SpartanGamer

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  1. Prove to me that summoner isn't broken

    it's not only the tab bug, but also the bug allowing the cat to hit/cc you while you're in an aerial combo since you should have 100% evasion.
  2. Summoners are not op.

    Also, against good Summoners, focusing the cat is a waste of time. They will almost always find a response to get the kitty out of danger. It's just not worth wasting stealth +pve on the cat. Best bet is to try and seperate summoner from cat using web or tab swaps, etc, and focus the Summoner.
  3. Summoners are not op.

    Yeah, was wrong about the bleed, it's only deep wound that does that, but bleed increases the amount of damage taken and that stacks up. It does decrease health regeneration by 20% per stack, but that isn't anything significant. It does help over the length of the match, though. It's not about enjoying the match, in fact, I hate summoner matches so much. It's really not fun at all since actually combo'ing them is pretty impossible, so I'm forced to pve pretty much the entire match. Which, at this point, is so redundant and boring. X stealth is good, and so is lotus, but I've gotten pretty good with openers against Summoners and don't have a problem baiting them into decoys. Especially if they engage first with the cat, which is a significant amount of the time, you can easily decoy that. X stealth is good for openers, I completely agree, but later on in the match, I find it loses its effectiveness, since if you get sunflowered, you can't use x stealth, and if you don't have decoy or c, you're pretty much open to free damage and cc. Using x smokescreen, can iframe Sum's basic attacks and prevent them from regen'ing chi, as well as give a pretty significant heal and chi regen. Usually, if I get knocked out of stealth or run out of stealth, I'll gain some distance and bait the Summoner to get the cat to engage me, throw down a smokescreen, q or decoy the cat to get into stealth, pve cat, make them defense curl the cat, and tab+tab swap them into the smokescreen and pve. You can regen hp and dps pretty much at the same time. It's the playstyle I'm used to, your way may be better, but it's really whatever your comfortable with. I'm just giving ideas.
  4. Summoners are not op.

    Flower is good no matter what, and you save points as well. For more experienced players, I'd recommend fighting spirit since you can do insane damage. You can basically 100-0 the summoner or cat if they mess up, and do it pretty quickly too. Just try them both out, play around with your build and see what works for you. I'm only posting my way of playing to give other Sin players ideas. Time bomb is good, it's pretty nifty, you don't need to spec points into it and do pretty neat combos with z. And yeah, you can do that. If you specced to web, you can timebomb> z> knockdown> web, then position behind them and just 1. In order to chain effectively, you just gotta get used to "feeling the duration of the ccs". That just takes experience, you'll get there.
  5. Summoners are not op.

    Apologies, I didn't mean darkstrike, I meant lightning pierce. I also forgot to switch to that in my build I posted, but the reason I go lightning pierce is for for a nice increase in damage and the bleed stacks-- this is important because it reduces the amount of healing the summoner can do to itself or the pet. You can stack a good amount of bleeds if you can ani-cancel fast enough. It's worth it to spec for it simply because Summoners are always healing, you want to mitigate it. And about the chi cost, you shouldn't be able to rb+f many times since they have numerous ways to counter that. It's pretty hard since they aren't just sitting ducks like other classes. As for the landmine, I don't see anything bad with it, and it can have useful utility, but I always used it with my main combo to bait out techs. Against Summoners, it's very hard to effectivelu land one since you're getting overloaded constantly. cc > landmine or just landmine just isn't as easy as throwing a poison bomb at any distance you want with pretty much instant damage. And the damage from constantly throwing them is good-- especially if you crit. I've crit for over 4K numerous times. I like the additional damage and the easiness of it over landmine. That's just me. I'm almost always targetting the summoner over the cat, and only target the cat when it's absolutely the only thing I can do. With that said, I'm also always finding ways to get to the Summoner. Focusing the cat is just a bad idea, imo. For shadowslash, I would go one of the hm skills, but I don't have the book. I've been holding off wasting my hard earned gold for something I can essentially get for free via achievements, so I've just been farming naryu silver and getting the last of my achievements done to get the skill that way. Also really the only things I don't like about your build would be lotus of escape and smokescreen set to stealth. Lotus is escape is good, no matter what essentially, but you almost need fighting spirit against Summoners just to have enough damage to severely punish if they make a mistake. Not a lot of sins know how to use it effectively, and I see a lot start off the match using it for the stealth only. Which is dumb, since you spec fighting spirit primarily for the insane damage increase you do well over 2x the amount of damage normally AND you get additional lifesteal for 10 seconds...you also get a 15 second stealth and instant 100% chi regen. I can't tell you how many times I've deleted the Summoners or cats hp bars in mere seconds. But yeah, you're supposed to hold off using it UNTIL you bait out their escapes so you can punish them with little to no counterplay. Not only that, but against Summoners you don't need to burn their tab. You just wait out their iframes and make them burn their long cd ss, venom swarm to cancel their flower, then they are a free meal with fighting spirit. Also with x set to stealth is not really necessary. You already have multiple ways of getting into and staying in stealth. The chi and health regen, along with resisting ranged projectiles is pretty useful against them. And you can also do pretty easy set up. If you see an opening, immediate x> tab >1, and you can freely combo with the chi regen, and you're also gaining hp doing so.
  6. Summoners are not op.

