hrwd

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About hrwd

  1. NC Q2 Earnings

    https://imgur.com/vkYN4qc With that said, Blade's still one of the leading NC games, but it seems that it's hemorrhaging somewhat uncomfortably. It has lost about 25% of its revenue in the last half a year. It can be turned around, but the question is how? What I'd personally focus are the problems as outlined in Korea AND bringing the West Blade and Soul to bear. Better servers, more interesting patches etc. Maybe even some special server(s) like Lineage opened them(afaik). What do you think?
  2. Ideas to improve the game

    One another improvement I'd like to see is for us to be able to bind more than LMB / RMB. I'd like to bind these side buttons to stuff, but it doesn't let me(doesn't even register me pressing them). This would be quite something - to put mid tier / reflex skills on these(dodge skills and the like).
  3. Smite button reassign

    While at it, why not change the places of Swift / Tiger Strike and Guiding Fist? What's a Dash doing on a DPS button(or vice versa)?
  4. Ideas to improve the game

    Yes, mine is QWERTZ, not QWERTY. I believe it is German or something. I will do that, sometimes skills are arranged rather awkwardly(like KFM having his actual RMB on 2!).
  5. Ideas to improve the game

    There is one little thing I'd want: Allow us to use Y instead of Z key for the Z move. I know why it is bound to Z(because American keyboards are zxcv), but this is so awkward on EU keyboards( yxcv ). Or at least allow thins on EU servers? Please?
  6. which is easier frost sf or earth sf?

    RMB spam is literally Frost SF. You use the regen / Tundra on Ele Stance then change to Martial Stance and just hold RMB until F is ready. Then, when you stack 5 charges of Chi, you use the VZV combo(potentially with a second cast of Tundra as well). I wouldn't say it's as effective as Earth SF though. Earth is RMB F ani cancel. I'm a bigger fan of LMB RMB(or RMB LMB / whatever) F, but you don't really need LMB. It just feels better. So, go Frost.
  7. Few suggestions for Destro

    Destroyer's troubles and boring leveling is a very well known problem. It gets better as Shadow, but there are still two things that could get fixed: ( 0. Obviously, the default Element should be Shadow(the same for KFM and Fire) - Earth just leaves such a bad taste in the mouth. ) 1. Hurricane and Typhoon - is there absolutely any reason why we get Hurricane so early instead of Typhoon? Typhoon would help Destroyers much more that Hurricane, especially during leveling and as a better first impression of the class. 2. Galeforce / Mighty Cleave - they arrive far too late. Level 35 is absolutely too late. If you ask me, I'd put them at 18 or 20. Again, better first impression and they're crucial for the rotations. No reason why to keep them as late as they are currently.
  8. Do you want to remove all the F2P?

    I wouldn't be so dramatical. Don't know about NC West(honestly, they seem very inept - at least from server / routing / optimization side), but BnS is doing FINE: https://mmopulse.com/news/ncsoft-q1-2018-earnings-report-shows-blade-soul-as-strongest-non-mobile-mmo-while-aion-sales-increase Sure, it is in downward trend, but even then, it's their number one game. We'll see how the Q2 will look like.
  9. Suggestion for a New Feature for Skills

    I'd like to bind various skills to various keys as well. BUT! I'd add in that you must use the currently present keys. My current beef is with something a la Kung Fu Master. The way his keys are setup is almost farcical. The "spam" / main dps move is often on RMB, yes? Well, not on KFM! A DASH, of all the skills, is the default RMB for KFM. I mean, yeah, I can rebind sure, but what kind of key binding is this. 1 and 2 are often Dashes and RMB is often your DPS button. Some structure perhaps? But if I could have it my way, I'd have LMB + RMB + side buttons(instead of Q / E), 1 - 4 and alt + 1 - 4(instead of y - v). This reminds me how out of place the "z" move is on EU keyboards. They should've EU keybinding where it is y - v, not z - v.
  10. Need advice

