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Posts posted by Kozuki

  1. Here is what I think about not allowing players to exchange specs of accessories of less than stage 10:


    It becomes another gear trap, similar to how many players accidentally went to Raven path when they was cheaper than Dawnforged/Riftwalk path, just then NCWest dumps them a discount that make the latter PTS-free, thus becoming much cheaper. Since they cannot revert back without Support's help, they are stuck with PTS-required Raven path till Stage 9, thus eating a lot of time for them to grind the gold.


    Similarly, most new players won't have the kind of gold to just upgrade their raid accs to Stage 10 and then switch their desired specs. They will tend staying at stage 1-6 until they grind enough for stage 10. And you know what? Meta-shift happens with awk.skill patch, so some players may want to change to a more optimal build. For example, Ice WL (Distortion build) who wants better PvE DPS will desire to change to Shadow (Scourage build), so they will want to have their accs change to according build. If it is BT accs, maybe they will just ditch the wrong-specs one and do BT for the correct-spec one. However, if it is TT raid acc, then they will have to use wrong-spec until stage 10, which is quite costly (over 100 jewels + other materials). Sure, they will upgrade it eventually, but why you have to force them playing wrong spec until they can change it, which may take them a while?


    Why don't just let them exchange at max stages of 3, 6, 9, 10 and awk.stages?

    Fortunately, as all element becomes a single stat, it is not matter which spec accs you go with, cuz they all give the same unified element buff. Unfortunately, earring and ring tends to boost damage of your main DPS skills, so until you get them to stage 10 and change spec, you will deal sub-optimal DPS. And I'm not surprised if you get kicked from F8 lobby cuz someone inspects you, sees you wearing wrong-spec accs, thinks you a noob for not knowing what to do with your gear, and decide to not want to deal with you.


    Another player-unfriendly attempt from NCSoft.

    7 minutes ago, yoM said:

    Now I am really confused... There will still be two types of elementary accs for each class?

    What is the point to switch elementary accs since the only difference now is for example earth dmg vs. wind dmg but they will both become "elementary dmg"? So no difference at all after 3.13

    You may say the new modifier. But from what I have seen in CN server, all elementary accs have two modifier (one for each specialization). So BnS NA/EU is trying to separate them to two types of elementary accs? I am really confused...

    First: All elements - Wind, Earth, Shadow, Lightning, Fire, Ice - will be unified into a single element stat (it is called Power or whatever). So everything that used to give separated element stat: earring, ring, necklace, soul buff, weapon buff, gem... will now only provide Power, which benefits all classes and all builds.


    Second: in exchange for unified element, accessories now provide spec-exclusive skill damage modifier. For example, WL has a ring (or earring, I don't remember) that buff Dragoncall, and another ring that buff Dragon Helix. Guess which ring goes to which build?

    • Like 1
  2. 1 hour ago, Grimoir said:



    I have a question regarding the bracelets:


    Personal example here: Summoner Bracelet activates on Petal Toss, but if you want to use one of the new specs, you have to sacrifice that petal toss for the rolling nettle which means your bracelet is basically rendered useless as the effect will no longer trigger....Swapping the bracelet also doesnt help since wind and earth both trigger on the petal toss.


    Or will we be able to use both petal toss and the other skill?

    Divinity/Starbreaker triggers on both Petal Storm/Petal Storm Toss for Earth, but Petal Storm is less impressive than Petal Storm Toss when it comes to bracelet buff, and Night Roll does not have good DPS contribution compared to Petal Storm Toss.


    Also, at lv60, there is a passive that allows you to stack RMB buff during duration of Petal Storm Toss. When hitting 30 RMB buff, you can freely throw a Night Roll even without traiting it.


    In the end, to maximize DPS, you still use Petal Storm Toss and Undying badge even when pink badge becomes fuseable with Magnum badge.


    1 hour ago, Grimoir said:

    Same applies to for example Summoner Mystic badge....it should reset Thorn Strike but the new changes there is no thorn strike which means summoners that are earth, are stuck with the wind summoner badges....which in earth build are useless or will badge effects be updated aswel to reflect new skills?

    With awk.skill patch, Earth's DPS Thorn Strike is renamed to Vine Whip, and VT badge buffs accordingly. In short, nothing changes.


