More than RANT, this are feasible changes that could make the game better, and instead of just throwing out ideas at random, I'm proposing actual changes and numbers that could be tweaked a little bit, but for sure would make this more enjoyable.
I would also like to point the fact that neither the Developers on KR or people here on NA play their game, and if they dare to deny it then I challenge any of them (yea, kind of like the meme), to prove me wrong. I could easily tell mechanics starting from old Poharan HM dungeon up to the latest one, even raids.
Reasonable changes:
DUNGEONS
Dungeons (Starting from Heaven's Mandate up to Warped Citadel), had their stats adjusted, gold from daily reward reduced and reputation increased.
Solo dungeons (Yunsang, Master Hong and Mao's), had their gold from daily reward reduced, reputation increased and now drops 2 material boxes.
Starstone Mines:
Removed Hard and Normal mode, added Easy mode
Easy mode now have old Hard mode mechanics
Boss' HP reduced by 10%
Boss no longer insta kills you after getting eaten due to being on Knockdown status
All hard and soft enrage mechanics now deals damage instead of insta-killing the player
Also, failing certains mechanics would CC the player
Daily now gives 3 Sacred Crystal and 1 Elysian Crystal on top of the existing rewards
Material boxes from Dynamic Quest has been adjusted
Hollow's Heart:
Removed Hard and Normal mode, added Easy mode
Easy mode now have old Hard mode mechanics
Second Boss' HP reduced by 25%
Third Boss' HP reduced by 10%
Second boss no longer insta kills you after not being successfully saved when spider grabs you
All hard and soft enrage mechanics now deals damage instead of insta-killing the player
Also, failing certains mechanics would CC the player
Daily now gives 4 Sacred Crystal and 1 Elysian Crystal on top of the existing rewards
Material boxes from Dynamic Quest has been adjusted
Drowing Deeps:
Removed Hard and Normal mode, added Easy mode
Easy mode now have old Hard mode mechanics
First Boss' HP reduced by 10%
Second Boss' HP reduced by 10%
Third Boss' HP reduced by 20%
All hard and soft enrage mechanics now deals damage instead of insta-killing the player
Also, failing certains mechanics would CC the player
Daily now gives 2 Sacred Crystal and 2 Elysian Crystal on top of the existing rewards
Material boxes from Dynamic Quest has been adjusted
Ransacked Treasury:
Removed Hard and Normal mode, added Easy mode
Easy mode now have old Hard mode mechanics
First Boss' HP reduced by 10%
You no longer die during if you don't successfully touch one of the three pillars after adquiring the 10s buff on the first boss
Second Boss' HP reduced by 20%
All hard and soft enrage mechanics now deals damage instead of insta-killing the player
Also, failing certains mechanics would CC the player
Daily now gives 1 Moonstone Crystal and 2 Elysian Crystal on top of the existing rewards
Material boxes from Dynamic Quest has been adjusted
Sandstorm Temple:
Removed Hard and Normal mode, added Easy mode
Easy mode now have old Hard mode mechanics
First Boss' HP reduced by 10%
Second Boss' HP reduced by 15%
All hard and soft enrage mechanics now deals damage instead of insta-killing the player
Also, failing certains mechanics would CC the player
Daily now gives 2 Sacred Crystal, 1 Moonstone Crystal and 1 Elysian Crystal on top of the existing rewards
Material boxes from Dynamic Quest has been adjusted
The Shadowmoor:
Removed Hard and Normal mode, added Easy mode
Easy mode now have old Hard mode mechanics
First Boss' HP reduced by 15%
Second Boss' HP reduced by 20%
Failing any of the curse related mechanics no longer kills the player, but instead, does massive amount of damage
All hard and soft enrage mechanics now deals damage instead of insta-killing the player
Also, failing certains mechanics would CC the player
Daily now gives 5 Sacred Crystal, 1 Moonstone Crystal and 2 Elysian Crystal on top of the existing rewards
Material boxes from Dynamic Quest has been adjusted
Dreamsong Teather:
Removed Normal mode, added Easy mode
Easy mode will keep the same mechanics as old Normal mode dungeon
First Boss' HP reduced by 10%
Second Boss' HP increased by 10%
Failing to properly CC the last boss lift up animation no longer kills the player that was being lifted, but instead, does massive amount of damage
All hard and soft enrage mechanics now deals damage instead of insta-killing the player
Also, failing certains mechanics would CC the player
Daily now gives 2 Moonstone Crystal and 3 Elysian Crystal on top of the existing rewards
Material boxes from Easy mode's Dynamic Quest has been adjusted
Brood Chamber:
Removed Normal mode, added Easy mode
Easy mode will keep the same mechanics as old Normal mode dungeon
First Boss' HP reduced by 10%
