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Canaz

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  1. NCS knows we have issues with lagging and things on NA servers, yet they have just removed the Pressed-Key Tick Time from the XML file so it can no longer be modded with BNS Buddy for high ping players. Please comment or upvote or whatever we need to do so that the dev team can hear about this and maybe fix it, please? pending-time: the value set to this parameter corresponded to the length of the input queue. It was set in seconds, and it supported a few decimals. By default it was set to 0.3000000, so slightly less than an actual third of a second. Lengthening the queue could have benign or adverse effects depending on class and latency. pressed-key-tick-time: The value set to this parameter corresponded to how frequently an input in the queue above would be attempted. It was set in seconds and also supported decimals. By default it was 0.25, and so a queued input would be attempted exactly 4 times a second. This is where I feel the problem lies. I'll set an example and hope it does a good enough job at explaining. Everybody has probably played gunner at some point, right? Imagine you're holding down your Bulletstorm, you can use it at 0.0 seconds. During its animation, 0.25 seconds pass and the game attempts to use it again. It can't because it's still animation locked, so it moves on. 0.10 seconds later the animation is done but the game makes no attempt to use it again until 0.15 seconds later. This is huge for us high latency players.
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