    1 hour ago, SnugglesFairie said:

    I am glad others are asking about the summoner skills too.  My main is an earth summoner.  And after reading up on some of the stuff, it seems like a lot of my accessories (bracelet for example ) and badges will be totally useless.  I am rather confused about a lot of these changes.  

    Nothing becomes useless for Earth Summoner. They still use Undying even after pink badge is released and become fuse-able later.


    VT combo will be a bit different as you no longer need to time your Magnum buff. Instead, you just spam every 2 and F when they are off cooldown.

    • Like 1
  3. On 2/22/2019 at 12:09 AM, Grimoir said:

    but thats what i mean, people see it as a "next stage upgrade" whiule no, its a evolution to the next stage, evolution = / = upgrade. you upgrade the weapon after you got to the next evolution stage. And the weapon itself is a reward and the weapon becomes stronger within its path.

    Can you stop limit your own thinking in a dictionary term? If you look past the dictionary term, it always make something become more useful.


    Evolution in gaming has very loose meaning and ties closely with upgrades. When you hear "Evolution", you always imagine your item/character becomes stronger. l. If it gets weaker in some aspect, it will become better in other to offset.


    Job changes, for example, is a type of evolution. Let take job changes in Lineage 2: a Fighter can become either a Knight with weak offense but very hard to kill and ability to tank, or a Warrior that can dish out much better DPS, but cannot take much punishment. Then the Knight can "evolve/change" into Dark Knight with a pet to help with DPS but with less prominent defense, or a Paladin that is pure-tanking. The Warrior path can become a single-target DPS but suck at AoE, and vice versa.


    Or let say about evolution in Disgaea. Reset a class into higher tier will make them go back to level 1, losing all levels. Of course, they are very weak at this state. However, their stat growth becomes better, thus by the time when they regain their levels, they become stronger than their former tier.


    Look back to BnS so-called "Evolution", what exactly does it offer to players?


    -It makes a non-raid weapon much weaker than previous tier of raid-path, and it takes you a lot of time/costs just to regain the loss of DPS you have. Is there anything that makes your life better meanwhile? Does your weapon earn stack much faster? Does it become more convenient and improve your quality of life in some way or other? For most classes, the answer is no. Non-raid path is suck, and always weaker than raid path of previous tier. Nothing helps you to offset it.


    -If you want to find a good point of non-raid path to offset the subpar performance, it is the fact that non-raid can be used to bridge into raid path, saving you some raid mats. Yup, it is the only point for this non-raid path. But... what if you don't have a raid and just play casually? You will spend most of the time running dungeons, so non-raid mats would not be an issue. The issue is that... your non-raid weapon is weak. There is literally no point upgrading into non-raid. You can just grind some gold/events to get VT mats and stay A9 until they start to make sealed TT mats.  That makes the existence of non-raid path a question: Why wasting time developing a disposable path? Maybe you can just make a cheaper but more grindy alternative for raid path, just like how they use Void Fragments in baleful/seraph one year ago. This will make it less a trap path for new players too.


    In the very end, whether it is "evolution" or "upgrade", whatever term NCSoft uses, it should have make your item stronger. Maybe not vastly stronger in DPS, but it should be at least equal or have something else to offset if it becomes weaker. Overall, it should follow this formula: Current raid path >>> Current non-raid path > Previous raid path.

  4. 1 hour ago, JoannaRamira said:

    As long as we have a large share of players who is unable to work together or even communicate, nerfing mechanics are actually a better experience.


    The OP's outline may actually work had the population can work and coordinate together to deal with mech. But as things stands now :x it's rather hard to get mechanics done properly or even get people to learn how to do it.   One may feel that current NM dg boring but.. for me that dont really have pools of steady "static" party to do dg it would be less strenuous as mistakes are tolerable and some decent income could be gained by doing easy dungeons except top most one and Ransacked Treasury.


    The better idea is to actually revert the gold income nerf from older dungeon (thus Awakened necropolis will yield 3 G while Sogun's lament yield 7 G as they were before)

    The thing with communication can be solved if NCWest just enables Voice Chat. Yeah, this game has Voice-chat in-game, but NCWest refuses to enable it cuz they don't want to handle the data (they confirmed this themsleves), and suggests players to use 3rd party voice chat programs instead. The problem are:


    -There are many voice chat programs. Some uses Curse. Some uses Discord. Some even uses Teamspeak. What if I have Discord but the guys in my party only have Curse? Even installing and registering takes time, and you would need to have multi-voice chat programs just a single game.

