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About Atheyana

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  1. VOIP system.

    Adding the ingame VoIP system will create more stability issues with the game than already exist. That is extra overhead that NCWest will have to deal with and unnecessary cost in the end. To get it implemented in our version things in the cash shop (F10) and Premium status would need to be increased. Add it to the fact that the internet isn't running on an optimal level in North America (can't speak For Europe). It just isn't worth the cost and headache to maintain. There are enough alternatives like Discord and Teamspeak that people can use. Not going to list all of them but a google search for similar programs will give a decent list of them. A good tip is to restrict the search to "the past month" or "the past year" when looking as you don't want anything showing from 2 years ago or so.
  2. As other people have stated the players that already maxed out their gear want prices to remain the same so they can maintain a monopoly on the items. These people know that lesser geared players can't compete for the SSP loot and won't be able to finish Floors 14 & 15 of Mushin's Tower for a while unless these players have already played on another region before. If they try to state otherwise they are lying to others and potentially themselves. ---- Current Moonstone Farming Areas ---- SSP (Soulstone Plains) Mushin's Tower: Floors 14 & 15 The reasonable people have requested alternate locations where they can access without the whole you can only acquire maybe 4 Moonstones a day. This is the part where the top geared players want to force others to buy them or go without said gear. This is to reduce real competition to support their ego. Back on topic is that the players who are reasonable on wanting more areas to Moonstones is to be able to acquire around 15-20 Moonstones a day under reasonable gameplay (8 hours everyday isn't a reasonable time frame). NCWest should have set the reasonable benchmark to 4-5 hours a day which is 28-35 hours a week. ---- Upcoming Changes Regarding Moonstones ---- Whirlwind Valley (6v6) Cheaper Upgrade Cost This is a good change that you have a chance to get Moonstones from Whirlwind Valley now and it will improve activity on this instance especially since the instance will be balanced with pairing competition regarding teams. There is a mention of upgrade cost being reduced so the overall amount will be reduced but didn't calculate by how much. This is a step in the correct direction. People have mentioned 6-man and 4-man instances dropping Moonstones but that should be a wait to see on the above impact. Don't want to over-saturate the market but allow more people to farm Moonstones should be the goal. In another thread I mentioned SSP being a multiple RNG factor. Here is why I stated that there is more RNG to SSP than a 4-man/6-man instance. Soulstone Plains Getting a good number of people to mine (15+ players estimated) Fighting for loot with damage % requirement when SSP is overcrowded Opposing side ruining this and whether your side fights back against them Dying from boss preventing you from collecting loot RNG from loot chest 4-man / 6-man instance Easier to get 4 or 6 man party if you have reasonable (not overpowered) Attack Power Boss drop is only RNG impact on loot (unless it is a chest) Party quality Basically it comes down to a person's viewpoint and whether they want to have fun or try to control everything. Those that want to have fun want reasonable standards for all whereas those that want to control everything wish for insanely high thresholds that normal players have to either grind their life away or spend a hefty amount of money on ingame currency. The ones that do it for free have really good RNG and entered the game with a clan/guild that intended to dominate the server. There is nothing wrong with groups wanting to dominate servers and I respect the dedication especially after being part of that crowd for a while. However, It is wrong when certain items get locked behind a near impossible barrier where you are essentially forced to buy them or halt upgrading for a bit. After getting older I just want to have fun and relax in games instead of being in the top 1%. On a side note not all my characters are in my signature. Used to main a KFM but switched to FM as I started having more fun with the FM. However, I play close to all the classes as they have their own unique elements to them. In the end just play the game, have fun, and don't stress on trying to upgrade quickly. Forcing yourself to upgrade the moment a new item comes out only creates unnecessary stress. Farm and only buy if you are close to upgrading a gear piece rather than buying 25+ of a single item. The more people that refuse to buy the cheaper resource materials will be. However, Try and keep Moonstones to around 2g 50s and 3g so it is a proper balance to the game. This will allow players to earn a bit of money but not have them overpriced.
  3. This issue isn't a specific ISP related matter. Also, It isn't entirely on the hosting company either. It comes down to the following. Biggest factor related to NA is the way the internet infrastructure is setup. Everyone's connections travel through a few different company servers (ex: Microsoft and Google) This narrow path on how information is routed is the major problem Hosting company Servers regarding load Host company internet quality Individual Computer network card (CPU computation and motherboard feeding data to the card as well) Network connection (ethernet cable quality or wifi speed) coaxial cables or other connections that feed from the main box to the router coaxial splitters quality that routes wires in different directions Internet quality for upload and download speed (ex: 100Mbps or 12.5 MB/s) These are all factors regarding why a connection can be bad or unstable for various reasons. There is also a factor of certain frequencies not working while others are fine.
  4. Why is the community never satisfied?

