I'm not as much of a long-term dedicated FM as some others (I mained Fire FM for 2-3 years until the update) but this update.. feels like a slap in the face to everything I loved and learned about the class. I'm a firm believer in "if it ain't broke, don't fix it" and cannot wrap my head around this change. If we had full, comprehensive update notes, it wouldn't have been as much as a shock (while still jarring). At this time of posting, and being aware that GreenStorm mentioned hoping to be putting the full notes up later this week, the patch notes only say:
Even being a member of some highly informational Discords, I thought to myself "oh, that's it?". And then I logged on, lol.
The layout of the skills feels awful, in a word. I'm personally still befuddled at putting the Parry on 2, after YEARS of having 2 as our main dps button - it was very jarring to wrestle with muscle memory. I know Summoners have their counter on 4 - while most classes I have dabbled in will have it on tab or 1. With the FM rework, it forcibly moved Fire Tab (parry) to 2, and permanently put Ice Tab in its place - which shunted our main DPS button to RMB.
Now, pressing 2 does open up our KD, Short Fuse, and Divine Veil. But they are not in their.. "proper" positions. For as long as I played FM, Veil was C in Ice stance. Not anymore. It's X, trading places with Short Fuse. Why?
I can't speak for all Fire FMs but I really, really don't like this change. Where's our Shadow Grasp aoe/mob pull? Why move abilities in the case of Short Fuse, Divine Veil, Blazing Beam/Dragonchar, and Fire Storm (parry)? How did such a MASSIVE overhaul get dumped on us without any prior warning or context?
I don't know how the changes affected Ice, as that's not a spec I have much experience with, but from the perspective of a Fire FM enjoyer this is insanity.