Kenshiro13 Posted September 21, 2018 Share Posted September 21, 2018 As it has been said, in Drowning Deeps Numok boss is nearly impossible to do without having a quite specific composition of the team. (Hard mode of course, wipes due to the removed mechanics) And I have experinced bugs with Wardens Blade Ward ability which should block CC abilities in both PVE and PVP setting when you have resilience but sometimes bosses throw CC with their basic attacks and players also can CC in the area. And lastly was the legendary jewels were removed from quest know thy enemy part 2, was this by design or was this a accident becase I didn't see it in the patch notes Link to comment Share on other sites More sharing options...
Nivalias Posted September 21, 2018 Share Posted September 21, 2018 1.) You can expect sooner that DD HM will be removed from the game, as that is the current state in KR. 2.) That one's tricky, because for the CC resistence you not only need to have Resilience, but you must also execute an attack skill (also part of the skill description). If you just stand idle, or use any non-attack skill like the block or the SB, you will get CC'd. 3.) Patch notes said "adjusted heroic quest rewards", it was by design. But also one of the PvP quests now gives 25 legendary elements. Granted, it's not as useful, but at least not everything got nerfed. Link to comment Share on other sites More sharing options...
Manaci Posted September 21, 2018 Share Posted September 21, 2018 1 hour ago, Nivalias said: 1.) You can expect sooner that DD HM will be removed from the game, as that is the current state in KR. 2.) That one's tricky, because for the CC resistence you not only need to have Resilience, but you must also execute an attack skill (also part of the skill description). If you just stand idle, or use any non-attack skill like the block or the SB, you will get CC'd. 3.) Patch notes said "adjusted heroic quest rewards", it was by design. But also one of the PvP quests now gives 25 legendary elements. Granted, it's not as useful, but at least not everything got nerfed. Pretty sure DD Hm isn't removed....that would be really stupid cause then it would mean SSM and HH too aren't HM anymore. They almost just removed NS, IF and EL from HM in late August so if they already removed the HM on these....that's would just be ridiculous. Why they are even removing HM from Naryu Sanctum and up is beyond me, feels stupid to remove the actual version of the dungeons with mechanics for no reason at all. Proof from a recent stream on KR Top to bottom: Hatchery Phantom Troupe The Shadowmoor Sandstorm Temple Ransacked Treasury Drowning Deeps Hollow's Heart Starstone Mines Link to comment Share on other sites More sharing options...
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