Asurastrike Posted February 9, 2016 Share Posted February 9, 2016 too much damage too little health one who initiate the gank always wins. players should get much more health and defense during leveling Link to comment Share on other sites More sharing options...
Udunnome Posted February 9, 2016 Share Posted February 9, 2016 40 minutes ago, Asurastrike said: too much damage too little health one who initiate the gank always wins. players should get much more health and defense during leveling That's the whole point of open PVP, it gets better at max level (more HP, more fighting experience, more lag for slower PCs). But what you say it's not entirely true : random group doing insignia bosses, so semi-afk players sitting in the middle of cerulean base when we got ganked by a group that switched from another channel (probably organized). Same time Waldo+merchants decided to spawn . Still won the fight by spamming CC and kiting opposing players. On the other hand 5 crimson vs 1 cerulean spinning destroyer, we couldn't kill him cause he spinned and spinned and spinned his way out. Link to comment Share on other sites More sharing options...
Ouran Posted February 14, 2016 Share Posted February 14, 2016 On 2/9/2016 at 0:01 AM, Asurastrike said: too much damage too little health one who initiate the gank always wins. players should get much more health and defense during leveling I believe you are mistaken. World PVP is fine. Your health is only low if your a low level. World PVP is great at level 45. Link to comment Share on other sites More sharing options...
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