    -Nothing beats on-spot function. Discord or 3rd party has an edge about being able to create servers for more organized raid/party, but for simple F8 run, just let people voice-chat in there instead.


    The thing with increase gold income for dungeons is a double-edge sword. At first, it will help players to accumulate more gold. However, when there are too many gold, it causes inflation, making gold lose values. Thus prices of materials will also rise accordingly. To make it worse, Gold-to-HMcoin system will completely lose its value due to gold inflation: players cannot sell gold even at 1:1 when gold is less valuable, while NCWest cannot attract whales to buy Ncoin, then buy gold from HMcoin sellers. It hurts both publisher and players in long-term. This already happens in VN/TH, younger servers but gold no longer has any value to buy Garena currency, cuz they don't bother to nerf gold to prevent gold inflation.

  5. I feel there are some problems if there is an official Marriage system in the game:


    The popular Lyn race may be a problem. While you can make them very old, many people love to have cute little girls/boys with animal ears/tail running around instead. If a marriage system is adopted, it means that NCSoft may face legal/non-legal problems for encouraging players to marry underage-looking characters. Considering there are some people snapping at Lyn players and outright calling them "lolicon", "pedophile", this just makes a good bait for such negativity to thrive on.


  6. 3 hours ago, amokk said:

    It's possible, especially with a summoner in party. You knockdown at 80% (before he goes into phase) and have the sum sit his cat on the boss. 

    Long soul also makes this easier.

    I don't think DST bosses can be grabbed though. But knockdown him with Summoner's Anklebiter is cool cuz it is a 4s knockdown, which is very long.

  7. 2 hours ago, amokk said:

    Not true, btw.

    Yeah, I don't know why people keep believing in this myth. If GC3 has higher proc rate than A9, then people would not even bother to waste time considering about staying or upgrading.


    Talking about GC3 vs A9. In general, GC3 is stronger than A9, but with more RNG involved to achieve that. GC3 also loses critical/critical damage buff by default and has to stack up to at least 3 stack to re-achieve what it loses when going from A9. This is really an upgrade despite of downside: overall DPS increase, though may require some luck. Not half-baked Skyshadowed/Shadowforged being weaker (and more expensive to go for cuz they eat blue scales) than A9, and get labelled as an "upgrade", cuz NCSoft thinks it is great.


    In short, if I already invest materials in an upgrade, I want that upgrade an upgrade and give me better performance, even just slightly. Not half-baked "upgrade" that is a downgrade instead.

  8. On 2/17/2019 at 4:35 PM, Fiana said:

    none of those answer above speak the trust

    see raid weapon relies on elemental damage, and non raid weapon relies on pure ap and crit damage
    so if you use raid weapon make sure you also use raid acc,

    same if you use non raid weapon, make sure you use non raid acc, if you do that, the damage different is really small :3
    many mistake is when someone use non raid weapon but use raid acc, that'll waste alot of element attack

    only 3 acc you need to pay attention, ring, earing, and neck :3

    You never heard...


    Inheritor's/Myth Ring for classes with focus problem?


    Prophecy Necklace which is a hard-earned PvE necklace that pwns VT necklace in term of DPS, even is even comparable to ET necklace in KR?


    Also, the one that boosts your elemental damage the most is not your weapon.


    It is your Soul, with juicy elemental damage scaling by percent.


    So the thing with "Raid weapon must go with raid accs" is nonsense.

    On 2/16/2019 at 3:01 AM, Grimoir said:

    you seem to fail to grasp the entire definition of alternative path.


    the alternative (non-raid) paths are there so you can upgrade your weapon, without needing to do the raid and so you can upgrade cheaper.

    It also makes perfectly logicval sense that the non-raid path is weaker than the raid path.


    but also you forget to grasp that each alternative path becomes equal / better at stage 6.

    So with a stage 6 downforge / exalted dragon you will do more dps than raven 9, but with stage 3-5 the raid 9 weapon will still perform slightly better.


    Imo there is nothing wrong with the current paths as the buffs they offer do balance out the damage output vs the raid path, plus its a cheaper and easier way to upgrade to a certain stage. Raid path always is the main path, but since not everyone has the luxury to do raids they get the alternative path. If you can go the raid path right away by all means do so, but there are others who cant thus the alt path is better, cheaper and still an upgrade over what they have.


    also you should not use other versions as comparison because other versions also have p2w weapons directly in the store for purchase.