    I agree with N3ro's post, however that guide was for the lvl 45 HM 5 patch, so there are much needed updates. Your build is probably the most important thing against summoners, since essentially you're just going to try and pve the living shit out of them you don't really worry about complicated combos,etc. Here's the build I've had the most success with: https://bnstree.com/AS?build=5007001120310034103423010230193100841111230055100733199310123214221006230163201821009312144401321 Basically this build gives me all the stealth I need, good survivability and utility. The core abilities you should be mainly concerned with are your V (fighting spirit) The buff from this is insane, and the stealth is very handy. Try and max it for the cd reset on your 4. If you're specced to venom swarm, this becomes lethal since you can do venom swarm twice in one combo, nullifying their go-to defensive move allowing you to pve freely unless they use iframing moves. So for instance: 4(moths) > tab > 1> rb+f> lmb(specced to stay in stun, the def pen isn't necessary because of moths)> rb+f, rb+f(maybe more depending on ping)> 4(try and get cat in the stun as well)> if cat got stunned, 4(moths)>tab> lmb> rb + f away if not, tab> lmb>lmb 4 (venom swarm) Good against their dandelion, allows you to pve them lmb (spinal tap) Spec to stay in stealth after stun, you don't really need the def penetration, because you'll want to stay in stealth to get in rb+fs, esp since your f is specced for pve, and you have rb for def breaks anyways. 4 (lightning rend) set to stun for stun locking x(smokescreen) blocks some of their ranged spam, and gives you good health regen. A really good way to self sustain. A good tactic I use to sustain back a lot of hp is to gain distance, throw x, wait for cat engage, c(specced to regen and iframes) into cat when he gets into smoke screen range, and you'll regen a lot of hp back pretty safely. darkstrike(f) you'll want the additional damage since you're pve'ing 1 (shadow drain) reset stealth timing and regen chi-- pretty self explanatory hm decoy (tier 5 form 1) essential. this is the holy crux of Sins, and is absolutely the most important skill against Summoners, the 2 second iframe after a successful decoy is immeasurable-- try not and spam this, and only use it when they cast or after they cast so they have a very short window for their kitty to def break and cancel out your tab...it's pretty stupid that you essentially always have to worry about this bug since their grapple is on a 2x lower cd than your tab escape and that it cancels your escape as well. webbing I know some will disagree with this, but I've actually found this to be an extremely helpful utility against them. I highly suggest keeping web because of this scenario: daze, stun > tab > lmb> tab(make sure they're in the air so they can't tab out of it)... then you can focus the kitty, exmp after webbing summoner: ss> tab > 1> rb+f // or simply V> rb+f The fact that you can make it a 1v1 for about 4-5 seconds, allows you to burst down the cat very, very quickly and easily, and also allows you to buy time and cds, as well as being able to set up combos. Any other questions, I'll gladly try and help.
  7. Venom Dart drop rate

    you forgot to mention you're screwed if you're melee. so basically, if you're ranged with decent enough ap, farm ssp. if you're melee, better to use your time farming 4mans.
  8. nerf Sin

