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SystenErr - 1000, NetworkErr - 132, WSALastErr - 10,054 | Fix Your *cricket* Game


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  • 2 weeks later...

New *cricket*ing Error now. Been trying to get into the game for awhile now. I am very *cricket*ing pissed. It used to be (1000)(132,10059) now it's another Bullshit Error. A lot of people are still getting this Error and it's *cricket*ing *cricket*ed. Has anyone finally came up with a Fix.

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Deleted all the B&S stuff and trying to reinsall atm, maybe some Problems caused during the loading of the patch yesterday before Extended maintiance was announced.

 

So probably this wasnt the clean patch. Happend to me once in open Beta.

 

Also i realized a gameguard update suddenly when i tried to Login. #CorruptedFilesEverywhere

 

Let's see if it works.

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These guys are stupid as they can be. This was my response,

 

Hello,

The concerns you have regarding this issue are very common but the best way I can explain this is with a highway analogy.

Your house is your PC, your car is the data and your destination is our game server. Now, the goal here is to reach the destination in the shortest amount of time possible but how you accomplish that really depends on several factors. Traffic, road conditions, time of day... etc etc. Depending on what route you take to reach your destination, your arrival time will likely be affected by these factors. For example, if you take the city streets instead of the highway, you will reach your destination much latter than if you had simply taken the highway from the start.

This is the same for data across the Internet. As your game changes, so does your destination. Depending on where that game server is located, you could be driving to the local corner store or half way around the world. This is why one game can have no issues connecting and playing without "lag" and another game can. Just like on the highway, sometimes there is traffic and sometimes the route is clear. To get around that traffic, you have to change your course. That is what needs to happen here.

Your data's "course" is going through a series of "hops" which are negatively affecting your overall connection. At each "hop" you are losing more and more data until when you finally reach your destination, you don't have enough data to complete whatever task you were attempting to accomplish. In keeping with the car analogy, think of driving a car without any nuts and bolts. As you drive to your destination, bits and pieces of the car are falling off, resulting in less and less of the car making it to the destination. By the time you reach your destination, your car is only a shell of it's former self.

Now, normally this would simply mean you are disconnected because not enough data was received. However, due to security concerns, client / server based applications like Guild Wars put the server ahead of the client. Meaning that if there is a dispute between where your character is located in the world, the server always wins. So when you drop this massive amount of data en route to the server, it has to guess in order to fill in the missing data. This causes your character to warp around the screen as it is trying to sync with the server. If the data was reaching the server intact, this wouldn't happen and your character's movement and actions would be fluid.

In the end, you will need to contact your ISP directly to have them resolve this issue. This is simply because they are the ones that control the route your data takes. NCSoft has no control over your data until it reaches our servers and as such, we need to get your ISP involved.

Best Regards,
 

Krishella
NCSOFT Support Team

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Deinstall Game. Delete all B&S Files. Delete Launcher. Load new Lite_Installer from Homepage - Install Complete latest Version 18.

 

- If Any Trouble still caused Change Dns to Google Servers: 8.8.8.8. Alternate Dns: 8.8.4.4.

- Run All files in Task as admin and win 7

- Close Launcer at Login Screen

 

Got no Problems since then.

 

Best Regards,

 

#Kappa123 Team

 

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I was sent that analogy when I called bullshit about two dropped packets out of a 30 minute pingplot. Then after I sent another 30 minute pingplot with zero failed packets (and had more hops) they blamed my firewall hop having "100% packet loss" despite it having not actually affecting anything.

 

At this point if you're getting this error you're better off uninstalling, doing a chargeback, and walking away then hoping they will fix this.

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On 2/11/2016 at 5:14 PM, AdedBiatch said:

These guys are stupid as they can be. This was my response,

 

Hello,

The concerns you have regarding this issue are very common but the best way I can explain this is with a highway analogy.

Your house is your PC, your car is the data and your destination is our game server. Now, the goal here is to reach the destination in the shortest amount of time possible but how you accomplish that really depends on several factors. Traffic, road conditions, time of day... etc etc. Depending on what route you take to reach your destination, your arrival time will likely be affected by these factors. For example, if you take the city streets instead of the highway, you will reach your destination much latter than if you had simply taken the highway from the start.

