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Ludrath

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Everything posted by Ludrath

  1. You can acquire them by farming the old places: Shattered Masts Gloomdross Incurssion Sogun's Lament Cold Storage Not in order, but it covers all of them.
  2. Because maintenances are done by Korea now, that is why.
  3. They're recruiting a community manager currently, there were job postings.
  4. 2 weeks of lost rewards. Any words on this? @Green Storm I've got friends getting rewards, but none of my characters can't rank.
  5. Oh, I thought it said January 17th. Casually both days landed in the same number.
  6. Simply, Ajanara Weekly rewards were not delivered.
  7. Please bring back Vogue, thank you.
  8. If you read it properly, I stated it there to remove them.
  9. Reason I wanted to bring this up, rather than just complaining and telling them "what could have been done better".
  10. More than RANT, this are feasible changes that could make the game better, and instead of just throwing out ideas at random, I'm proposing actual changes and numbers that could be tweaked a little bit, but for sure would make this more enjoyable. I would also like to point the fact that neither the Developers on KR or people here on NA play their game, and if they dare to deny it then I challenge any of them (yea, kind of like the meme), to prove me wrong. I could easily tell mechanics starting from old Poharan HM dungeon up to the latest one, even raids. Reasonable changes: DUNGEONS Dungeons (Starting from Heaven's Mandate up to Warped Citadel), had their stats adjusted, gold from daily reward reduced and reputation increased. Solo dungeons (Yunsang, Master Hong and Mao's), had their gold from daily reward reduced, reputation increased and now drops 2 material boxes. Starstone Mines: Removed Hard and Normal mode, added Easy mode Easy mode now have old Hard mode mechanics Boss' HP reduced by 10% Boss no longer insta kills you after getting eaten due to being on Knockdown status All hard and soft enrage mechanics now deals damage instead of insta-killing the player Also, failing certains mechanics would CC the player Daily now gives 3 Sacred Crystal and 1 Elysian Crystal on top of the existing rewards Material boxes from Dynamic Quest has been adjusted Hollow's Heart: Removed Hard and Normal mode, added Easy mode Easy mode now have old Hard mode mechanics Second Boss' HP reduced by 25% Third Boss' HP reduced by 10% Second boss no longer insta kills you after not being successfully saved when spider grabs you All hard and soft enrage mechanics now deals damage instead of insta-killing the player Also, failing certains mechanics would CC the player Daily now gives 4 Sacred Crystal and 1 Elysian Crystal on top of the existing rewards Material boxes from Dynamic Quest has been adjusted Drowing Deeps: Removed Hard and Normal mode, added Easy mode Easy mode now have old Hard mode mechanics First Boss' HP reduced by 10% Second Boss' HP reduced by 10% Third Boss' HP reduced by 20% All hard and soft enrage mechanics now deals damage instead of insta-killing the player Also, failing certains mechanics would CC the player Daily now gives 2 Sacred Crystal and 2 Elysian Crystal on top of the existing rewards Material boxes from Dynamic Quest has been adjusted Ransacked Treasury: Removed Hard and Normal mode, added Easy mode Easy mode now have old Hard mode mechanics First Boss' HP reduced by 10% You no longer die during if you don't successfully touch one of the three pillars after adquiring the 10s buff on the first boss Second Boss' HP reduced by 20% All hard and soft enrage mechanics now deals damage instead of insta-killing the player Also, failing certains mechanics would CC the player Daily now gives 1 Moonstone Crystal and 2 Elysian Crystal on top of the existing rewards Material boxes from Dynamic Quest has been adjusted Sandstorm Temple: Removed Hard and Normal mode, added Easy mode Easy mode now have old Hard mode mechanics First Boss' HP reduced by 10% Second Boss' HP reduced by 15% All hard and soft enrage mechanics now deals damage instead of insta-killing the player Also, failing certains mechanics would CC the player Daily now gives 2 Sacred Crystal, 1 Moonstone Crystal and 1 Elysian Crystal on top of the existing rewards Material boxes from Dynamic Quest has been adjusted The Shadowmoor: Removed Hard and Normal mode, added Easy mode Easy mode now have old Hard mode mechanics First Boss' HP reduced by 15% Second Boss' HP reduced by 20% Failing any of the curse related mechanics no longer kills the player, but instead, does massive amount of damage All hard and soft enrage mechanics now deals damage instead of insta-killing the player Also, failing certains mechanics would CC the player Daily now gives 5 Sacred Crystal, 1 Moonstone Crystal and 2 Elysian Crystal on top of the existing rewards Material boxes from Dynamic Quest has been adjusted Dreamsong Teather: Removed Normal mode, added Easy mode Easy mode will keep the same mechanics as old Normal mode dungeon First Boss' HP reduced by 10% Second Boss' HP increased by 10% Failing to properly CC the last boss lift up animation no longer kills the player that was being lifted, but instead, does massive amount of damage All hard and