    You seems love whiteknighting every mistake of NCSoft.


    About non-raid stage 6+ < aransu 9, most classes deal less damage with non-raid path. If the damage catches up at stage 6-9 non-raid, doesn't it mean that I waste materials to upgrade a subpar non-raid weapon into one that has equivalent power to the raid-path weapon I used to have? What is the point to upgrade then?


    This goes against the definition of upgrade. Upgrade should make you "stronger", not "weaker then comparable". If an upgrade is weaker, it must have something else to compensate the weakness. For example, an upgrade that makes your sword weaker, but you can do x2 hit in other games. So, instead of wasting materials going non-raid and get sneered on by other players for wrong choice, like that shadowforged 6 player get kicked in an A9+ DST I used to see, why don't I just stick with at the previous tier of raid-path?


    Aransu 9 has power to be comparable to higher stage of non-raid, and it can be now easily accessed from F5, troves, events, daily dash. Also, why should I waste a lot of blue scales going shadowforged/skyforged when it provide subpar performance? Don't tell me that blue scales are easy to come by. It is only easy to come by if you have A9+. And, you need a lot of them for other relevant gear, which is what non-raid path eats a lot.



  9. You know those non-raid paths that parallel with raid path in their respective tier?


    -Raven vs Dawnforged/Riftwalk

    -Aransu vs Exalted/Storm Dragon

    -Grand Celestial vs Skyforged/Shadowforged


    Let not talk about raid path vs non-raid path of the same tier (Raven vs Dawn/Rift...), cuz it is obvious that raid path > non-raid path (though certain builds may favor more non-raid path). Instead, let talk about raid path of lower tier vs non-raid path of higher tier (Raven vs Exalted/Storm Dragon...)


    What happens? In term of power:


    Raven > Exalted/Storm Dragon, despite that Exalted/Storm Dragon is upgraded from Raven

    Aransu > Skyforged/Shadowforged, despite that the that Skyforged/Shadowforged is upgraded from Aransu.


    Even at Stage 6+, non-raid path is still weaker than Stage 9 of previous-tier raid path (Skyforged/Shadowforged 6+ < Aransu 9)


    Logically, the power scaling should be like this: Raid path > non-raid path (same tier) > raid path (previous tier).


    What we have now is like this: Raid path > raid path (previous tier) > non-raid path (same tier)


    Non-raid path is made so that unfortunate players without a proper raid can still upgrade without lagging behind too far compared to raiding players. However, all the non-raid path does in this game is:


    -Provide weaker DPS than previous raid-tier

    -Be a cheaper path when cost reduction comes.


    What is the point to waste resources developing non-raid path when its only purpose is to become cheaper and then get bridged to raid path? Why should I even bother to upgrade to Skyforged/Shadowforged, when they are much weaker than my Aransu 9? May as well just adding an alternative upgrade selection for raid-path with the discount instead.


    The usefulness of non-raid path is very thin and comes very late. Some regions even remove them cuz they serve pretty much no purpose than make Ctrl+I window looks complicated.


    Seriously, NCSoft should remake non-raid path so that players have an incentive to upgrade to further tier, instead of just sticking to the previous raid tier.


  10. The awakening skill patch which is speculated to be released next month (by players based on F11 deadline) will resolve any DPS problem that needs for tackling current daily challenges.


    To make it short, the patch will increase your DPS by A LOT, depend on classes. If you are can clear F20 Mushin at Baleful 1, then imagine you can do the same, that but with x3 the speed.


    If anything, NCWest has pushed out this list of daily challenge a little bit TOO SOON.

  11. Don't mistake people spamming runs for MSP 1-3 and think that the content is alive. It does not. People does 1-3 cuz the daily quest still gives MSP keys, and is part of daily challenges. After constant spamming MSP1-6 during the previous events, people now have a lot of MSP locked chests they want to open but don't want to waste gold/moon crystal to open them, and 4 free MSP keys + 12g make + done 1 out 3 daily challenges for doing MSP 1-3 once per day not a bad deal.


    However, MSP4-6 is very rare to see. The reason is that there is no longer x2 loot. While I agree that x2 loot should not happen always, it should at least happen during weekends. The old MSP used to have prime time where it x2 loot, giving people a reason to farm higher stages.


