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i wanna die

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Posts posted by i wanna die

  1. Ill tell you what, why dont you sell all your elysian orbs and sacred crystals and buy moonstones instead so pvp players dont have to get their rewards removed because you cant even be bothered to think that you might be forced into doing pvp for materials while pvp players must pve everyday for events or gold since the pvp lobbies arent even open 24/7 like the pve ones.

  2. All you pve players care about it getting all the moonstones to yourself. But remember that the only way to obtain sacred orbs and elysian crystals is from pve? And the only way to obtain soulstones and moonstones is through pvp? By moving soulstones and moonstones into pve you will literally defeat all the rewards people get for pvping. If thats the way you think, then ncsoft please remove sacred and elysian orbs for pve dungeon chests or just delete bg and arena since those will be a waste of time for no rewards

  3. Why must everything be new new new to bns players? I honestly like when they recycle old content because it is nostalgic if you have done it before and for new players who have never done mushins tower it will be new content as well. Its a win-win. 
    But now the problem lies in how difficult ncsoft will make this event. I consider everything requiring more than bt gear a bit harsh on new players or alts since no way do they have vt gear if they are new

  4. On 10/30/2019 at 7:24 PM, Aulann said:

    outside of doing Weekly/Daily Challenge and other miscellaneous things (Which really doesn't give much). The only way to really farm Raw Moonstone is to do PVP. I've never been one for PVP. I'll admit, I'm bad at it and I'll never really 'git gud'. Especially in this game were it's unbalanced and P2W for PVP over PVE. With the recent change to the profession system and gold getting nerfed while prices on the market go higher ever day it makes it hard for not only new players but current to craft and upgrade gear.

     

    Please provide a non-PVP way to get raw moonstone. Maybe having the fish vendors sell them for pearls? idk, just anything that isn't PVP.

    Yea and add more ways for pvp players to get more sacred and elysian orbs

  5. How  can you lie straight to your playerbase?? You made a mistake on the cost reductions, in the sheet it said they were gonna get reduced but in game it got more expensive and now you are making dumb excuses like “miscommunication” when you are just too lazy to fix it. I mean whats the point of watching any of your patch preview streams and patch notes if the information will be wrong every single time? 

    You cant just promise a kid a lolipop and then tell him he wont get it anymore cause of misscommunication.  

    Thats not how it works and Thats exactly what you are doing to your playerbase. 

    So you should grow a pair and admit and fix your mistakes rather than find excuses.

    @Cyan @Hime

  6. Hello im here to give some feedback.

     

    The gold rewards were increased and i think they were enough and doing the purple train was worth it again. I like that you dont need to work more for less rewards since now you can claim the material box on 3 challenges completed. 

     

    Very well done ncwest team! 

     

    Though it would be nice if we could claim the materials reward from weekly challenge on 2 weeklies done cause its a pain to do the The halls and then have to go into dasari to do either sogun or the thrall weekly. 

    • Like 2
  7. 5 hours ago, Bobthemonk said:

    If they set a min-rank you could drop to then it would mean you could int / wintrade / troll all you want and still get high season rewards since you will keep getting -0 point loss for dropping to much... pretty sure that would cause people to complain about broken ladder.

    Hmm. Youre right i didnt think about that

  8. you know what people would spend money for in this game? WINGS. EVERYBODY LOVES WINGS. every cash user loves to bedazzle their characters so release rng boxes with skins and wings with dragons swirling around your character and you will be good to go! i mean everytime you release an rng box its like a mini trove with less or more profit for the players!

    i think they should release more cosmetics into the game and wings for the whales and swirly dragons too! Maybe new fps dropping skill skins!

    • Like 1
  9. Yes i do think that kfm is pretty op against like most ranged classes. I mean against summoner they have countless aoe ccs and they can oneshot the cat if you dont see tremor coming. 

    Also they have cc immunity for like 6 seconds and they can cast the skill once every 8 seconds. When their immunity is off they will just tremor or pull stun which you cant block except for pull stun. If you try to block pull stun they will just do some defense piercing bs or tremor since you cant block it nor can you see the animation before it happens on any of their skills except for the air jump. 

    I play kfm as an alt and i have a super easy time against summoners its a joke really. 