    From what I saw with most people on Moonstones is that people wanted a consistent way to farm them without a heavy RNG factor involved. There were a few that wanted things handed to them but the majority wanted an alternative to the hell that is SSP. Soulstone Plains (SSP) was a double and sometimes triple RNG factor when it came to the loot. Hence why people were annoyed with the limitation on Moonstones. Floors 14 and 15 were a bad path to add Moonstones to. 4-man and/or 6-man loot drops should have been the way to go with low drop rates but constant farming would of balanced this out. An alternative to this would have been to reduce the number of Moonstones needed to upgrade gear as needing 110 Moonstones at points is ridiculous for a heavily needed material. Premium Silverfrost Transformation Stones on the other hand should stay rare since that is complete endgame. As for Frozen Stingers I found no issue with them even before the drop rate or added instances to where this resource dropped. While gold acquisition has gotten better since launch it has become more difficult since inflation is pushing more of an imbalance between income and ingame cost of living expenses. Sure once you max out you are set but RNG is too much of a factor and can severely hinder the less fortunate players. Also, This is a game and not real life. People play this to have fun not survive. There is a difference between games (including MMOs) and the real world.
  5. I can't buy NCoins with PayPal

    I know this isn't what you want to hear but there are alternatives to the Paypal issue if you are worried about giving NCSoft your bank/credit card information. NCoin (amount varies in drop down box on top right corner area): Stores like Walmart and Gamestop sell physical cards that give a bonus item. The cards look like the image below (inside spoiler tag).
  6. List what you want to be account-bound

    All gear upgrade materials should be account bound. No reason why they are character bound for some of the upgrade materials.
  7. More Evidence of Winning Design Being Copied

    In the original thread I posted that if images are within 8% accuracy (lines.. etc) then it is considered plagiarism from all the sources I have dealt with. This was a generic statement and not putting my personal input into it. In the next paragraph I will state what I feel should happen. All questionable material should be directed towards the owner of the original piece. Example would be the mask image from winning outfit be sent to the Fire Emblem Developer/Publisher (Intelligent Systems and Nintendo) to ensure no plagiarism took place with said piece. Same with all the rest of said questionable parts for their respective Artist/Developer(s)/Publisher(s). Any pieces found to be plagiarized should be removed and the contest winner should be given a time frame to submit a new more authentic drawing. If the winner doesn't adhere to the time limit a different drawing should be chosen as the winner before any outfit from this contest is put in the game. This will ensure fairness and the contest winner would be able to clear their name if anything is questionable on a company level not community level. Head hunting with pitchforks won't do any good regardless of how the winner reached the end point. ---------------------------------------- I have no issue with the outfit itself if it checks out as not being plagiarism as I'm neutral regarding it. If it is deemed acceptable after the above is done to ensure it checks out as a legit drawing then it being turned into an ingame outfit doesn't bother me. Just want to ensure that a standard is upheld when art material is under scrutiny especially like this. Rules should be improved upon and enforced with input from the community to make sure this issue doesn't happen in the future.
  8. Not sure if this has been mentioned but if a drawing comes within an 8% margin (92% identical or closer) then it is deemed plagiarism. A case regarding this matter is the No Game No Life illustrator caught plagiarizing. Examples in the spoiler tags Now these are more than just outfits but you can clearly see the author traced the images they saw and tweaked them a bit to hide the fact these were traced work.
  9. More channels in SSP? All channels I end up in are always overcrowded and unless you have max gear (Poharan + Iksanun) then you will be lucky to get drops since you have to compete with the hardcore farmers. What should NCSoft/Team Bloodlust have done? The ultimate solution would have been to hard code it to having 20 players max per SSP channel for each side. Create 2 Cerulean only channels and 2 Crimson only channels for the quests and prestige but not loot (except ones specific to finishing dailies). This would allow for people to finish the daily quests but not get Moonstones or Keys. Have a minimum of 6 Channels to start off for the global conflict ones. The conflict ones would be where you'd farm Moonstones and Keys. The above would solve many issues related to SSP. Latency, Frame Rate, overcrowding. etc would all be solved by dropping player cap to 20 per side and separating channels into two groups. Some for Quests and others for Loot purposes. The 4-man instance recommendation was more me not having faith that NCSoft would adjust SSP to this degree.
  10. About FM n tanking

    As other people stated FMs can "tank" as in holding aggro throughout the entire fight. A smart and well geared FM can sit there eating the normal hits and only dodge the AoE based attack whether they are frontal, 180, or 360 type. If the FM in your party has to move around too much then yes they aren't effectively tanking. I have tanked every boss in NA servers up to and including Asura bosses. Haven't been on much to challenge the recent two bosses.
  11. As you increase stats the return from boosting them diminishes. As for Accuracy you will only need 120% throughout the entire game iirc. Pierce you only want around 20%. For Crit Rate it is around 70%. Crit DMG you want to boost as high as possible (one of the few stats that don't diminish). For the HP and defense related stats only focus enough to survive. Crit Def is only for PvP.
  12. Good news dps meter in next patch ^^

