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Hanuku

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Posts posted by Hanuku

  1. @Astarae I understand it a bit better. But as people have different opinions, you have yours and I have mine. So while I may not share with you on a game telling it's players what's the best rotation for their class, I totally respect your view on it. I simply feel that a rotation should be something that comes from player research and not given by the game itself, because as I said before, part of the fun in a game like this is to discover things both in the field and within the character.

     

    But again, it's just how I see things. Nothing wrong with your way nor with mine.

  2. What version of Windows do you have? I'm on windows 10 1803 and I'm having no problems with this game. You may also want to send a support ticket, and while at it, checking your pc for things like drivers, open background programs, and even a malware check just in case.

  3. 23 minutes ago, Showta said:

    Make threads saying how much you want more Gon/Yun classes without crying about Lyns.

    If you can't actually back what you want then of course you'll never get it.

    Companies will always support what makes them the most. So prove what you want is worth a profit instead of shouting how something else isnt.

     

    Anyway uhhhh yeah, KR in what 2 or 3 weeks? So NA/EU would be 2 months or so after

    That won't do it. Additional classes are added to the more profitable races, so saying how much one person would like a gon gunner or a yun archer won't be worth against the huge mass of people over in the East that would like a lyn of whatever class right now... Heck, a lyn kfm would have better chance of being made than a gon gunner. So really. The problem is not how much we want it, but how many DO want it...

  4. 1 hour ago, Zini said:

    https://twitter.com/Craig_chan_/status/1131095231942627328

    Is this true? Archer only for Jin and Lyn?

     

    Then we have this

     

    Jin: 8 classes, 1 exclusive
     (Assassin), Blade Master, Kung Fu Master, Warlock, Soul Fighter, Gunslinger, Warden, [Archer]

     

    Lyn: 7 classes, 2 exclusive
     (Summoner), (Blade Dancer), Force Master, Warlock, Gunslinger, Warden, [Archer]

     

    Gon: 5 classes, 1 exclusive
     (Destroyer), Kung Fu Master, Force Master, Soul Fighter, Warden

     

    Yun: 5 classes, 0 exclusive
     Force Master, Blade Master, Kung Fu Master, Soul Fighter, Gunslinger

     


    So why does the most appropriate class, Yun, not get an archer? Nothing for the elves, but small rats are now allowed to keep a big bow? And a eight class for Jin? Yun also has no exclusive class. For this, Archer would be also good.
     

    Yeah, I agree it's getting ridiculous. I understand the love for lyn in the East, but Yun, the one elf looking race, not having the one class everyone associates with elves? Anyway.... Same happened with Gon gunner, and here we are still waiting for that...

    • Like 1
  5. 1 hour ago, Astarae said:

    Yes...it should.  A rotation is the most basic thing you need to know about your class.  There is a 'training room'[sic] that lets you learn how to press a button: 

     

       "Here, notice your rm-killemdead button is on your right mouse button.  Now practice pressing your rm button against your training dummy: click on right-mouse, (1), and now click again...(2)!  Congratulations, here is your reward... vs. here's an advanced technique...  press the buttons you see on the screen (LM-RM-LM-RM-4-LM-RM-LM-RM-shift-c).  After the light goes on you have .9 seconds to follow up but only when they light up.  You have a .1 second window to press each one, but only after they light up, but pushing down any button will invalidate the the whole sequence."    

     

    The above never gets used again and is not part of a dungeon rotation -- even "FFXIII, Lightning returns" where you had to do something like execute a block within a 120ms  window to execute a perfect block (or 150ms if you had defeated the 2nd hardest boss in the game) and got the 30ms bonus in hard-mode).  Of course in FF, those were local timings, so 150ms was a real 150ms, not 150ms adjusted by your variable server RTT (RoundTripTime).  

     

    Now,  do you know something considered most basic to your class -- your rotation? or how each of your skills work in in combination with other classes' skills?  nope.  How about how when you are simpleton mode but are told your attempt to use some key happens to be same slot / key as party sheath and is killing everyone randomly, so please turn off party sheath -- which you do  until next boss, where you are yelled at for not casting party sheath to save everyone, but can't reconfig now, because you are in battle. 