soft enrage mechanics now deals damage instead of insta-killing the player Also, failing certains mechanics would CC the player Daily now gives 2 Moonstone Crystal and 3 Elysian Crystal on top of the existing rewards Material boxes from Easy mode's Dynamic Quest has been adjusted Brood Chamber: Removed Normal mode, added Easy mode Easy mode will keep the same mechanics as old Normal mode dungeon First Boss' HP reduced by 10% Failed to being rescued by the mark no longer kills the player, but instead, does massive amount of damage Second Boss' HP reduced by 15% Failing to jump after the boss gives the debuffs no longer kills the player, but instead, does massive amount of damage Mark is still required to jump and not die in order to successfully being able to push the boss during his egg stance All hard and soft enrage mechanics now deals damage instead of insta-killing the player Also, failing certains mechanics would CC the player Daily now gives 3 Moonstone Crystal and 2 Elysian Crystal on top of the existing rewards Material boxes from Easy mode's Dynamic Quest remains the same as old Normal mode Warped Citadel: Removed Normal mode, added Easy mode Easy mode will keep the same mechanics as old Normal mode dungeon First Boss' shield during phase only reduces damage taken up to 45% Second Boss' shield during phase only reduces damage taken up to 60% All hard and soft enrage mechanics are still the same as old Normal mode Daily now gives 3 Moonstone Crystal and 4 Elysian Crystal on top of the existing rewards Material boxes from Easy mode's Dynamic Quest remains the same as old Normal mode RAIDS Added new Soulshield tab on each raid merchant Exchange three unsealed Soulshield pieces of the same number, for another with one guaranteed stat Exchange six unsealed Soulshield pieces of the same number, for another with two guaranteed stats Example: "I have x3 pieces #1 Soulshield from Nightfall Sanctuary, and I exchange them for another piece #1 Soulshield from Nightfall Sanctuary with guaranteed Critical" NOTES: SINCE THEY LOVE ADDING NEW CONTENT, MAKES NO SENSE, IN GENERAL, TO REDUCE GOLD FROM DUNGEONS AND ALSO LOWERING THE TIERS OF MATERIAL BOXES, SPECIALLY WHEN THERE IS SO MANY MORE ITEMS AND ACCESSORIES TO UPGRADE, THE ONLY LOGICAL WAY WOULD BE TO LET US ADQUIRE MORE MATERIALS (LIKE THEY DID ON KOREA, WHERE YOU COULD GET UP TO 10 SACRED CRYSTALS AND 1 ELYSIAN CRYSTAL FROM A DAILY QUEST FROM ANY DUNGEON). Not-so-reasonable changes, but I rather dream: DUNGEONS Merchant of wonders rewards prices has been updated, because of the following, there would be bundles with no discount on them: Soulstone Crystal base price is now 5s Sacred Crystal base price is now 7s Moonstone Crystal base price is now 15s Elysian Crystal base price is now 20s Bloodstone Fragments base price is now 5s Evolve Stones prices remains the same, but now they could appear in bundles of 2 or 3 Hongmoon Gem Powder prices remains the same, but now they could appear in bundles of 10 All outfit base prices are now 10g Nightfall Sanctuay Soulshield prices are now 25 times the number of the Soulshield piece in gold Example: "Piece #7 would cost 25*7 = 175g" Unity Stones had their prices reduced by %50 Purple Unity Stones had their chances to appear increased significantly Divine Grace Stones had their prices reduced by 25g Sacred Vial had their prices reduced by 50g Pet Packs now could appear in bundles of 2 or 3 Elite Battleground Soulshield have a chance on the merchant's reward list, their prices are calculated based on the number of the Soulshield piece times 50 Example: "Piece #6 would cost 50*6 = 300g" MERCHANTS Nightshade Harbor and E.Fleet Supply Chain merchants will now sell their respective instance weapons, collectable in Showroom (F3), for 15 Naryu Silver each Added Seductress and Temptress variants for 50g and 3 High Quality Fabric each Floor 1 to 7 Merchant now sells Pale Stalker set for 100 Warrior Tokens each piece, total of three collectable Spirit Veil, Carnivore Mask and Herbivore Crown now sells from Arena merchant (1v1 and 3v3), for 3 Arena Tokens each piece Arena merchant (1v1 and 3v3) now sells Cobbalt Widow Studded Blindfold for 5 Arena Tokens and 2 Fabric, and Red Pirate Princess for 10 Arena Tokens and 5 High Quality Fabric Infinite Challenge outfit now sells for 500 Dreadtide Arena Tickets on the entrance merchant Hongmoon Training Uniform is now sold for 30 Naryu Silver on Dragon Express HONGMOON STORE/TROVE/RNG BOXES OUTFITS: We will be releasing outfits from old Hongmoon Store, Trove or RNG boxes deals, such as: Benevolance Set, Spa Day Set, Pure White Seductress Set, Sweet Emotion, and unreleased ones like Joyful Jaun Head Adornment. ACHIEVEMENTS: You can now buy Golden Revitalizer for 25g on Dragon Express, limited to 1 buy per day Prevetion Personnel achievement at Dasari Palace Gardens has been removed Now you can buy Training Hexagonal and Heptagonal Gem Fragments for 10s on Dragon Express You exchange this fragments at a merchant on Jadestone Vilage for their respective fragment for a full Training Hexagonal or Heptagonal salvagable gem, on salvage you will get thier respective Training Gem Fragment Just let me know what you guys think, and hope for the best ... I guess?
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