc (if you have a good group) and get more scales/fragments. The patch as a whole is very bad though, removing solo dungeons from dailies was a terrible move and also forcing people to do specific difficulties for dailies was also terrible. Bringing old mechs back to dungeons from which they were removed was laughable at best. Making new "easy mode" harder than old normal mode was the worst thing you could have done. "They've been significantly reduced actually,so it is easier to run, much easier to run, much quicker" words that will go down in history.
  13. Maybe you don't see it because you are white knighting in every single thread, but basin quest took a maximum of 2 minutes while new moon refuge quest takes around 15.
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