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About Cauli

  1. Hallo, I watched the stream just now and they were a bit vague about what would happen to TT accessoires that were not yet stage 10 or awakened. Do you get the new accessoire (with mystic stat) at stage 6 if you salvage a stage 6 TT acc for example, or does it become useless? I'd like to know so I know whether to upgrade now or for potentially reduced cost after patch. Thank you in advance for the answer. Kind regards, Cauli
  2. Will we get to change our accesoires, soul badges and mystic badges for free just like in KR?
  3. What to do once reaching lvl 55?

    - Keep doing the story (yellow quests) - Keep buying the Light Weapon Chest with Naryu Silver until you get one with 6-8 slots. Do not upgrade your Seraph weapon before then. - Do PvP and get the Hongmoon skills for your class - Do daily challenge each day - Do weekly challenge each week - Do Tower of Memory and Hongsil's event dungeon every day. Use the event tokens to get Sacred Vials - Once you finish the story, look for some quests called "Know Thine Enemy" in your Journal (J) and do those - Use Draken Cores to get some accessoires (Bracelet first) - Try to join a guild with peach bonus and start farming Celestial Basin for materials and mystic badge - Alternatively, farm arena PvP (1v1 and 3v3) for materials - Once you get enough gear, start looking for Skybreak Spire raids to get elemental accesoires and Raven Weapon.
  4. So yesterday my party did some first runs in DST hard mode and there's something awkward going on with the White Mask phase especially. When the White Masks spawn, they target 2 people: 1 person in the boss' melee range (creates line between Mask and this person) and 1 person to follow around, creating a driving situation simiar to SK. However, it quite regularly happens that the Mask connects to the wall, corridor or even the platform you jump down from to reach the boss. In this case, it still follows the closest person, but even if that person stays near the place the Mask connected to, the line gets broken within a few seconds, causing a wipe. For us this problem causes about 1 in 3 wipes and it would be great if we could know what causes it and how to avoid it. How can we avoid the Mask connecting to the wall? If it does connect to the wall, is there anything the driver can do to not break the line (like I said, staying close to the wall doesn't work). Is this a bug or intended? Edit: this is what it looks like:
  5. Kinda disappointed that there isn't a cost reduction for Aransu later stages, but more disappointed in still not getting a reduction in Pet Pods needed for pets, that **** is insane. Also the notes mention the amount of Legendary Gem hammers needed for slots 7 and 8 is 22 per stage, so 44 total. IIRC, on the KR server this differed between Baleful, Raven, Aransu and GC weapons; is the amount of gem hammers mentioned in the patch notes for a specific weapon stage, or do the sockets on all weapon stages cost the same?
  6. BNS NA/EU isn't doing very well, with a decrease in "performance" (yea Idk what that means, it's translated from KR) of 31% and 44% respectively. Mr. Kim stated that this was due to mis-reading western market demands. Honestly, if NCWest/Soft doesn't understand the issues players have with the game with thread after thread being posted on their forum and on reddit (including this one), it's pure incompetence, especially for hosts of a game that's in the top 10 profits for F2P PC games ($178M in 2017). 1. The servers are ❤ ❤ ❤ ❤, especially EU Jinsoyun. Ping is high, servers tend to have lagspikes after maintenance or completely crash (Jinsoyun). 2. Raid optimization is ❤ ❤ ❤ ❤ (you know, the most important endgame content?). 3. Soulburn ending causes huge FPS drops or multi-second screen freezes for a lot of people on top of that 4. Premium Transformation Stones still being RNG (Western Market hates RNG) 5. The ridiculous amounts of oils and materials needed to reach endgame gear without swiping 6. Three out of four new classes (Warlock, Gunner and Warden) being very clear Bait&Switch classes, being OP at launch (AT EVERYTHING) and then slowly or quickly nerfed to be average. 7. Still having to farm the same content as a year ago. Seriously, I still have to do Cold Storage every day because it's the most efficient time/exp ratio in the game (91k in 2 minutes). Seriously? 8. No challenge in regular dungeons leads to people who don't know how to KD in FAS. The difficulty level goes from 0 to 100 when someone first tries VT due to lack of MANDATORY mechanics in 6-mans and the amount of carries in pleb-raids. Older players had the advantage of having to learn the simpler mechanics (i.e. tab escape to daze at EC, simple far marking mechs at Gloomdross/EC, generic CC's) to the more difficult mechs (i.e. driving at NF hard mode, doing proper marking in NS) before they were nerfed, leaving these players with a sense of understanding how mechanics tend to be built up, with a gradual difficulty curve. New players can just activate simple mode, hold RMB throughout the entire story + any dungeon lower than SHADOWMOOR, never really learn anything about their class, get to BT level where you need to learn the basics at least, fail and quit. The tutorials in F12 are as useless as a school exam, people do them once and forget everything directly after. 9. Partially because of this, people will look for ridiculous requirements when forming a party. They NEED the DPS to skip mech phases in IF for example, because who really knows what to do on either of those 2 bosses anymore when they enter mech phase? Yes you can do IF with a group full of Baleful players, that's the gear most people had when it came out, and it's been nerfed since then. Does anyone want to? Hell no, because if that monkey does 2 phases, you can count on most of the party being dead and the remaining 1-2 people not having enough DPS/survivability to kill it. 10. EU maintenance times (it hasn't been said enough, though it's been better the past few months because the maintenance wasn't extended that much). 11. Events being not worth it most of the time. The event that ended 2 days ago was freaking great. I went from having 3 usable characters, to 5 (I didn't even no-life the event btw) and it allowed new players to skip the whole stuck-in-the-Basin-rut phase and get right into mid-tier dungeons and weekly challenges without having to worry about the 1.1k AP requirement. Honestly, if they introduced the previous event as a permanent one, I wouldn't even be mad. It would allow so many new players to become invested in the game without constantly bumping into AP requirements for some of the most basic dungeons. Unfortunately, that was a rare exception. 12. All kinds of minor inconveniences. Why does it take 3 seconds to open any treasure box? Why are there still no F13 tickets in a vendor? Why does windstriding take 10s (can't that just be lowered to 5s)? Why do most story areas still require you to run to the next area when there was a patch SPECIFICALLY MEANT TO REDUCE RUNNING TIMES? Why the hell is it still possible for ice WL to run out of focus with max focus regen gear during leech? Why does BD drop out of draw stance even more than it used to, a year ago?Why is there no direct dragon pulse from the start of VT/TT to whatever boss you're at? Why do I need 8 free inventory slots to prevent the game telling me my inventory is full? Why can't I access the character creator without having a free slot (I want to play around with it)? Why do I need to repair my weapon constantly (honestly this mechanic serves NO purpose but to annoy people)? Why do I burn through 100/100 weapon durability everytime I do Koldrak on my SF (I have to field repair or else I won't be able to DPS during the most important phase)? Why do some of the outdated account bound items STILL take such a huge amount of gold to send around (Raven Feathers)? On top of all the things mentioned by other people.
  7. Hello I can't enter Koldrak's Lair