    Look it's obvious you don't score points healing, but it's also obvious having multiple ways to heal, pretty much perma heal, is a significant advantage in pvp. I can't tell you how many times I've did more than 2-3 times of the Summoners hp bar as damage at the end of the match because of their op sustain. So a summoner can easily take over 2x's their hp as damage and still sustain back to full hp and still be dps'ing/cc'ing during that time. BM's cannot do hit and run tactics that well at all...especially compared to Sin and Lbd. Sins can play that way, and as a Sin player myself, I admit that it's certainly a very strong strategy-- it is only effective against certain classes/players. Against good players or matchups that Sin's cant counter, that doesn't work too well. Usually at higher elos you won't be able to use that strategy effectively most of the times. You want to talk about abusing mechanics? How about abusing glitches...Majority of the Summoners I face either purposefully or inadvertently abuse cat grapple glitch on Sin decoy, glitching out our tab escape, or knocking down opponents doing their aerial combos, which they should be able to dodge since they are supposed to have 100% evasion in their aerial combos-- which btw is going to be patch soon. IMO, because of Summoners being so glitchy and inherently op, they are the most broken class. Which is the reason why Summoners mostly populate the higher elos.
  9. any class that can counter blade dancer?

    ^you're a good bd player. just got my butt kicked on my SIN by you. But, you need to know that f specced to kd is generally inferior to daze because you're wasting a skillpoint on it and dazes are better to combo with. Also, the lotus of poison you have to specc more skillpoints into and it requires the opponent to be poisoned first, as well as it having higher cds-- it's just an inferior choice to lotus of escape. My only advice to you is to go watch a SIN vs BD guide on youtube from a top SIN player, and you will understand why. That is all.
  10. any class that can counter blade dancer?

    Lol, I've tried to argue with you with actual reason, unlike your retarded points void of any semblance of logic, but like I've said, and I'm sure what others have noticed, you're simply too dull and stubborn to understand. You're only supportive of your own agenda. I can disprove pretty much everything you've said because it's mostly incorrect.
  11. any class that can counter blade dancer?

    I'm sorry man, but at this point with all the completely stupid comments from you, it's pretty pointless to reply to you. How about we 1v1? I'll do it on my SIN or BM, I'm that confident I'll destroy you on either, lol. Please...just stop talking about other classes capabilities...You've already showed everyone reading this thread you have no clue what you're talking about with match-ups, but now you're showing your "intelligence" talking about SINs. Lol. I actually admire your persistence, child. Just because you're a BD that gets owned by BM and SIN, classes you counter btw, doesn't mean their kits are better-- it means you suck and have no idea how to play your class, how to play against the other class, and it's all stemmed down to the very situation I'm experiencing first hand with you: YOU HAVE NO IDEA WHAT IN THE WORLD IS GOING ON WITH CLASS MATCHUPS, BUT ARE TOO STUBBORN TO REALIZE IT'S NOT THEM, IT'S YOU! You just need to grow a brain and git gud.
  12. any class that can counter blade dancer?

