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New Player Experience


Scario

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I write this at the perspective of a new player entering the game as it is now. I started playing a warden and played up until lvl 15.

 

INTRO:

The intro was quite good to be honest. You get teached basic movement and combat pretty fast and you get sent into a small cave at the other side of the village. The sprint speed in the game is very satisfying and gets even better when learning how to glide. In the cave you get knocked out by a ninja - which is a smart way to teach the player the ressurection mechanics. After that, the village gets attacked and a stunningly well done ingame-cutscene plays which shows us the villians and what they are up to. Id rather have spent a little more time in the village to deepen the connection between the NPCs to make the loss of the village weight heavier on me. But I like the intro, good job!.

 

EVERYTHING ELSE AFTER THE INTRO:

Boy oh boy... The first things I get to experience is a spinning wheel casino bonus, lots of in-game letters, and a daily reward login. So I click the claim buttons and get everything which is offered to me. I have little to no idea what those items do, but I predict they might have a value later on. Im not really pleased that they will clutter my inventory for now, but Ill give it a pass. (I will resort to those items as clutter items from here on). The first quests leads you to the beach and there are a lot of enemies there. But they dont stand a chance to my blade. So killing those invaders was as easy as carving a cake. It felt powerful, but also a bit strange that the invading force is basicly useless, which takes away the feel of dread the game tried to communicate with visuals and storywise. I level up quickly doing a few more quests on the beach and new skills are learned fast. But since every enemy dies within one sweep, it is hard to figure out what exactly changed. Maybe the enemies will get tougher soon.... I thought....

So I continue with quests, the levels keep flying to me and the enemies still dont care in which order I press my skills and here and there I get a present out of nowhere with more clutter items which I still have zero clue what to do with them besides let them sit in my backpack. The most intresting present was a scroll of experience for lvl 60. Well thank you - I guess I keep this in my possesion for the next 50 levels.

The next part I really liked. You get a class quests which lead you into a small dungeon in a hidden side area where you find an old NPC friend of the village (again, the village part could have been longer to form that connection for every player). He teaches you a bit advanced things about your class like blocking and some combos. The downside of it is that I could almost never apply the combo. There was a combo 2 - 2 - 2, which I havent seen for about another hour after I learned to combo because enemies barly survive the first hit of any skill. As I progress towards lvl 12 it got very frustrating. I cant experience combat because everything dies too fast - why do I learn combos if there is no place in the current game to apply them. I just smash through the enemies pressing random buttons. Then a quest reward mocks me by giving me a better sword. Why?..... Why?!....

Generally gear/new gear feels best when it is earned and/or needed. Neither of those two requirements are ever met. Stuff you dont even know what it is gets tossed at you, and your gear gets better despite you killing everything too fast anyway. I played with my old sword so the enemies finally had enough hp to die AFTER my 2 - 2 - 2 combo. The fighting system overall is really cool, but after my first 15 levels I had ZERO chances to experience it on a satisfying deeper level, where I had to apply the learned combos or even think about the keys im pressing. Also I dont know why I get healing potions or food for quests since nothing deals dmg. I even testing standing still against an enemy - the passive reg was faster than the damage it dealt. The final straw was a big rockgolem which is presented as a sort of miniboss - after pressing 4, his HP was reduced to 10% - a final 3 killed it.

I know the devs try to make the difficulty as low as possible, so new players dont feel overwhelmed by the fighting system and to reduce frustrating phases when you might die. But on the other hands the game expects you to know all about the clutter items which gets tossed at you. I dont know how other players feel, but Id rather be overwhelmed by the combat system than in my inventory bag. The feeling I left with isnt being all powerful, Im just left with utter confusion.

I dont know if I give the game another try because hoping that things get better isnt a good first impression for a game in my opinion.

 

 

 

 

 

Edited by Scario
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To much to read for just 15 levels which is like 30min of play.

To be fair don't look left or right to understand game at low levels , just FOCUS YELLOW/PURPLE / ORANGE( start at lv 50 if im not wrong) QUESTS to finish story ,get your gear and prepare to do daily,weekly BT- should not require to learn somehing here , VT- still can  join a group easily but kinda requires some knowledge about mechanics if raid is low gear.

 

Just do story ,nothing else. 

A hint: full yellow story is 19h +around 2h ORANGE quests. 

REMEMBER to be able to do weekly you have to finish orange first.

Now good luck and try survive more than 2days ^^

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As a returning player (60lvl player) i still do not see any reason to pay for this game. (5€ for inv slots lol/50€ for an outfit)

 

Pros:
The game has a great story, fun gameplay and enjoyable story rewards.


Cons:
Terrible graphic optimization,
combat lag,
broken windwalk system on surfaces.
Hideous progression system when it comes to inv space, non existing ways to obtain materials for upgrading your weapon (resolution stones), boring-repetitive missions with extremely poor rewards.

It is obvious they do not have an interest on changing things.

 

Edited by Nyxsm
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11 hours ago, Nyxsm said:

As a returning player (60lvl player) i still do not see any reason to pay for this game. (5€ for inv slots lol/50€ for an outfit)

 

Pros:
The game has a great story, fun gameplay and enjoyable story rewards.


Cons:
Terrible graphic optimization,
combat lag,
broken windwalk system on surfaces.
Hideous progression system when it comes to inv space, non existing ways to obtain materials for upgrading your weapon (resolution stones), boring-repetitive missions with extremely poor rewards.

It is obvious they do not have an interest on changing things.

 

cept u can get resolution stones u trade trans stones for em via the dragon express.. that'll revert back to normal once the trade in period for the currency ends

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