RagingPhenix Posted August 26, 2017 Share Posted August 26, 2017 As i'm not the first one to mention there is a big problem with SSP atm. That being than when the boss spawns there is suddenly so much activity that for most players the game slows down almost to a halt. This makes it impossible to do sufficient damage to get the chest from the boss, no matter how much ap you got (1000+ in my case). However this issue could be fixed as simply as setting the channel population limit to 1/2 or a 1/3 of what's current and giving us more channels. Less pepole = less lag + more time to DPS boss Link to comment Share on other sites More sharing options...
Dotimus Posted August 26, 2017 Share Posted August 26, 2017 2 hours ago, RagingPhenix said: setting the channel population limit to 1/2 or a 1/3 of what's current and giving us more channels. Less pepole = less lag + more time to DPS boss the channels have a good limit, but it is one that can be exploited, if you get a taxi for a channel you can enter, so the normal 20-40 player channel goes to something like 50-100 they should just implement hard quotas on the channels (aka disable taxis) Link to comment Share on other sites More sharing options...
RagingPhenix Posted August 28, 2017 Author Share Posted August 28, 2017 then make chest drop from a dynamic quest ? pretty sure that was suggested back when SSP came out to prevent players farming the drop point Link to comment Share on other sites More sharing options...
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