Rage Timers, Party Problems, & Schedule Conflicts etc in General Discussion Posted April 19, 2019 7 minutes ago, Grimoir said: Take away the current enrage and then there is literally no reason for people to upgrade gear for pve. and if someone is not geared for a certain dungeon then he should not be there in the first place. buttt….lets have it this way they should change the enrage so its no longer a wipe, instead they should change dungeon requirements. remove the hm level and weapon requirement for f8 and introduce gear score based on your equipment upgrade. People still upgrade gear to increase their farming efficiency. Sure, you can kill Ma'o with newbie gear without enrage timer, but are you willing to spend one hour per run to get a single alpha token fragment as end reward? Or will you upgrade first so that it becomes 10 minutes/run? The only thing enrage timer severs in this game is to DPS-check players, thus forcing players to gear up. If they want to gear up fast, they have to swipe, or grind a lot on multi alts, exhaust themselves, then give up and swipe. NCSoft is also very uncanny with enrage timers. Many times, in order to force players to gear up, they reduce enrage timers if they find out that players can dps leisurely at low gear. If you pay attention, you will notice that many end-dungeon bosses have much less enrage timer compared to mid-dungeon bosses. Numok is a good example. Of course, it is not matter now since awk.skill patch gives players a lot of DPS. But pre.awk, if you were in a party with low DPS (typical R6 party) and failed to do mech to prevent him healing, Numok was unkillable. Ironically, if he was in his former enrage timer (about 7-10 minutes), he would be killable even failing all mech.