     

    Later even with sheath on, you can't use it if you are in SIMPLE mode:  Of course everyone know know that from their training time with SIMPLE mode that to cast frost sheath you have to switch into frost mode which is not possible in SIMPLE mode which is non-configurably bound to your right-mouse, thus disabling any frost mode skills.  Of course with all the practice in the training room you'd know that, right?....er...oh *snap*!  forgot -- can't train w/actual combat options in the "training"[sic] room.  If more people had trained with it, there would likely have been more call for making a SIMPLE-mode

    attack just a another attack key rather than a separate mode.

     

    Instead, they are caught by the mob pursuing them, killed by the flames from the forest fire on their tail or, in BnS, more likely, kicked from the group for being "afk" while they were looking up whatever it was that they needed.

     

    Uh...yeah...no time pressures in this game... :playdumb: :giggle:

    This isn't really part of the thread and I didn't really understand everything you said, but let me clear something out. I have a simple mode fire FM that I use to farm low tier dailies, so I have my share of experience with it. Not much expertise but enough to at least answer some things. So, do you know you can access all FM frost mode skills while using simple mode? In fact, of the classes I have played, I have been able to manually access nearly all skills the regular way with simple mode on. And while several classes do lower dps with it on, I don't know of any case of it interfering in any other aspects of the gameplay, like defense or utility skills being negated or whatever. Simple mode replaces what's on your RMB with a set of skills, which also usually includes what was initially alone in that button. It doesn't touch anything else on your configuration. The only variant case is with FM and it's difference from other classes is a single key.

     

    In the case of FM, since RMB becomes simple mode's skill set, [F] key is modified into a frost switch that remains always available to use until something else occupies the [F] prompt, like a KD recovery or some other special action, then it goes back to being a frost switch. So by pressing F in simple mode, you switch to frost in the same way you do with RMB in normal mode. So a simple mode FM has no excuse to not use any frost skills like bubble and sheath when required. Also, FM's simple mode automatically switches between both modes because it's "rotation" uses the basic fire and ice palm attacks, so you don't even need to press [F] if you release RMB when at frost stance.

     

    Now to bring this into this thread and make it more on track with it, the cool thing about simple mode and skills in general is that (regardless of the one or two wrong descriptions)  the devs made it or tried to make it so you don't need to seek outside help to know what it all does. While on the topic of the thread, gem crafting doesn't completely explain what it's full result would be. And this is the difference I'm pointing out.

     

    As for the part about the game teaching you rotations? I'd still say that no to that, at least in my opinion. Learning some things that the game doesn't intentionally teach you is a big part of gaming as a form of entertainment. To make the player involve himself/herself into the game's details by practicing and using either trial and error or seeking help from others who have already passed that part of the game experience has been an old and important part of what gaming is. So the game should just limit itself to tell you what each part does, explain it well, and let players connect the dots by themselves. So in short, not teaching you a correct rotation should be an intended omission, but not telling you the full result of your crafting effort shouldn't be allowed.

  6. I feel I understand OP's point. I know others do but whatever. For OP, the game itself should contain the basic info. I mean, BASIC info. The game shouldn't tell you how to work a rotation or best places to farm, but when one brings up a craft guild menu and only sees something like

     

    [Diamond] [%]

    [Diamond] [%]

     

    ...and no other info about it, I believe that this is basic info people shouldn't need to look for outside of the game. Yes, sure, on lack of in-game info, one is forced to look outside. But should that be the norm? Should we let this slip and toss it into the same wagon as the whole "know a dungeon like the back of your hand before setting foot in it for the very first time" thing? I mean, again, OP is not asking how to best deal with the mechs on 'X' dungeon, nor how to better dps on his class. Those are things the game shouldn't tell about as they are supposed to be personal findings. OP just needed to know what the heck the game was displaying without needing to use a search engine or ask someone else for it, because you shouldn't need to fire up a search engine or ask others for every bit of info about this or that. It makes a game tedious and not fun. So, I do feel this kind of info should already be in the game. Sadly it's not, and we get to this thread as a result.

     

    tl:dr: There are things one should either find oneself or ask others/search about. But there are other things I and maybe one or two players out there feel the game itself should tell up front.