    They SEEM better, so people stick - people are rather easy to impress and not a lot of them are willing to go slowly and create and try EACH CLASS(like I've). But let's go more slowly. 24 hours and that is with no fun rush method. But ok. Let's say that an average person plays 3h / day. That is a FULL WEEK of HAVING A NETTLE / BURR UP YOUR BUTT! Would you volunteer for even a day of that? Because I wouldn't, why would I? Again, a FULL WEEK while you could be having fun with another class / in another game. Besides, if the story is supposed to be a tutorial(it's not, yet another of your mistakes, has it occurred to that some could play only casually / for story and a PvP match here and there?), why is it so bad at that(your words: "You don't fully experience the class until …" -> some don't even know WHAT TO DO after "tutorial2, some lousy tutorial, eh? Almost like it isn't one!) and what's the purpose of a tutorial with like half the skills? When you invest 24h into something, you shouldn't be considered new. Come on, that's silly. You should either get taught or prepared in some way. The fact that NC failed at the endgame(face it, it's a grindy hell that's almost completely unacceptable outside of Korea -> player numbers don't lie), doesn't mean anything, except that they obviously rushed the adaptation of the endgame. And what I mentioned is one of the reasons why KFMs and Destroyers are rarer classes - especially Wind + Earth. Not the only one, but it could very well be playing a rather large role in it. Because we are not talking about Veterans, we are not talking about Whale alts. No, we are talking about brand new players who, most likely, haven't spend a DOLLAR(!) and then when they try a couple of classes and they witness the "glory" of basic KFM / Des element(Wind / Earth), they give up. Especially on Destroyer who is both lumbering and actually rather brainy for a dude with a big axe. You yourself admitted this "they don't shine until Raid gear"(so, why create them?) and a lot of other points I bring otherwise. First impression is everything. Or, rather, VERY important. And do notice how it is the grind hell that creates this friction. Not story. Not PvP(at least the equalized one). Not anything grind unrelated. I know that whales spend like 1000$ / month on BnS and that's why NC don't care(plus it's doing PHENOMENALLY in Korea, so they don't really care that much about the rest of the world - someone should really sic a Trumpoid manager after these imbeciles ruining potential at NC West: https://mmopulse.com/news/ncsoft-q1-2018-earnings-report-shows-blade-soul-as-strongest-non-mobile-mmo-while-aion-sales-increase ). It's basically two things that pit people against themselves in BnS: G.R.I.N.D. and B.A.D.(as ❤ ❤ ❤ ❤) server / net NC West infrastructure. Everything else is actually quite good.
  11. Need advice

    No, you're wrong and I've heard enough of such crap. Let me put you into place: Class = Leveling + Endgame Where what most to what the new player is exposed is the Leveling part. Hence, why there is so few (Earth) Destros or Wind KFMs. Because people lose the will to play by 25 and I'm talking modern fast leveling. Ask yourself, why almost everyone uses Frost Warlock for leveling or Shadow Destro or Fire KFM. And often stay that. The error you're making is as thus: Class = Endgame. Which is silly, otherwise there'd be MUCH MORE KFMs and Destros. And I do admit that things change, but I disagree that they should drastically change(as they do) - they really shouldn't. But it's NC Soft's will and I abide, but I can't and won't look just at a detail, no matter how important it is-the whole picture must be understood.
  12. Need advice

    Yeah, that's why I took to using imo and such phrases. Maybe I forgot to put it? Still, playing incomplete and almost completely single target Earth Des / Wind KFM / Shadow Lock / Fire GS while you can play much more responsive and fun and even AoE worthy specs at that moment is...silly imo. Things take needlessly long. Plus, Shadow GS IS more responsive / dynamic to play than RNG Fire GS. There's almost no denying it. Fire is "spam RMB...PROC! TIME FOR DAMAGE!" while Shadow is "spam RMB while weaving a lot of other attacks in, causing all sorts of effects - buffs, debuffs, AoE etc". Maybe some people like the simplicity of Fire GS? /shrug
  13. Need advice

