Frostscale Basin
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The attacks of Gammon, Ichoron, and mobs like the Abyssal Core are still missing text.
The Devtracker, found on the forum's banner, is meant to list all topics and comments made by NC's staff members. However, it seems to not include posts made by anyone of the newer staff member.
The Devtracker is very helpful to keep track of official news and information, so if possible, it'd be great if this could be fixed.
Thanks!
Since the Sanguine Abyss patch, a lot of in-game text is missing. It shows as #no text. For example, the newly added Insignias and all messages in Sanguine Abyss appear to be missing text.
Given that Dark Balrok and Hamann have designated spawn times, I would like to see both bosses added to the in-game Clock feature. Receiving a notification signaling their imminent spawn would be really nice.
Hi,
Just to say I experienced the same thing today. Took a number of attempts before the launcher would let me log in.
This is a bit of an old threat, but this issue still persists. The Object Display/Visibility setting causes massive drops in framerate. Specifically, areas with a lot of grass seem to be the worst offender, e.g. Dasari Gardens Trading Post in Dasari Palace Gardens.
Since there are are a lot of stages available to play through in the Aerodrome, I'd appreciate getting to know if there's a difference in drop rates between the different floors' rewards. As an example, I'd like to know if Stage 1 drops the Skystealer accessories as often as Stage 41 does.
When opening chests/boxes/containers, the client will stutter quite a lot. This is one of the things UE4 should have fixed.
See attached GIF where my framerate is shown at the top of the clip: https://i.imgur.com/wvBMCWY.mp4
For the most part, I've found that the new client runs way better compared to the UE3 one. A ton of stutters have been removed and only a few persist, mostly from UI interactions. I also found to like the new visuals a lot. Some places, like the Cathedra Cliffs, looks tons better and feels a lot more lively with the new textures, lights and particle effects.
In other words, thanks for the update. Been waiting some time for this one but happy it's here!
Bug Summary: New textures and shading can cause certain tailored outfits to display an incorrect color.
Reproduction steps: To use my case as an example, applying the Berry colour as secondary and accessory on the Confessor outfit, will make the outfit look black rather than dark red.
Attachment: see below comparison, with the left image taken in the UE4 client and the right taken in the UE3 client.
Additional information: Location seem to not have an impact, however, I don't know if this is exclusive to my character being a Jin Assassin.
Will the engine transition bring along improved netcode to minimize the latency between our client and the server?
On 8/12/2021 at 9:59 PM, wardenlynftw said:You can change font size in all chat tabs, If you have difficulty to read menu's font then only solution as far as I know is to change the UI size, that will make font bigger too.
My issue isn't only the chat tabs unfortunately, it's across the entire user interface. Since most people (including I) prefer a smaller UI, I'd rather see the current font being replaced or that we're given the option to freely switch the font without the use of third-party modifications.
Old thread, but I agree. The current font is quite hard to read. Either an update to the default font or the option to freely switch between different fonts would be appreciated.
Crash is inevitable if you run on 32-bit because of memory leak. As soon as you're in a densely populated area or in a raid scenario, you're bound to crash. Use 64-bit to avoid it.
Wanna throw out that the skill descriptions that are present on the Character Info viewer seems to have its words jumbled around? It ends up having strange sentences, and most descriptions differ from what's actually written in the game.
Some examples to show what I mean:
QuoteSpinal Tap (Serpent Assassin)
- on hit Inflicts Stun for 2 sec.
- on hit Bleed 1
- on hit Venom 1
Shadow Dash (Serpent Assassin)
- when hitting an opponent from behind Triggers Stealth for 6 sec.
- when used on opponents hit by Turning Leaf Triggers Stealth for 6 sec.
Heart Stab (Serpent Assassin)
- on an opponent with 5 Poison stacks On attack Casts instantly
- on a Stunned or Dazed opponent On attack Casts instantly
- during Stealth Casts instantly
- on hit Decreases Cooldown of Toxic Splash by 0.3 sec.
- on an opponent with 5 Poison stacks on hit Inflicts 2595~2714 additional damage
Ingame, it's written with the same words, but with proper structure to the sentence. For example, ingame, Shadow Dash actually says "Triggers Stealth for 6 sec. when hitting an opponent from behind".
Thankful if someone could look into this.
22 hours ago, Grimoir said:So are you sure after using the skill the boss has the poison status?
Yes. I went back to the original footage to double check and the main boss (as in not the Legs) was indeed affected by Poison. It's slightly hard to tell because of my UI, but it's there: https://i.vgy.me/T1AIip.png
Feel free to move this into Bug Reports instead if it fits the category better.
Updating thread with a clip of the raid boss half a year later with the same issue persisting.
https://i.imgur.com/1ILDF2Z.mp4
And still no Stealth Stance. Any player who mains the Shadow specialization is forced to switch spec just to be able to help their raid clear it. Please look into this.
When connecting your default audio device to your PC when the game client is already running, it tends to automatically switch to the device (as it should), however, you won't hear any audio from the game until you either restart the client or until you deselect your device and then select it again through the ingame Sound settings. I've attached a GIF as an example of what needs to be done to hear any audio from the game.
This isn't a very important issue but has bugged me for as long as I can remember, hah.
It was brought up in 2019, unfortunately not much has happened since. It's still frustrating so it would definitely be good if the devs could take a look at it.
Localization & Translation Error List
in Bug Reports
Posted
This discrepancy has been fixed. Now, both text fields consistently state Kungcho Island.
As a sidenote, the Korean name for the zone on the Northern Continent is "동부섬". It's my understanding that "동부" means "eastern" or "east side", while "섬" means "island."
I would assume that East Island was the correct localization of "동부섬", not Kungcho Island. This is also supported by other in-game texts, like how achievements state "Defeat the East Island Bounty Target 1 time".
This of course isn't a big deal, and I think most people neither care or notice. But I would appreciate if these text errors are sufficiently revised before implemented.