     

    Anyway, this is my opinion. We all know the current "workaround" to this is to search, and many posters have already said it so I don't need to say it myself. But I feel some may be missing the point that this is a request to have info added to the game for the reasons I mentioned.

     

    EDIT: Let me add, I also agree that if OP didn't have all the info he needed, he should have stopped before doing the craft and until he had all the info he needed. The wise does not test the depth of the river with both feet, after all. But that's a different part of this thread and not the thing I'm focusing on.

  7. Free (or nearly free) weapon skin change is one of the things they shoved into premium membership. Now, it's not such a big thing unless you swap weapons constantly. Yes it kind of prevents f2ps from swapping appearances while leveling up because the cost is too steep for those levels. But later in the game when people have access to more gold and a stable weapon, it stops being an issue.

     

    Now, I DO agree we could do without this cost at all (I also agree we don't need weapon breaking and repair as it's also an outdated thing). But not sure how many are in favor of these to prompt a change.

  8. I don't know about this specific quest and this specific outfit, but check around to see if the outfit wasn't moved to somewhere else. Some outfits have been moved, for example, that quest at the Mirage that gave a black outfit is gone, but the outfit itself can now be purchased with pvp currency.

  9. 11 hours ago, Merlin DE said:

    Dont use the Simple Mode on Sum. Summoners Simplemod is just useless crap, with Simplemode 200-300k DPS, playing manually 500-700k.

    Not really related to the thread but I have to agree here. Even though sum's simple mode seems to try and do what appears at first glance to be a decent rotation, you won't get past 100K dps on a character similar to OP's. I have one and I'm using it only because it's an alt doing solely low tier stuff. But if I ever wanted to go higher with it, I'd have to either over gear or patiently sit and learn it's rotation.

     

    Simple mode for many classes = new player trap.

     

    On my BD, however, simple mode is a blessing....

     

    For the thread, the best advice I could give OP is to get friends who are doing MSP as well. Maybe you won't get enough friends to run a MSP on friends alone, but maybe one friend knows another guy and that guy knows someone else, and maybe some kind of group can be formed. I also heard there still exist clans that help new players and low geared people to upgrade and do stuff, but I don't have confirmation on that. I myself would need one of those (and to conquer my shyness towards it by the way) to be able to gear up further myself.

  10. 6 minutes ago, Grimoir said:

    believe me gear isnt everything. i know players who literally outright bought all maxed gear and they are complete trash in pvp and dungeons.

    In cases where gear is similar, yes, this is totally true. In cases where the whale has max gear and the f2p has a few steps below, this also applies true, but how many cases do we see in pvp of that? From what I gathered by asking around and looking at past conversations here and other places, the whale usually has so much more gear that any player skill problems are literally removed from the equation. it also seems that a large lot of the player base is sitting on what many consider "mid tier" gear. But I'd need to confirm that part better. And that is what I see most complains about. Then there's the cases about OP classes even when equalized. Are these enough for the devs to take notice?

  11. 1 minute ago, Grimoir said:

    You need to keep in mind that one-shot gear had to be dropped from dungeons, upgraded, and made to what it is today by playing. you shouldnt expect a new player to be on the same level as someone who played the game since the beta.

    Isn't one of the long standing issues people complain about is because people who pay a lot get a lot? So maybe a 3 day old player won't be getting one shot gear just yet. But in a month or two, someone paying up can catch up or maybe completely surpass players diligently farming through f2p and even those using F5 in smart ways. Some of these new paying players go to pvp to show off the gear they bought, to the dismay of those now under them. Equalized may bring a bit more solace to f2ps, but the current class imbalance keeps creeping up from below and killing otherwise fair matches. And that's what people have been utterly crying about for a long time.

    6 minutes ago, Grimoir said:

    Hehe, dont worry, i like discussions :)

    I'm not really one to throw too many of these, but I woke up a bit cranky today.

  12. 13 hours ago, Astarae said:

    So what's the point of getting the various skill related accomplishments now -- just the points, which don't seem to add alot, because they are too few for too many skills.  I.e. there used to be extra skill addons/unlocks for having those accomplishments, but now its only the semi-anemic points?  