Failed to being rescued by the mark no longer kills the player, but instead, does massive amount of damage
Second Boss' HP reduced by 15%
Failing to jump after the boss gives the debuffs no longer kills the player, but instead, does massive amount of damage
Mark is still required to jump and not die in order to successfully being able to push the boss during his egg stance
All hard and soft enrage mechanics now deals damage instead of insta-killing the player
Also, failing certains mechanics would CC the player
Daily now gives 3 Moonstone Crystal and 2 Elysian Crystal on top of the existing rewards
Material boxes from Easy mode's Dynamic Quest remains the same as old Normal mode
Warped Citadel:
Removed Normal mode, added Easy mode
Easy mode will keep the same mechanics as old Normal mode dungeon
First Boss' shield during phase only reduces damage taken up to 45%
Second Boss' shield during phase only reduces damage taken up to 60%
All hard and soft enrage mechanics are still the same as old Normal mode
Daily now gives 3 Moonstone Crystal and 4 Elysian Crystal on top of the existing rewards
Material boxes from Easy mode's Dynamic Quest remains the same as old Normal mode
RAIDS
Added new Soulshield tab on each raid merchant
Exchange three unsealed Soulshield pieces of the same number, for another with one guaranteed stat
Exchange six unsealed Soulshield pieces of the same number, for another with two guaranteed stats
Example: "I have x3 pieces #1 Soulshield from Nightfall Sanctuary, and I exchange them for another piece #1 Soulshield from Nightfall Sanctuary with guaranteed Critical"
NOTES: SINCE THEY LOVE ADDING NEW CONTENT, MAKES NO SENSE, IN GENERAL, TO REDUCE GOLD FROM DUNGEONS AND ALSO LOWERING THE TIERS OF MATERIAL BOXES, SPECIALLY WHEN THERE IS SO MANY MORE ITEMS AND ACCESSORIES TO UPGRADE, THE ONLY LOGICAL WAY WOULD BE TO LET US ADQUIRE MORE MATERIALS (LIKE THEY DID ON KOREA, WHERE YOU COULD GET UP TO 10 SACRED CRYSTALS AND 1 ELYSIAN CRYSTAL FROM A DAILY QUEST FROM ANY DUNGEON).
Not-so-reasonable changes, but I rather dream:
DUNGEONS
Merchant of wonders rewards prices has been updated, because of the following, there would be bundles with no discount on them:
Soulstone Crystal base price is now 5s
Sacred Crystal base price is now 7s
Moonstone Crystal base price is now 15s
Elysian Crystal base price is now 20s
Bloodstone Fragments base price is now 5s
Evolve Stones prices remains the same, but now they could appear in bundles of 2 or 3
Hongmoon Gem Powder prices remains the same, but now they could appear in bundles of 10
All outfit base prices are now 10g
Nightfall Sanctuay Soulshield prices are now 25 times the number of the Soulshield piece in gold
Example: "Piece #7 would cost 25*7 = 175g"
Unity Stones had their prices reduced by %50
Purple Unity Stones had their chances to appear increased significantly
Divine Grace Stones had their prices reduced by 25g
Sacred Vial had their prices reduced by 50g
Pet Packs now could appear in bundles of 2 or 3
Elite Battleground Soulshield have a chance on the merchant's reward list, their prices are calculated based on the number of the Soulshield piece times 50
Example: "Piece #6 would cost 50*6 = 300g"
MERCHANTS
Nightshade Harbor and E.Fleet Supply Chain merchants will now sell their respective instance weapons, collectable in Showroom (F3), for 15 Naryu Silver each
Added Seductress and Temptress variants for 50g and 3 High Quality Fabric each
Floor 1 to 7 Merchant now sells Pale Stalker set for 100 Warrior Tokens each piece, total of three collectable
Spirit Veil, Carnivore Mask and Herbivore Crown now sells from Arena merchant (1v1 and 3v3), for 3 Arena Tokens each piece
Arena merchant (1v1 and 3v3) now sells Cobbalt Widow Studded Blindfold for 5 Arena Tokens and 2 Fabric, and Red Pirate Princess for 10 Arena Tokens and 5 High Quality Fabric
Infinite Challenge outfit now sells for 500 Dreadtide Arena Tickets on the entrance merchant
Hongmoon Training Uniform is now sold for 30 Naryu Silver on Dragon Express
HONGMOON STORE/TROVE/RNG BOXES OUTFITS:
We will be releasing outfits from old Hongmoon Store, Trove or RNG boxes deals, such as: Benevolance Set, Spa Day Set, Pure White Seductress Set, Sweet Emotion, and unreleased ones like Joyful Jaun Head Adornment.
ACHIEVEMENTS:
You can now buy Golden Revitalizer for 25g on Dragon Express, limited to 1 buy per day
Prevetion Personnel achievement at Dasari Palace Gardens has been removed
Now you can buy Training Hexagonal and Heptagonal Gem Fragments for 10s on Dragon Express
You exchange this fragments at a merchant on Jadestone Vilage for their respective fragment for a full Training Hexagonal or Heptagonal salvagable gem, on salvage you will get thier respective Training Gem Fragment
Just let me know what you guys think, and hope for the best ... I guess?