This is the same for data across the Internet. As your game changes, so does your destination. Depending on where that game server is located, you could be driving to the local corner store or half way around the world. This is why one game can have no issues connecting and playing without "lag" and another game can. Just like on the highway, sometimes there is traffic and sometimes the route is clear. To get around that traffic, you have to change your course. That is what needs to happen here.

Your data's "course" is going through a series of "hops" which are negatively affecting your overall connection. At each "hop" you are losing more and more data until when you finally reach your destination, you don't have enough data to complete whatever task you were attempting to accomplish. In keeping with the car analogy, think of driving a car without any nuts and bolts. As you drive to your destination, bits and pieces of the car are falling off, resulting in less and less of the car making it to the destination. By the time you reach your destination, your car is only a shell of it's former self.

Now, normally this would simply mean you are disconnected because not enough data was received. However, due to security concerns, client / server based applications like Guild Wars put the server ahead of the client. Meaning that if there is a dispute between where your character is located in the world, the server always wins. So when you drop this massive amount of data en route to the server, it has to guess in order to fill in the missing data. This causes your character to warp around the screen as it is trying to sync with the server. If the data was reaching the server intact, this wouldn't happen and your character's movement and actions would be fluid.

In the end, you will need to contact your ISP directly to have them resolve this issue. This is simply because they are the ones that control the route your data takes. NCSoft has no control over your data until it reaches our servers and as such, we need to get your ISP involved.

Best Regards,
 

Krishella
NCSOFT Support Team

omg dude......i've never seen a more complicated ...throwing in a monkey wrench answer in my life to something so simple....the only thing you needed to know was the last sentence...wtf. See i have this error EVERY time  i've ever had to go to the "character screen"...i can't get in the lobby ... i have to shut the game down completely and reload. It's retarded and I"m tired of it....takes forever. But in all reality NCSOFT should get their shit together and quit blaming us or something else... FIX YOUR SHIT ...i've had to put in so many tickets it's not even funny and all i want to do is play a game. ..simple.

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On 11.02.2016. at 0:14 AM, AdedBiatch said:

These guys are stupid as they can be. This was my response,

 

Hello,

The concerns you have regarding this issue are very common but the best way I can explain this is with a highway analogy.

Your house is your PC, your car is the data and your destination is our game server. Now, the goal here is to reach the destination in the shortest amount of time possible but how you accomplish that really depends on several factors. Traffic, road conditions, time of day... etc etc. Depending on what route you take to reach your destination, your arrival time will likely be affected by these factors. For example, if you take the city streets instead of the highway, you will reach your destination much latter than if you had simply taken the highway from the start.

This is the same for data across the Internet. As your game changes, so does your destination. Depending on where that game server is located, you could be driving to the local corner store or half way around the world. This is why one game can have no issues connecting and playing without "lag" and another game can. Just like on the highway, sometimes there is traffic and sometimes the route is clear. To get around that traffic, you have to change your course. That is what needs to happen here.

Your data's "course" is going through a series of "hops" which are negatively affecting your overall connection. At each "hop" you are losing more and more data until when you finally reach your destination, you don't have enough data to complete whatever task you were attempting to accomplish. In keeping with the car analogy, think of driving a car without any nuts and bolts. As you drive to your destination, bits and pieces of the car are falling off, resulting in less and less of the car making it to the destination. By the time you reach your destination, your car is only a shell of it's former self.

Now, normally this would simply mean you are disconnected because not enough data was received. However, due to security concerns, client / server based applications like Guild Wars put the server ahead of the client. Meaning that if there is a dispute between where your character is located in the world, the server always wins. So when you drop this massive amount of data en route to the server, it has to guess in order to fill in the missing data. This causes your character to warp around the screen as it is trying to sync with the server. If the data was reaching the server intact, this wouldn't happen and your character's movement and actions would be fluid.

In the end, you will need to contact your ISP directly to have them resolve this issue. This is simply because they are the ones that control the route your data takes. NCSoft has no control over your data until it reaches our servers and as such, we need to get your ISP involved.

Best Regards,
 

Krishella
NCSOFT Support Team

wow, dont know what to say, like most publisher, its always not ther fault. i play BnS from back CB, but with ever patch its get worse, never had DC, startet with the last patch's. 3/10 my mates got the same problem and plz dont come with the deinstall/install BnS again, i dont have time to do it, have only a 6k inet, need over 8h to dl it and the bullshit - Added optimization and performance improvements -, you forget to say: we added a new DC bug.

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