     

    Also on GS, the current setup feels very very weak -- a stationary burst every minute or so, and hope you don't get a knock that wipes most of the time.  Gunners should get improved defenses against attacks (because they are supposed to be a distance class and would be in almost any other reality) or better recovery (shorter cd)-blocking skills.  How would a gunner fair in battle against KFM, assassins, BM's or any of the classes w/ability to close in 1 move and suspend all your options while they enjoy a long attack in pvp or pve.  I'm 99.9% pve, mostly because I don't have a chance in any pvp setup -- but its insane on a gunner to block normal benefits of the class while the other classes get *long*/unbreakable/uninterruptible OP attacks.    If you want to equalize that, then anyone caught in a Bullet Storm would have to be frozen for at least 50-75% of the duration and that's not the case, at all, but the gunner is rooted as effectively as being pinned by an attacker's melee attack.  Something that seems to be problematic now, is that when you did BS, you got bonuses to all fire damage, now...with mystic, I don't see any benefit or effect from Firefall during BS which seems like another cut even though overall DPS is up (but true for everyone).

    I'd LOVE to be able to move around when using tomstone's concentrated shot....

    • Like 1
  13. 8 minutes ago, Grimoir said:

    This is not a western game, this is a korean game, hence thats how its mean to be played and thats the reason why players play it. dont you think if they wanted what you state they would be out playing fortnite and apex instead of this game?

    My guess is that many who play bns for the pvp also play other pvp games. So yes. They may play a bout of bns pvp, get squashed by a whale wearing infinite immortality one shot gear (because that's how it's intended to be played), then they try the equalized thing only to lose to an infinite blocking kfm or an infinite spinning destro (because that's also intended), and then log off and go play Fortnite and never touch bns pvp ever again.

     

    As for where the game comes from, if you intend to publish a game in a place you know expects something different than what you offer, either you adapt or you just expect low numbers. In these cases, corporate heads found it cheaper while still somewhat profitable to just release it more or less as is with some basic translation efforts, than create a full game that caters to this audience. So I'm pretty sure they expect lower numbers from the current game than if they made a full Westernized pvp entry. Is it bad for the pve population that still exists here? Nope. There's quite a lot of pve happening right now. Is it bad for those seeking balanced pvp? Sadly yes, and again, comparing who's playing pve and who's doing pvp (and their satisfaction scores), the numbers are telling the whole tale.

     

    Anyway. Before we continue, if we do, note that this isn't going into flame wars. I'm just debating my opinions in a fair way and will never go into disrespecting. I'm saying this because this tone can be mistaken as me trying to be rude when I'm not.

  14. 15 hours ago, Astarae said:

     

    How are you seeing that as a gon?  looks like a yun w/that face and style;...oh...maybe that's a sword-on-back?  Hmmm...i'd be more easily convinced yuns could be destro's at some time in the past than the above looking like a gon.

     

    What about the "Nameless"of Yunma Feh -- they had on black outfit w/big zippers, unzipped down-over cleavage.  The first one introduced and that first squad had that black leather one with big zippers, I'm not prepared to believe they were all gons.

     

    Even if above is a gon, why not the same outfit for a yun?  I don't consider the above to be tacky, though I would have had the zippers closer up top and got rid of the triangle top.  Same going for some outfits on jin -- where they are wearing the same outfit, but don't have tacky looking fishnets or hosiery.   Several of the outfits on yuns look more cheesy w/fishnets, though perhaps they don't have the same showgirl-on-stage feel that I more often associate them with.  I'm not sure where yuns get this chaste or prim reputation from creatures bound with trees, certain creature faeries like sylphs and mermaids were oft pictured using their visual charms in their dealings w/humans. 

     

    Among elves and humans living in the forest, they were often unseen or camouflaged in the woods with bows and swords until they revealed themselves, but I've never seen them covered like nuns.   It's hard to see creatures of the forest being afflicted with body-shame.

     

    I just checked the outfit in F3 in game. Jin is unzipped about halfway and Gon is nearly fully unzipped. Yun is zipped to the top (and as always Lyn gets the alien looking outfit lel). Why weren't they given the same stuff? No idea. Dev choice I suppose. I also suppose it's lore based to make the Yun a wee bit more elegant. While the Gon would be the more risky in terms of what they wear and jin being in the middle of the bunch (and lyn is lyn so whatevs).