    Hopefully this is only a personal DPS meter. Need to watch the stream to find out more. However, If the entire public community can see these things and no way to disable the feature then the server will become even more toxic. Don't try justifying for wanting to be smug and demeaning towards others just because you can. This DPS meter will be just as bad as the AP requirement has been. In conclusion I only see the DPS meter having a negative impact on the game overall while select individuals celebrate the ability to be even more disrespectful towards their peers.
  13. Another option could be for NCSoft to change the channel structure for Soulstone Plains (SSP). Reduce the cap of players to 16-20 per channel for each side (hard coded and and a system to prevent party invites from exceeding this hard coded limit). Stagger waves to where they are offset instead of flooding both sides at once. Now for the channel structure setup. 2-3 Cerulean Only channels (for quests and prestige only. no loot chests other than quest related items) 2-3 Crimson Only channels (for quests and prestige only. no loot chests other than quest related items) 8 Contested Channels minimum to start with more channels added. This is only for farming of Moonstones and Soulstone Plains Keys. The above will fix the issue of channels being overcrowded and separate farmers from questing players. Faction only channels for quests, contested channels for loot, and all versions net prestige on this. This is the only other avenue to improve the ability to farm Moonstones without pushing them towards PvE specific instances. Right now there are only 4 channels where everyone is trying to quest and farm on stacking up to what looks like 40 people in said instance from one faction. By cutting the number in half per channel and adding more you are spreading things out and allowing more people to get things done. It comes out to 1-1.5 channels for Cerulean, 1-1.5 channels for Crimson, and 4 contested channels if you put it in the current setup mark of using the 40 member limit (estimation but was at minimum 30 people) that currently are in SSP. To close out this post my previous posts were to create alternative ways that are accessible by players who aren't able to handle SSP due to high latency or their PC not being able to handle 40-80 people on the screen with everything going on without making the Moonstone an easily acquired item. Mushin's Tower floors 14 and 15 weren't good choices because latency is still a big factor in this issue. 4-man and 6-man instances are a bit more forgiving when it comes to latency issues. Blade & Soul isn't even close to being reasonably optimized for all the data it handles.
  14. You missed my point. I never said to make it a common drop from the instances but more along the lines of a rare drop in 4-man (maybe 6-man) instances from Gloomdross and higher. Have it set to 1 Moonstone and 10 Moonstone pack only from bosses at a rate of the Honorary Ornaments or slightly lower. The comment was to make it available in more areas to allow more people to acquire them but not make said Moonstone drop like candy. There is a difference between making it more available and making it easier to get. If people wanted it easier then everyone would suggest to remove the damage requirement in SSP for bosses altogether.
  15. My previous post was to highlight the differences between regions on why some things work in the Asian region but doesn't work in the Western region. It wasn't meant that NA/EU should be forced to go the "need before greed" route as a whole. Regardless of the fact NA/EU won't ever return to the days of community first. This is something that I accepted after the destruction of MMO communities that WoW created with others following suit. The greed part of the post was more referring to people in the Western region being raised to create a product to sell for as much as possible without losing sales. An example is Gucci ($510) and Fendi ($420) t-shirts selling at an unreasonably expensive mark compared to other t-shirts. There are t-shirts you can easily buy for around $20. The difference between these is the name on the tag in most cases. Usually the expensive clothes are equally as durable and will last the same amount of time as their super cheap counterpart. Another thing people do in the real world is buying items for retailer value on items that will be known to sell then increase the cost due to it being limited in stock whether temporary (example: PS4) or for good (example: Ecto Coolers and limited edition products). Now back to the point I was aiming to make. Yes, Communities play a major role in how farming systems work in a game. When MMO developers create items or resources that are locked to select PvP areas where you literally have to fight for it certain players aim to use any means necessary to push a monopoly on these. A previous MMO I played said players used cheats/hacks to help ensure that they maintained total control until enough of them got max gear possible to camp anyone trying to get said items. Right now in Blade & Soul the coveted resource/item that fits in the above category is Moonstones. Around 575AP you need 110 Moonstones to go from True Breeze to Awakened Scorpio and 130 Moonstones to go from Awakened Scorpio to True Scorpio. This is 230 Moonstones for just the weapon. The point of this is for such a highly needed upgrade material it shouldn't be restricted. Would be completely understandable if it was something like Stone of Wisdom where you don't need that many overall and no single large quantity needed. My suggestion was for them to put Moonstones in 4-man/6-man instance from Gloomdross Incursion and future purple instances so people have an actually stable method of acquiring Moonstones. SSP is too unstable and even 600AP players are finding it near impossible to get credit for the quest let alone a loot chest. High AP players camp SSP or one side ruins it for the other. Also, I still stand by my claim that it is a shared blame between the community, developer, and in some cases publisher (developer and publisher are owned by the same company in this case).