    I think it is a waste. MSP is revamped as a catch-up content for non-raid players to have a chance earning BT/VT/TT soul shields, as well as other materials. Now as no one wants to farm stage 4+, there is literally no way for players to get currencies for VT and TT soul shields, unless they have a lot of solar energies to exchange green stones to yellow and purple stones.


    Or, maybe NCWest plans to ditch the content like how KR ditches MSP in favourite of a new farming area with Celestial Basin style and MSP theme. Thus, they don't care about fixing it, cuz the revapmed MSP they claim to be permanent is going to be shut down anyway.

  12. Compared to the last time, Poharan event has become much easier to clear.


    -Adds now have very low HP. Except for the Soul Chef in Boss 2 still has a lot of HP for some reasons, all adds are now killable, even Poharan's tigers. Trash mobs and mini-bosses are also very fast to clear.

    -Your party can clear very fast even without SB/BB/AC, if all of  you use Blackram Soju to boosts your DPS every minute. You can get them from daily chests, or buy them for 10s in Dragon Express. Would cost you a single gold to clear the dungeon in term of soju costs.

    -Poharan's attack becomes much weaker that it won't kill you even if you fail her freeze mech.

    -Use your Dragonblood. They are mistake-savers.


    Last year it was annoying to play, cuz it was very unforgiving if you did not have buff/grab classes, and the reward was super bad. I still deeply regretted that I spent so much time trying to get a penta obsidian.


    And yeah, don't lecture me about this dungeon is supposed to be nostalgic. As I play BnS NA from its beta, I went through Blackram Supply Chain countless time, and last year's difficulty of this Realmrift dungeon was definitely not something I used to experience. How can you feel nostalgic about something you never experienced?


    This year, it was much enjoyable, and the rewards is more relevant. Glad that they listened to the outcry last year and made it better.


    On the other hand, I like the idea of event being enjoyable to EVERYONE. Not only to thrill seekers. If such people want challenging contents, they have raids, hard mode and challenge mode already.

  13. No thanks.


    First 6v6 event was when OP soul and pet was not yet released. It was actually fun, but also attracted a lot of afkers.


    Arena PvP event was so-so. By gating PvE rewards behind pvp dailies (nebula stones, oils...), it encouraged a lot of afkers, both 1v1 and 3v3, mainly cuz PvE people did not have any interest to actually learn about pvp. After the event passed, arena pvp went to to its usual state.


    So, if you want to make a pvp event, go ahead, as long as you make it pvp relevant only like helping pvpers to upgrade their pvp gear. Don't freaking gate PvE rewards to them and hope that it will make pvp scene lively for a while by attracting some PvE players. PvE players really hate that.


    If you don't want to have your normal 6v6 or pvp ruined, don't try to lure in pve players. They will do everything to make their efforts in pvp as minimal as possible, including afking a lot.


    • Like 1
  14. Normally, a cat outfit set costs like 600 Ncoin/HMcoin on F10.


    For the current Ninja Tortoise outfit box, to get a cat set , you need to get 12 tokens. Assuming you have worst luck and only get 1-token outfit from those boxes, you need to buy 12 boxes. So it is either 1,320 Ncoin (10-box option with discount + 2 other boxes), or 1,440 Hmcoin. This price is way too expensive for an outfit cat set.


    So yeah, I think outfit cat set should be cheaper. Only summoner class buys cat outfits anyway, and if it is too expensive, they rather save coins instead. Either make them cost for the price of only 5-6 RNG outfit box (600-720 Ncoin/HMcoin) in total, or sell them at like 600 Ncoin/HMcoin on F10, like every other cat outfits.

  15. I don't know why, but when you die or enter a portal and go through a loading screen, quest credit is not counted for you.


    I saw it many times a raid got impatient waiting for a guy to load into the dungeon (you know, you cannot really ask him if he is currently going through loading or not) and decided to down the boss with their whale DPS, killing the boss. The poor guy entered, just to see he lost his quest credit for not presenting when boss was killed, as well well losing the raid lock that week.


    Or, there was that another dude who accidentally 4 when the boss was like 10%. And God blesses Warlocks for their main DPS skills is the button 4, which is the same as the retreat button.


    Fun thing: Midnight Skypetal Plains, the only raid where you have to tag and loot chest, will experience the same problem, if you are in loading screen during his death. However, as long as you're not in loading screen has tagged him, even if you retreat after death, you will still get his loot and complete the quest.