  15. 3 minutes ago, Grimoir said:

    the game is like this because that is the way it is intended to be played. you cannot compare fortnite or apex legends to bns because bns is not a battle royale game like the other two and thus works completely different. Not to mention Apex/ fortnite as you say, are PVP only, hence all balance evolves around PVP, BNS, any change to skills / items affects PVP and PVE so they have to balance it between those two.

     

    Battlegrounds are somewaht equalized once you have proper pvp gear, which everyone else had to obtain aswel, through PVE.  Arena might have some slight "imbalance" but it is still skill dependant.

    "Intended"... Then they picked the wrong audience to sell this game to. By now, everyone knows what the West consumes, and it's balanced pvp all the way. I have met a LOT of people in gaming since I started in the early 80s, and I can say about 80% of the Westerners I've met are pvp minded, even when meeting them in full pve games. They treat pve as casual, unimportant stuff just to pass the time, or stuff to do solely on single player games. Hence why I'm comparing it with full pvp games. And yes, I feel I can compare because if a game has some sort of pvp on it, Westerners will expect it to be balanced and based solely on player skill and not on class chosen, gear or money spent. So when you know that even with equalized gear some classes can so easily overpower others, you can't really call it a "skill based win", unless both players are using the exact same class, or the few that MAY be balanced properly against each other.

     

    So in short, I then strongly believe that "The way it's intended to be played" surely doesn't match "The way the West wants to play it." Seeing it like that, explains why the game is bleeding players.

  16. 1 hour ago, Baskerville said:

    Hi all,

     

    We understand that customizing your avatar on the forums is an important feature in expressing who you are online. As already mentioned, we've been looking into this continuously. To reiterate, there are currently three options:

    1. Linking the F2 image as forum avatar — this is very unlikely for technical reasons, since the forum systems and F2 were never designed for it.
    2. Custom avatar upload — This option is currently disabled and will not be activated for security reasons. Please note that every upload function is always a vulnerability and therefore poses a security threat.
    3. Avatar gallery — This is the case that is most likely to occur, but we do not want to estimate when this will happen as the forum would need to be updated to a newer version and also need to be modified.

    As soon as there's something new to tell, we'll let you know. Until then *everyone on the Blade & Soul forums is treated equally, including the avatars*

    This may sound rude, but it's not my intention to be, and I apologize for that.

     

    I have been asking for avatar gallery for awhile now. It's the choice that makes most sense and it's the one almost every other publisher else uses on their own forums. As for "everyone is treated equally including the avatars" why do you mods then have your own animated avatars instead of the usual company logo other publishers tell their moderators to use? In fact, I've been asking for the avatar feature because of your own showing off your custom avatars. You guys look like you are in positions of power instead of positions of service, as I believe it should be. Now, I'm not asking here for you to change your avatars. On the contrary, I'm asking for a bit more speed in bringing such avatar gallery, or whatever option you may choose. I feel this is important for quite a few forum goers, me included.

     

    And for now, can you at least change the current avatar already? The forum looks already as old as I assume the forum code is (must be very old if it doesn't even accept custom avatars, after all :P )

     

    Anyway. As I said. Not intended to be rude. Just saying what I'm seeing.

  17. On 5/18/2019 at 5:26 PM, Grimoir said:

    bnS is a bit different in terms of PVP...

    Arena / BR - Gear plays no role so why should you upgrade anything if you want to do those 2?

    Battlegrounds - require PVP gear, and 90% of the players complain because they cant hold up in there with players who are more dedicated to PVP / spend money, so adding anything there would basically exclude a big portion of players.

     

    Adding pouches to some dailies was the best option, they are not hard, you dont need maxed out gear to do them, so both PVe and PVP players can partake in it. Plus the PVP players can always upgrade the PVE path of the accessories and then just swap over at stage 10.

    Why is the game like this and why is it in this state? My opinion is it's become like this because it's missing the two golden rules a pvp game should have. Balance and Equality. Check all the more famous and successful games like Fortnite and Apex legends. Their better modes are all run in an equalized state where gear has no meaning, and the dev team works tirelessly to keep the classes and characters balanced, so people win mostly by their own skill. That's what the Western audiences want to consume as proven by the numbers, and it's why pvp in MMOs is not so well viewed around here.