     

    And honestly the summoners defense break 1+f thing is utterly useless against classes like bm bd and kfm since they will just use some projectile resist or kfm and just e Or pull stun to stop you or they can C resist and they will be fine even with a broken guard.  Melee classes run faster than ranged and if your z is on a 36 s cd you cannot run to them while they guard is broken. And melee classes have a speed buff so its perfect for them to runaway and the summoner wont catch them in time. 

     

    Kfms have a spammable block and our guard break cd is around 30 seconds. And we dont have enough iframes or counters to protect us when we literally cannot do anything against the kfm

  10. And you are wrong it takes a daze or a stun to knockup a person. 

    And summoners are only good at pvp because of the air combo. If you remove the aircombo summoner is as good as useless in pvp. And let me tell you how hard it actually is to aircombo someone, i mean we have to stun or daze you first before we launch you into the air so you have a full second there to tab out before we hit v. There is a super super low chance that v will crit and we can v a second time but that chance is very low and doesnt even happen everyday. (Btw we cant launch you with a kd like you say). And summoner actually has only 1 resistance skill and thats not many like you say. True friend is a 5 sec resist and beckon and ss are 1 second iframes. Thats it. Those are all the iframes we have, and if you hit into our counter then you only have yourself to blame for spamming 

  11. 1 hour ago, Edensia said:

    #1 Thanks for your point of view on that one.

     

    #2 Thats why I want more modes.. not everyone likes to do these mechs and just wants to finish their quest. The Problem with Blade & Soul is that the mechs are nowhere explained in the game. Lets take TSM here as an example. I did this dungeon with my new Archer a few days ago and got the mark.. now what do I have to do? I went to the black puddle because it was the only visual thing that caught my attention.. I died. The game punishes you for trying to do it right, but doesnt explain how to do it right even in "easymode" (for exmaple with a message on screen "move next to the puddle" or something like that). I like to take FF14 as an example which is really noob friendly.. it has mechanics, but it explains it somehow while in the fight with better visuals. Since its not possible to communicate in B&S via voicechat with a random party... (thanks for that ncwest) since they took it off in our region, you have to look up for guides in the web before doing the dungeon. Most of the time the mechs are so complicated that you forget some things until you do the dungeon. 

    Thats why I want the real "easymode" .. in addition to normal mode/hardmode. Or they should give us the damn ingame voice chat or better explain the mechs in the fights in easymode

    Im all for it, when i was new in bns a few years ago i didnt even knew what mechanics are or that they existed and wiped my party too many times x). People sayd “look up the mechs” and i had no idea what “mechs” mean.

    so it would be nice to have like an in-game journal where all the guides for the dungeons are stored. 

    • Like 1
  12. 8 hours ago, Grimoir said:

    Never gonna happen lol, the PVP rewards from the chests are already 10x / 20x times higher than any PVE reward you get.

    And classes are released broken for a reason, to bait fish people.

     

    #3/#4/#5 all for it.

     

    You cannot edit any cast values of skills, increase any gain of focus / hongmoon focus. Basically the only 2 things you can change are button assignments on skills or for some classes add / remove certain skills just like option to disable them under the skill menu.

    Now if someone has really good ping, they will be able to fill up the bar much faster hence be able to slightly cast the ultimate skill a bit more.

    Well i had recently a destro in a bg match that casted his ulti like once every 2 minutes less or more 

  13. Nowadays there arent enough players doing pvp as before.. Most players are doing battelgrounds/battleroyale and 1v1s and probably 1% of the pvping population is doing tag matches. It is extremely hard to find bg matches and tag matches even with the new adjustments.

    Most players dont bother with pvp at all because 1. Pve is more rewarding 2. There are derankers 3. Its hard to find matches 4. Some think that some classes arent balanced 5. Wintraders. These are the reasons i think are why people dont pvp as they used to. 

    We all know that pve in this game is braindead apart from learning hong or mao or doing a not-yet-nerfed raid. 

    Bad part is that if you want to progress in the game you must do pve or else you cant and i think this is unfair for pvp oriented players. 

     

    Therefore i think that doing pvp should be rewarding even if you arent really good at it. 

     

    Here are a couple suggestions to make pvp more attractive:

     

    1. Make the pvp rewards higher than the pve rewards so that it attracts players. 

    2. Dont release broken classes or dont make the new class broken for 3 months until you nerf it (im not complaining about archer btw). 

    3. Make a pvp+pve events. Because its unfair for those who farm all their gold and gear up by pvping. Lets say the pve event is an event dungeon and for the pvp version of the event you could do like 5 or more matches and claim your event currency. Pve players could do the event dungeon or event quests and pvp players could just Pvp.

