Huan Posted January 27, 2016 Share Posted January 27, 2016 vs Blade Masters the most important thing is not to get hit by their soaring falcon(same as your 1) which is going to pull you and which you cannot deflect. If you do get pulled, spam your f, if lucky, you will be able to get out before you get comboed.(hope your enemy's ping is bad!) otherwise most skills are deflectable and what you need to worry the most is that do have a good amount of burst if they do catch you off guard just like you do. Also, they can switch to lightning stance in more ways than you do, so just because you got his lightning strike out, don't underestimate them. vs Force Masters they got lots of skills that resist your dashing abilities. You should try to get close to force masters while not using your dashing skills. But force masters are pretty mobile and got 2 escapes. (ss, tab) which makes you have to calculate. Most important thing would be to combo them and bring their hp from 100-0. Also, never ever use your tab right away especially against FM for they literally can 100-0 you with 1 combo. vs Destroyers ......... they spin more than you do, they hurt while spinning too which is bs. If you ss out they follow you till end of the earth. They sometimes just hit you with the axe and take away 8000 of your hp 1 shot........ what you need to do is use your q e ss and your z skill to resist the spin as much as possible. Also, phantom grip isn't blockable, so it might be good idea to try to use them on them. Best way is to hit and run and wait for cd...I think?.... and their burst is most bullshit I saw in this game. vs Summoners ok... only 1 solution......that I know so far............ catch them by suprise in beginning by... using your x(five point) and just combo them. use C immediately forcing their escape out(hope they do freak out) and wait for their dodging skill(that hold flower(?).... and use ur 2 to stun then and kill them. This actually works quite well for some reason, if this works, you can kill summoner in 15 seconds... if not.......... RIP GET CHEESED vs Assasins you need to use your ss and your z really well to resist their stuns and stuff... also most important thing is when assasins escape from your phantom grip by stealth before they do that spam your F with will mostly go in. this will reveal assasin's stealth because dmg goes in for 4 times. if they are revealted, they are a lot easier to deal with. vs KFM never, ever, spam your skills, but at the same time, give them too much distance if you give them distance, they can air combo you getting your tab out easy. best way is to spin(yeah...) while getting focus by using your 1. When KFMs are out of their resisting movements, thats when you try go in and combo them. my personal thoughts on PVP Destroyer(broken as f, they spin like you except try spin next to them they are gonna deal 10 times dmg you do, and if you make same mistakes like getting your tab out, they are gonna do 10 times dmg by rekting your damn face) Summoner(freaking hell nerf that cat or heal, one or the other) KFM(so many resists..... holy shiet... they got no prerequisites to using their burst and got longest stun duration if ur tab is out...fml) LYB(yeah.. your class... spin to win, just bad version of destroyer....seriously..) Assasin(damn those stealth are annoying if you fail to reveal them) FM = BM (sorry, need hongmoon skills =/ they will get better later) Link to comment Share on other sites More sharing options...
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