     

    To fix bns, spread the equalization to all modes and make it so people can play in both equalized and full gear versions of those modes. Keep the juicy rewards like HM coins inside the equalized modes to reward player skill instead of money spent and toss exclusively cosmetic rewards into the "all goes" modes so whales can have something to aim for with their money. Remove pvp gear and merge stats with pve gear so one set fits all to help people save on mats and have meaningful pve gear even if all they do is pvp. And last and most important, balance the classes. We will never get a true 1:1 balance. No game has achieved this. But there's a marked difference between a dev that at least tries to balance things and one that either doesn't know how to do it or doesn't care about it.

     

    So really, I just tossed some opinions. They may be flawed to some, but the intention is the same and I think many would agree, pvpers want a fair and balanced game where they can pvp without having to worry about whales and money.

  18. 58 minutes ago, Kozuki said:

    It's not bad, but not good either.

     

    Some talent choices are extreme limited. For example, I cannot have cat focus-regen and 24s root on Summoner. I can only choose either goes with cat focus-regen and 45s root, or go with cat-taunt and 24s.

    Some other are "you can choose whatever, cuz it is not really matter". Like Gunner has slow, knockback or daze for their 2nd row. All of them are only useful for pvp, or have very limited pve application.

    The worst offense is that some talents are must-have and you will perform much weaker otherwise. A Shadow Warlock for PvE cannot get TD or no-thrall SB, cuz they have to select the talent for one Helix/spectral orb.

     

    I rather they keep the old systems, but add new skills/revamp existing skills instead. It gives players more freedom that way.

    The way they made them makes me feel they tried to keep people from making characters too OP. BUT they forgot that in making these, they instead gimped several setups. And that's the part I really don't like. I can't give you details since I forgot them, but I also miss some skills and skill variants I had together before that I can't have now.

  19. I assume you all mean level 60? You will be doing all of the story to get to level 60, get at least 12 HM levels, and then you do the purple quest that opens up what's now called "talents". The quest comes as a letter. So check those. The system will nag you constantly to read it so you won't miss it.

     

    Talents changed not only how you assign effects to skills, but have also added some new skills, removed one or two, and changed which of the two trees some skills work with. Instead of picking a single skill and changing it's effects, you now get five rows of 3 talents each, and you pick one talent from each row for a total of five. Each pick affects or changes one or more skills. Also, the old system where you consume secret technique items, offals and the like has also been changed. Instead of these changing how skills work, they now only add damage to a selected skill. Most of what that system had was merged within the current skills, so not much was lost.

     

    It's not a bad system. Still lets you customize a lot and you get everything in a single, less complicated panel. But I preferred the old single skill edit setup. Though I'm getting used and comfortable with this system...

  20. 4 minutes ago, Astarae said:

    If they only reason to do ToM is to do the daily event quest, then shouldn't you automatically get the daily quest credit if you do that dungeon -- since you can't repeat it -- then if it is locked, it seems it would be clear that you should have gotten the DQ credit.

     

    You say there's no reason to remove the lockout because doing it only for the XP+Fortune Potions would be too inconsequential of an award for anyone to repeat it.  If that's they case, then why not let it be repeated?

     

    Either dungeon lockouts shouldn't apply unless you've also gotten the associated quest (because the non-quest treasure isn't worth it), OR if someone does a dungeon with a lockout -- then automatically mark the daily/weekly quest associated with that dungeon done as well.  It would make sense that way.  As it is people would get some "semi-worthless" treasure (if that's true, don't know how much the non-quest treasure is worth), but be locked out of doing any daily (or weekly) quest associated with that dungeon.

     

    So if they clear, just clear the associated quest along with adding a block for repeating it too soon, otherwise it seems fairly obvious that players that forget to take a quest when doing a lockable-dungeon or raid, are being deliberately prevented from 

    completing the daily and/or weekly quest associated with such a run.  With several alternate choices for completing a run its not as bad now as it was when you had no alternate (weekly) quests, which would lock you out of being able to get weekly awards.

     

    However, I don't see why the quest and doing of the 'run' aren't tied together for locking-runs.  It would just make sense.

     

    Or maybe move the actual rewards to the in-dungeon dynamic quest, which as far as I remember gives only a single pink HP pot. And give only some exp for the letter quest.

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