    4. If a person has reached a high rank dont let them be able to derank so that a 1800 ranked isnt able to player afk for 10 matches and destroy the people who are still bronze or silver. 

    Since people wouldnt be able to derank i think they will just afk to make things faster so you can make it like it is now in bg, and in bg if you dont play your character you dont get any points if you loose or win a match.  Those who afk shouldnt get rewards or be able to Derank.

    5. Do something about wintraders i have no idea what but something must be done because its unfair to those who got to the high ranks with skill or idk just because they played an op class. 

    And i say op class because they do exist i won say which ones. And before you say git gud i mind you know that i am in the 1700s rank in 1v1 so i know the basics. 

    6. Do something about the players using xml edit in bg and casting destro ulti once every 30 seconds. 

     

  14. I expect it is rather annoying for pvp focused players to constantly switch lobbies whenever they wanna go from 1v1s to battle royale or even battelgrounds. Lets say you were pvping some battle royale and the arena queue suddenly opened, you would have to leave the f8 lobby and go to the world and then enter the arena lobby and if you suddenly changed your mind that you wanted to quickly do some daillies you and a few battlegrounds while the frenzy is still on you would have to leave the lobby - loadingscreen - enter f8 - loading screen - queue - loading screen.. I think it is so annoying to have to go to 3 different lobbys to do pvp oriented content. Why not move the pvp content all in one lobby or better yet merge bg and battleroyale lobbys with the arena and tag match ones. I think it is very unnecessary and messy to have one pvp content in f8 and another in the real world and another in a seperate lobby.

     

    Also during battleground frenzys i get around 10 minute wait times to find a match which is insane and same thing happens for arena... I havent been able to even find a 3v3 party for a long time now. Increasing the rewards from pvp activities would bring in players to even dare to try pvp before they decide that they dont like it. 

  15. 4 minutes ago, Otaner said:

    It's nice to see that this is coming into place. 

    What I think, is that it seems the Dev team and the Community Managers/Coordinators are not... well... coordinated. 

    If on the patch preview, the community managers said we would have increased difficulty with reduced gold, but this was a necessary step due to... (some poor excuse to make us spend more time/gold in game) ok! 

    But the problem was, someone sold us the idea that the dungeons would be much easier and therefore they would have their gold reward reduced, but after releasing the patch we saw the dungeon difficulty got harder. 

     

    Before the patch I was able to solo with my main all dungeons up to Sandstorm Temple, with the exception of Ransacked Treasury and Drowning Deeps. I was "excited" to try The Shadowmoor solo after the patch. After the patch I've noticed there are other runs which have become harder, like Starstone Mines which is harder to be able to resist the HP drain in the last boss, and now in Hollow's Heart I got Instant Kill on spider boss?

     

    I really think you should look into what is intended from the devs and come back to us with all the information.

    It is nice to see that you are coming with some information, but there are other dungeons you are still neglecting info about. And if you don't bring us a proper reply, we will continue to speculate, always hoping for a future patch to correct this issue.

    We need to know if you will return to old mechs, or if they will remain as they are.

    We need to know if HP will be reduced as advertised.

    We need to know if gold will still be nerfed, if the only thing that become easier was the designation of the dungeon, because in the practical side of the dungeon they all have become harder in a general way.

    i think most of the players would rather have hard dungeons and good gold rewards rather than braindead dungeons with crappy rewards

    • Like 1
  16. Thank you for listening to the players, faith restored in Blade & Soul. I was one of the players who made a post about gold nerfs being hurtful to new players and i feel like i’ve been indirectly heard. I just hope that these changes will compensate for the loss of gold each day compared to how much gold we got before the nerfs.

  17. I am wondering which skills are best to spec against which class as a summoner.

    Like for bd i always spec my Q roll instead of cat taunt.. its just what i find works best but im not sure about the other classes.. could anyone be nice enough to share some advice? What skills to spec vs who and whether or not to use earth or wind vs a specific class?..  

     

    helpful replies would be very much appreciated

     

     

    Peace

  18. I think it would be a great idea to revive dead content to the current average player gear level. I love blackram supply chain and bloodshade and nightshade harbours and i love silverfrost daillies. For some players that didnt play since that long ago it could count as a new experience since they never did those dungeons before from the previous patches.

    its a shame to let such fun dungeons and daillies go to waste

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