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Pressed-Key Tick Time PROBLEM


Canaz

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NCS knows we have issues with lagging and things on NA servers, yet they have just removed the Pressed-Key Tick Time from the XML file so it can no longer be modded with BNS Buddy for high ping players. Please comment or upvote or whatever we need to do so that the dev team can hear about this and maybe fix it, please?

 

pending-time: the value set to this parameter corresponded to the length of the input queue. It was set in seconds, and it supported a few decimals. By default it was set to 0.3000000, so slightly less than an actual third of a second. Lengthening the queue could have benign or adverse effects depending on class and latency.


pressed-key-tick-time: The value set to this parameter corresponded to how frequently an input in the queue above would be attempted. It was set in seconds and also supported decimals. By default it was 0.25, and so a queued input would be attempted exactly 4 times a second. This is where I feel the problem lies. I'll set an example and hope it does a good enough job at explaining.

 

Everybody has probably played gunner at some point, right? Imagine you're holding down your Bulletstorm, you can use it at 0.0 seconds. During its animation, 0.25 seconds pass and the game attempts to use it again. It can't because it's still animation locked, so it moves on. 0.10 seconds later the animation is done but the game makes no attempt to use it again until 0.15 seconds later. This is huge for us high latency players.

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look I play with high ping. and key tick timing helped make the game moderately playable. doing this update makes not only my game un-joyable but it also makes many people I play with feel like you aren't listening to the players with high ping. I don't do pvp because of such high ping. while this game really is fun i love blade and soul. I've played blade and soul since it was still in moonwater. furthermore I can understand that key tick timing is looked down on. but when a game causes this much high ping issue and your damage suffers because of such high ping I can't play. you are losing player. You've had to combine a ton of servers into what it is right at this point.

 

sincerely a veteran of blade and soul.  

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this is rather disappointing on the developer team part. your company will lose a lot of profit if this is not addressed, a lot of people play outside the US region, if this helps them that is fine as long it is not to take advantage of other players. it should definitely be added as an option to your game menu or just return it back. people are leaving no matter where they are if their friends in game decides its time for them to quit. its not fun to play like this. 

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also chances are people who spend a lot of real life money. you'll lose people and i've noticed before trove people weren't buying gold via ncoin so if this isn't repaired chances are people who have high ping like me will be saying good bye to blade and soul. we love this game its fun. but this is starting to be tiring and many people are going to leave. 

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