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Leodore

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  1. Check out the Shadow Mage's Alter from Kritika (nearly identical to a thralls in BNS) and the skins they have for them if you want some fodder to base your thrall skin fantasies on
  2. This dungeon takes about as much time as Cold Storage, and is super easy. I enjoy the change of pace, and I want a dance CC attack now lol.
  3. I'm an FM, when i see blocks, parries, 1 button aerials, cc's that last longer than 2 seconds, cc's on super fast cooldown, burst damage, attacks that can be done when grabbing someone, spammable damage mitigation skills, and in-vulnerabilities that you can still attack during instead of self CCing, I feel a bit scammed :P lol But i feel your pain I suppose lol ^_^ <3
  4. Simple solutions: Release the equivalent of Raven stage 6 for pvp weapon (the extended path beyond Galaxy) Relase the beluga Soul Shield (not clue why this has not been done yet... ) Both of these need to happen immediately, no logic in them not being released yet. I'm galaxy stage 10 (11 today, and probably 12 in a day or two) Fully maxed out Whirlwind Soul Shield With the new stat system however, dying to raven is not as big of a problem for me. Most of the raven pvpers (specially the crazy p2w people) frankly don't know how to pvp
  5. I often wonder if people ever consider that when they get their class nerfed, it is not because people complained, but more so because the buff they received to "balance" was overboard and thus they need to dial it back? sigh, people in this game do not care about balance, they just want the odds to be stacked in their class's favor. Maybe it's an age difference or generation of gamer difference, but it blows my mind the mentality of people who are terrified of the idea that a having a fair challenge that's equal for both yourself and your opponent is some how a bad thing. I guess I'll just ne
  6. BM dragontongue did more dmg per hit in f9 than FM's inferno (which has a 45 second cooldown) , which is ridiculous, glad the dmg got nerfed. It's about time, there are no extra rewards in dungeons for being top DPS or doing more dmg that your teammates, but in pvp, when the scales are tipped in BMs favor, much more rewards and character growth happens. Seeing a BM complain about it, meh, I get it, nobody particularly likes to see their dmg nerfed, however, this is an over all buff for BM (sorry about your ping though).
  7. I believe this is a mistake, the bound "processed" versions, are supposed to be the only usable versions in both crafting and upgrading. Please send them a support ticket to make this obvious mistake blatant to them so that they can fix it as soon as possible.
  8. I brought this topic of DMG vs DEF up quite a while back when the greater stages of souls came out, it pretty much got swept under the rug, but here is that thread for anyone interested in looking to read some extra insight on the topic. I've spent the better part of the past 15 years in video game design and development, a fair portion of which on AAA titles, MMO's, and competitive titles. The KR server may really enjoy the 1-hit your dead style pvp, but the western audience does not react well to this as a whole, and data has proven this time and time again. This localized version for the we
  9. I'm cool with an exit button on battlegrounds, but it should come with a catch, like if you click it, then you are banned from battlegrounds for 24 hours ^_^
  10. Everyone is bringing up good points and interesting ideas, however, every single suggestion requires a completely new mechanic, or modification of classes, which is unrealistic to achieve to be done. My solutions just simply modify existing mechanics and don't effect mechanics outside of that particular content. As for limiting team comps, honestly, that's the point. For example, everyone knows if you bring a 3 member team of SM to 3v3, the odds of you winning are nearly guaranteed. As for the time limit being increased, this benefits the healing classes, yes, because those are generall
  11. Please don't just give me a bunch of reputation, please give your comments, and draw attention to this thread if you believe these are good ideas. These would require very little change to existing mechanics, and would be fairly simple in terms of development to implement. A discussion around this will be the only way they even pay attention, don't let the thread sink into the abyss of other well meaning threads people have posted.
  12. I've never known about this, I'd love to see some screenshots of what you're talking about ^_^
  13. In regards to certain content being unbalanced, unfair, or giving particular classes a huge advantage in certain content (specifically ranked content). I have read many different ideas from people, but they all require changing mechanics of the classes with nerfs and buffs, and unfortunately not only are those unrealistic to be implemented, they also possibly introduce other problems into other content of the game balance wise. So then I started to wonder what possible solutions WITHOUT changing class mechanics would look like. So I have a few, brief, yet (in my opinion) highly effective solut
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