    I had the same problem (EU Jinsoyun server), and so do several other people on Discord. Already sent a ticket about this, waiting for the reply.
  8. I'd even argue that they could update the older dungeons like Naryu Labyrinth, Bloodshade Harbor, Supply Chain and the 4 moonwater blues with currently relevant rewards, updating the boss HP/level/damage and adding new mechanics to them. It's good content, which no one gets to see anymore, and it has better music than any dungeon after IF. And make the overworld somewhat relevant. There's this huge (and very beautiful) world which you only get to run through for the story or a screenshot session. Put overworld bosses like in Basin everywhere (off of the story path though, so newbies don't run into them and die by accident), make their rewards good enough that people would want to go out of their way to beat them (evolved stones cough, moonstones cough), and limit the amount of people per channel to 12 to prevent lag (feels Blackwyrm man). The game has so much unused content lying around which would take minimal effort to make something from, it's a waste honestly.
  9. This is ridiculous for one of the most popular MMO's on the market. And no, it's not the players' ISP. Nearly everyone I spoke to is DCing regularly (i.e. every 10 minutes) and when you do manage to play, the game has random lagspikes lasting for anywhere between 2-10s, everything takes ages (opening a chest takes 10s, I waited 2 minutes at Mushin F19 for the doors to open, casting skills has a solid 1-2s delay). It's very hazardous to go into locked instances like this. Any weekly dungeon, Cold Storage and especially Kaari Lord (for the event) are at your own risk. I've already heard people who lost their white orb and chance on Kaari because they dced after using it. This isn't new either. Jinsoyun has had issues for months, and is the only server to have issues. Any competent publisher would have solved this by now. Also, there's no free event token in F10 and WL awakened badge exchange is messed up. Edit: the event token is in F10 now.
  10. I'm a pretty shy person and had trouble going to discord at first too, but wouldn't say I have social anxiety. Do you get anxiety just from being in the Discord room, even without talking? If not, you could try to go there with your mic muted, so you don't have to talk. Get used to other people's voices and personalities first. Your clan leader might also find that sufficient for raids (I've been in TT raids where half of the raid was muted and just listened to the shot-callers, sometimes it's better if there aren't 12 people trying to talk through eachother). Alternatively, find someone you trust and get along with well and sit in discord 1 on 1 (while doing something ingame so you have a subject to talk about and it won't be that awkward, then maybe add a 3rd person. This works for several people I know, as the anxiety often increases with the number of people. If neither of these things work for you, then Idk either. Also wow, that flood post. Those are some ehm... unfortunate conditions.
  11. I agree that Pet Pods and Sacred Vials should be slightly easier to get than they are now, but your suggestion is simply overkill. Adding them to DC would mean people are able to get 70 oils/pods per week, which means it would only take a few weeks to max their soul/pet. Even if they're just added to weekly challenge, 10 oils per week for doing almost nothing is a LOT. I would personally have liked to see an item different from Sacred Vial to upgrade from True Cosmic to True Tiger. The reason these things are so expensive (this also goes for Premium Stones), is that new players, end-game whales and anyone inbetween need the same basic items to upgrade.
  12. It was kinda different with gems, because they were the only account-bound equipment item. People invested a lot of time/money into getting good gems hoping they'd be able to use them on all characters, which obviously involves mailing them around between characters a LOT (to the point you might as well not do anything on your alts because you'll lose gold mailing the gems). With Sacred Oils, well... Idk what other people do with them, but once I get them, I just send them over to my main once and that's it. The mailing cost increase isn't a big deal... but then again, it isn't a big deal, so why bother changing it?
  13. Eternal Night