    A word of advice though. Even though you'll be geared up the wazoo during leveling(mostly) and overleveled(again, mostly), not all classes are equally fun. I'll try to breakdown every one: Assassin: Assassin's just fine. You zap around like some kind of a Lightning bolt and are equally as deadly in a Single Target. AoE is problematic though. Beyond Breath, I don't think there's anything Sin can do in AoE situation. And while Breath's good, it's not really Execute, is it? Blade Master: Blade Master blooms rather early and you simply get more details and more fun options while leveling. This is leveling done right imo. It's a "good ole faithful" type of class. It contains literally a bit of everything. Blade Dancer: It's also very good, but has some stuff that'll put its optimal level a bit later than BMs. It's also much more offensive than a BM. Not really my favorite, but it's good. Destroyer: If you want to lumber around, please do take Shadow. Leveling as Earth is a pointless drudge. Almost no AoE with very low DPS. Shadow's much better here, thanks to crit baited Execute which is quite possibly the strongest whack in the game. Overall, the Shadow's better at this point. Later they both get very functional and Earth even overtakes Shadow (afaik). Force Master: I don't think you really need anything beyond level 22 for the FM to truly work(except gear, but well). The FM is a rather simple, yet efficient class. Not sure about its late game potential though. Gunslinger: Fire GS is simply boredom incarnate and, not only that, but it has a life of its own. Though it is simple and very, very functional. Shadow GS, otoh, is very dynamic and very fun, while preserving the efficiency of the Fire GS. I suggest Shadow, if for nothing else, then for how crowded the Fire side is. Kung Fu Master: Fire KFM is very playable during the leveling portion. It's just very simple and could get boring as a result. Though it is reactive and there is a variety of ways to dispatch your foes, it still boils down to 2 2 F. And it is very single target focused without any real bonuses like Assassin gets(perma stealth aka perma 100% ms boost). You can practically forget about Wind KFM...it sucks during the leveling something fierce. It's one of the worst leveling Elements next to Earth Destro. Soul Fighter: It's a less resilient, but much more mobile and fluid version of a KFM. Both of them are kinda workable during the leveling, but they more than make up for it by the sheer fun factor. During the leveling, you might even be reminded of some mixture of an Assassin, a KFM and a FM. It's also more elaborate than Fire KFM, so there's that as well. Summoner: Summoner's Summoner, what can I say? Very reliable, very workable. It's just...Earth blooms later than Air(Bee spam ZZZzzzZzZ), but despite that, it's better for solo because it inherently has an AoE as opposed to Air(which has only very basic AoE and that's with the Furball serving as a sort of AoE mental gymnastic). Warlock: Very sought after in Group activities(for a very good reason, too!), but also very basic and disappointing, even boring during the leveling. Shadow, while more fun in general, relies too much on Crit and has too low of an AoE and Frost is...Root -> Dragoncall = DEAD ARMIES. It's hugely disappointing. Pet, while hyped up a lot on Warlock pages etc, is actually next to worthless in game. It becomes good approximately at the same moment when Destro becomes, it's just that your mere presence causes your party's dps to double(if not more!). /// Conclusion: Everything's just fine, it's just that Destro, Lock and, somewhat, KFM don't really mix well with the leveling part of the game.
  14. One further thing to add is that where the Fire is bursty, it's also quite unreliable because if the Triple Threat doesn't proc enough, your dps will tank. Shadow, otoh, has lower ceiling, but it also has higher floor, so it ends up as more stable and equal dps in the long run. Shadow is also much more dynamic and fun to play. And Shadow's very reliable, where Fire works as it wants to.
  15. Make Jin Playable as Force Master

    I understand about the clip fest. It's kinda similar to Yun hands. Nobody specified that it was both Female and Idle Gon. Now I know, thank you. As for Male...they are workable. Though the hands are rather big, but it's ok. On average it's just ok imo. With that said, Jinwong(Destroyer Master in Judgment Cave) even looks like a first neighbor of Fred Flintstone, does he not? Really Neanderthal. lol I prefer more Mongolic and sleeker looks for Gon like Taywong(KFM Master).