Dalapie Posted February 2, 2016 Share Posted February 2, 2016 i feel like, knockdowns is to buy time, since you cant really attack with theyre ground counter anyway. so more to buy time for some cooldowns, dunno if u can stomp without getting countered then there is daze, i feel like dazes is to force the F escape and then pil into another daze and then go for some dmg to hope it forces the trinket as well. stuns is for burst setups ONLY , setting up your kill and trying to do alot of dmg in a short amount of time, trying to force cds. ' how would you setup the scenario, i dont ever feel like knockdowns is a good idea in a dmg rotation tbh only as a last resort to get the last squeeesh of cc to wait for a cd. Link to comment Share on other sites More sharing options...
Kutsuu Posted February 2, 2016 Share Posted February 2, 2016 Even if they ground counter, you can hit during the standup animation to keep the CC chain going. Otherwise, you can use an ability that pierces defenses. Not sure what class you play, but knockdowns are part of any big ground combo for BM. Link to comment Share on other sites More sharing options...
Bonse Posted February 2, 2016 Share Posted February 2, 2016 knockdown to bait or buy time, my shortest cd to try and bait the anti cc, once thats used go ham and attempt my 30 button combo Link to comment Share on other sites More sharing options...
Niklas1830 Posted February 2, 2016 Share Posted February 2, 2016 if you knockdown / daze while in counter you break it. Link to comment Share on other sites More sharing options...
Bonrdaddy Posted February 2, 2016 Share Posted February 2, 2016 I'll use my shorter stuns randomly to start the 3rf and make the enemy panic with my damage output and tab out of it. If they don't I did free damage. If they do I immediately into another stun to lead into my 9 sec cc combo Link to comment Share on other sites More sharing options...
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