    M8, don't even bother, this kid has no idea what he's talking about and is hard as a rock. Almost everything he said about a SIN is laughable...F specced to knockdown? What in the living...*cricket*! First of all, as a general guideline to follow, you generally want to avoid using knockdowns in your main combos because it procs additional defensive moves on the opponent. Dazes, in general, are better than knockdowns for this very reason, and for sins it's better to have f specced to daze because like N3ro said it is part of our dazelock combo. Lotus of Poison!? Are you a camel? It's utility isn't even good, lotus of escape(especially against BDs) is much,much,much,much, better. It's essentially a second trinket. Knockdowns are only good against spinning classes, but it is not necessary to spec into knockdowns with SIN's 3 or 1. Reason being, for ability 1, if you're in stealth and you get in range to 1 them, you also have a chance of getting hit by the BD's tab. It's just not worth to try risk that for a kd, when they can just either immediately f roll or groundcounter. Same situation really with 3, but I also go the damage route for better burst and punish potential. You do not NEED kds, when you can just find other methods around their spin(x dagger, turning leaf). " Pretty much yeah, bad BD destroys bad assassins, decent BD get destroyed by decent assassins, good BD destroy decent assassins but good assassins should destroy good BDs. " Actually it's quite the opposite. BD counters Sin, thus it takes less skill and effort for a BD to beat a SIN. That's the general framework for how pvp class balance works, thus how that comparison should really read: bad BD destroys bad SIN, bad BD beats/is equal to decent SIN, decent BD destroys decent SIN, decent BD has advantage over good SIN, good BD beats good SIN, good bd has advantage over really good sin. As a sin in this matchup, you literally have to play it perfectly and be able to do some pretty sick set-ups/bait combos.
  13. any class that can counter blade dancer?

    BD's kit is significantly better than a BM's kit, if you can't understand that then you're delusional. I've tried presenting facts, but you're too bent on trying to prove BD>BM so nothing is getting through. I'm done trying to explain. But on a side note: " but there are only 73 platinum BD " " BM doesn't even have a top 1000, they only reach page 15 748 but they still have 38 platinum, half of BD " Oh, so BM's kit is just so good that unlike BD's they can't get into the top rankings? So if BM's kits are that much better than a BD's, why in the *cricket* are there twice as many plat BDs? Lord only knows where both lie in diamond...*cough* cough* Why do BMs have tough matchups with MOST CLASSES, while BD's virtually have no counters. If BMs have better kits/stand better than BDs in this patch, why do the stats show otherwise? Must there be x10 the amount of BDs compared to BMs for there to be some sort of equivalence/superiority to you? I honestly do not believe you've played any other class other than BD if this is what you truly think-- if you did, you would know where a BD and BM truly lies in terms of op'ness. Honestly, HOW CAN YOU LOOK AT ACTUAL STATISTICS AND STILL BELIEVE BDS<BMS! It's like looking at grades of students with there being 50 tests from Student 1 being graded an "A", compared to 50 tests of Student 2 being graded "C", and then arriving at the humble conclusion that student 2 is somehow the better student. LMFAO. It makes no sense. So please, present to me plausible points, which in this case cannot be the case since BDs>BMs is just...not plausible.
  14. any class that can counter blade dancer?

    M8, I've been diamond on my SIN and BM. Didn't have time to try pvp grinding with my KFM, but now that you challenge me with lBD. I will make one and get to plat. It's literally the second easiest class besides summoner. Hence why it's rated the second lowest in terms of skill by the dev team-- lmfao, they literally made this class with the purpose of making it simple to cater to less skilled players. It also has the best offensive capabilities of any class because of its insane burst and easy, op moves that enable them to get into it. I'm sorry, but if you don't know how to bait escapes and are BITCHINGggg, A GODDAAAMNNNN LBD BITCHING ABOUT BMs, then you're terrible. And if you think plat is a good achievement, then it also again proves to show your noobiness. 2050+ is skillful play, where you can't just spam all your moves like you're probably used to doing all the time and expect to win. It may take a while to put up a video or picture of my LBM in plat because I'm currently grinding for skills/gear/HM levels, and don't have the additional luxury of leveling another alt. Anyways, I STILL CAN'T BELIEVE THE PREPOSTEROUS CLAIMS YOU'VE BEEN BELLOWING!!!
  15. any class that can counter blade dancer?

    I can't take anything you say seriously. You literally...honestly...whole-heartedly believe that LBD's kit>>>>>>>>>BM's kit. There is no reason here, just pure, undiluted one sided madness. Pretty much all your supporting argumentation is just misleading and downright just wrong. You honestly are trying to make people believe that BMs have better kits than an LBM. GTFO of here, you have no idea what you're talking about.