    I think this happens cuz when retreat or loading in, instead of being put straight into the dungeon, they have go through some kind of placeholder space, thus no quest credit is counted. Maybe you should learn from Koldrak Lair where retreat instantly spawn you inside without any loading screen, or make the placeholder space being credit-able for quest too.

    • Like 1
  16. 13 hours ago, Grimoir said:

    I guess you don't play this game for very long?


    Before the current "cheaper-than-Raven" is a thing, it used to be opposite where it was Raven that was cheaper than Dawn/Rift path, due to various reasons:


    -Both still use PTS to upgrade

    -Raven only costs Elysian to upgrade, while Dawn/Rift used moonstones and some other materials. Moonstones were harder than Elysian to come by at that time, and VT gear ate like thousands of moonstones. You would not want to go Dawn/Rift cuz it would save you a lot of moonstones.

    -Raven materials were available cheaply and commonly.


    So yeah, when people said it was cheaper to go Raven than Rift/Dawn, it was true.



  17. Gilded Ruby gives you Piercing.


    Gilded Citrine gives you Critical Rating.


    What is the problem?


    Ruby is used for PvE and PvP, but Piercing is only for PvP


    Citrine is used mainly for PvP, and a filler for PvE when you don't have a better gem. However, Critical is more useful, pve wise, as pvp people would have enough critical defense to negate your critical chance. So as a pvp gem, its stat bonus is useless. As a pve gem, it is just a filler and will get opt out for something else.


    I think their stat bonuses should get swapped.

  18. 7 hours ago, DrindiX said:

    The problem is us (or so to say the people who keep buying rng boxes) they stopped trying to make a good game, they keep ninja nerfing our gold incomes patch after patch, further incentivizing the purchase of those rng boxes, it's disgusting and i can't wait until it's illegal to sell them everywhere on the planet.

    You should be glad that NCWest actively try to sink down the gold so that Currency Exchange is still viable for non-paying players to get their HMcoins by selling gold. And only by having Hmcoin, you can access F10 to buy outfits or RNG boxes.


    Yeah, it is only like 1:1.5 for gold:hmcoin ratio now. But, in other regions where they don't bother sinking the gold, Currency Exchange is a wasteland and no one sell/buy. The only way to get items from F10 is either from currency given from subbing, or buying Ncoin.

  19. Take a look at this gif


    Do you know why the cat keeps zipping? Cuz the Summoner has +25 points to Speed (for travel purpose), but the speed only applies on the player, not their pet.


    This makes me wonder why HM point system does not provide the same stat to the cat. Some would prove very useful to have, like Move Speed for cat to be able to chase after a moving target in 6v6 (or else, they will get lagged behind by the said target if they also have speed boost), or Health Regen for cat to survive better in poison/bleeding environment which they tend die very fast in.


    Also, stat from HM point and its bonus (10-20-50-80-100-125 point) in offense and defense should be apply on the cat too, so that they become a bit better with more HP and some offense power. Obviously, their offense stats are still minimal, so it is more about their survival in raid/pvp.


    Of course, such buff should be apply on Thrall too.


    In future, I think having HM point bonus applying on pets are important, as both Summoner and Warlock have their 3rd spec focusing more on their pets. Assuming most of damage will coming from the pets themselves, then it would be strange for the bonus not applying on them.


  20. Sum is now at lower-tier in term of pvp. Sure, they can still bully noobs, but so do some other classes. 


    People now shift their hatred from Sum to the whole Lyn race, cuz of the well-to-do neighbor Blade Dancer, and the fact that NCSoft keeps giving new classes to Lyn. 


    Just stop listening to other people's whining. They will never stop ranting when they see a Lyn, Summoner or not. 



  21. I think it would be nice to have quests for Stage 4-5 and Stage 6 with respective currencies (yellow stones for 4-5 and purple stones for 6). Why? Cuz it makes further stage a nice goal to attempt for, especially when stage 1-5 has no enrage timer.


    You can also makes killing three times of boss 4 a weekly challenge, to encourage people attempting boss 4 more instead just dropping after stage 1-3 for daily quest. This quest should gives MSP keys for players to open their rewards.


    Also, weekly challenges's end-reward should offer MSP keys too, so that it will drive players to do MSP 4-6 more. Currently, it only gives pvp keys, which is not something a PvE players yield for.

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