    What were the exact numbers again for Taecheon? Somewhere in the range of 500k sustained DPS per person, or >700k if you count in the mech phases where you can barely DPS the boss. Heck, most raids don't even make those numbers with their mid players on Zulia.
  14. Advices before leaving the game

    1. Stop doing 6v6 2. Find a clan with nice people, or just generally some people to play with 3. Don't care about the latest content and upgrade at your own pace. All content will eventually be available to all players (either that, or the servers close). 4. Challenge yourself and your friends by trying stuff like EC solo/duo, NS duo, HH duo, etc. The enrage timers on these dungeons are lenient and what matters more is the execution of mechanics, so you can do it even if you don't have very high gear yet.
  15. Beastbog changes

    +1 This is getting a bit ridiculous. I personally don't care about Bay Lee, but it sucks sitting 3h in Beastbog waiting for BBBB to spawn, just to not get credit on him because there are 20 other people. I'm saying this as someone with Aransu. If I hit BBBB I deal 250k damage with my first hit (1/6th of its HP) and get credit but if I don't manage to hit him within 0.5s, he just dies. Everytime he spawns there are maybe 5-6 people who get credit and 15 people who missed it. Up his HP to 15M at least, preferably back to the 32M he had before, or even increase it to 256M if you want to have an actual boss fight.