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About ARC1276

  1. Rest in peace 6v6

    Well, I know what's officially going to be considered dead content from now on: Beluga Lagoon and Whirlwind Valley. The new patch coming tomorrow is, for sure, going to be the last nail in the coffin. In fact, I think it's been dead for a long while by now. The issue with Beluga Lagoon and Whirlwind Valley (Which'll just be refereed to as 6v6 from this point on), is its complete and utter dependence on gear. Gear along carries, and it carries the hardest in these modes. Team composition plus the insane gear will be the thing that affects the match, not skills, not intelligence, not strategy. And let's say for the sake of the argument that both teams have a balanced out team with one thousand attack power for each member, and around 150,000 HP with all the max gear. Tell me, what are the odds of that happening? Let's try, .0000001% chance in PUG. Unfortunately, nothing is ever going to revitalize this mode, it's dead. Why is it dead? Because no one does actual PVP in 6v6, they mostly just PVE their opponents until dead. No one uses galaxy weapons in 6v6, everyone uses Raven weapons. PVE gear is far better for this mode than PVP gear. On top of that, the imbalances between the classes are at their peak when it comes to this game mode. Ever tried to kill a summoner before in this mode, or got spun to death by a destroyer. or maybe even had a sin hold a single point all by themselves? It's ultimately just a flat out shame that this mode is so cancerous. Because the majority of it all comes down to this: Who has the better gear and the better team composition? If the answer isn't you, then AFK and wait for it to be over. (Or do what I do and try anyway even though you'll ultimately end up feeding the enemy team, because it doesn't even matter).
  2. Latest FM PVP update 2017.06.14

    Playing FM in the new season has revealed one thing: FMs are not yet buffed enough. BDs, BMs, and WLs will still eat away all your health and so will sums. We either need to nerf their damage or restore FM healing. While we're at it, make it so Maelstorm isn't available for BDs using parry spin.
  3. Latest FM PVP update 2017.06.14

    We've been buffed a bit too much. We don't need 24 seconds on Force Blast. The 36 seconds was just fine and made things fair and balanced. I mean, I hate it whenever I had to use my tab against a summoner's cat sit (even though there were plenty of times before where I needed to use it), only for the to use the same exact skill 24 seconds later. I can only imagine the pain my opponents must feel when they pop their tab, only to be stunned 24 seconds later and they lose the match because of it. I think we should have that skill returned to it's original CD.
  4. When will PVP really be balanced?

    Here's when it will be balanced: When BDs have to choose between Maelstorm and Parry When Des have longer CDs on their excessive amounts of CCs. When sins can't use BB in PVP, can't play the timer, and have a 36 second CD on at least one of their stuns. When FMs Force Blast is returned to 36 second CD, instead of 24. When WLs can't 100-0 someone with just one air combo. When BMs can't take away half of someone's HP by spamming RMB after hitting Lunar Slash. When Sum's cat sit has a CD of 36 seconds. When KFM get more skills to use that aren't stuns, and their Q/E can only resist for the instant that it's used instead of 1 second after the fact, and they can't spam counter. When SFs stop being SFs. But that's just my thoughts. I'm sure there's someone else out there with their own list and reasons and are extremely passionate about how they feel with this game's balance. Lastly, this game is far from being P2W. Laugh it up's kinda true. If you don't do things like Whirlwind Valley, Beluga Lagoon, and Soulstone Plains, there's no indicator of the game being P2W. Sure you can spend money to get the best gear and such so you can more easily do stuff, but other than that, gear means nothing in the only two forms of competitive PVP play there is in this game: 1v1 and 3v3.
  5. Release Gunner (or MAESTRO) to NA

    An excellent question. Why don't we ask everyone who rushed their way in Skybreak Spire?
  6. Tower of Infinity.... Why so hard?

    ToI has the most artificial difficulty in the game. As a FM main, I'll give you my two cents from the FM perspective. Assassins literally never use their counter until they see you use Blazing or Frost palm, or basically anything that isn't Inferno, Impact, or Blazing Beam. Otherwise, they perfectly counter any other projectile thrown at them, and instantly pop their escape when they're gripped. Then there's the fact that it's an assassin and it has way too many CCs and can spend 75% of the match in stealth, even with the recent "nerf" to assassins. Destroyers never seem to use their fury until they see you use your escape, something that most destroyers tend to do anyway, but the fact that they dish out more than enough punishment to kill anyone here in a matter of seconds is really telling. Then there's all the other obnoxious annoyance of it being a destroyer. The timed spin parries, the near instant reaction times, the extremely forgiving nature of the class and so on. But here's the deal, here's the thing that really bothers me: BLADE MASTERS If you want to see how ridiculous the AI in ToI is, then play as a FM against a Block Master, because they can literally block any attack just as fast as you send the projectile at them. Sure they get bugged at some point and let you wreck them, but if the purpose of ToI was to train PVP skills, it's not doing a good job of it. Overall, Tower of Infinity serves no purpose in the game. It doesn't encourage good PVP tactics, it doesn't really help you in PVE, and it's far from useful for training for Open World PVP. Nothing about it is beneficial, because the AI doesn't behave as it should in an actual PVP match. The methods of which the AI uses doesn't work in an actual PVP match, and for the most part is just utterly pointless.
  7. Who wanna Gon Gunner?

    Funny that the only races I've identified so far to use guns are Jin and Gons, not once did I see a Yun gunner. But for the sake of consistency, since everyone has already seen a Gon female gunner, then shouldn't we have gunner available for the race as well, or are we going to get ourselves another Juwol situation where we have a gon female using a jin and yun class?
  8. The Death of a Class, Good Bye Warlock...

    We just wanted WLs to stop being able to cheese roll everything in PVP, not make them borderline useless...Come on NCsoft!
  9. Tall vs Short characters

    Smaller targets are harder to hit, I would say. That or it just messes around with you mind, to throw you off.
  10. FM Positives: easier to get frost and fire orbs, acquired on critical hit. Can detonate the airborne heatwave. Merged wild fire with heatwave, so that FM can air combo in PVE as well. Merged parry disable with block breaker X. Blazing reduces CD by 1 second for duel dragons on every hit. Cold Snap now deals more damage and lasts longer. Negative They removed fire fury and frost fury and gave Dragonblaze and Frostdragon a 12 second CD time. Can only cast 1 Cold Snap every 36 seconds instead of 3 every 45 seconds So basically, no more shield busting for FMs. When someone pops a 5 sec 5 hit resist, we have to just deal with it now and pray to God we can survive it, unlike other classes that can easily just break through it.
  11. Pvp now..

    I'd take WL. WL is broken AF. I wish that's an opinion.
  12. Remove Raven weapons from 6vs6!

    Question: Why not stop playing 6v6? Or just simply make weapon stats equalized. That way the stats on everything else works just fine, but the weapon's insane attack power and stats won't impact the match as much. But regardless, this is why back in the CBT I left one quick post on the forums about Open World PVP: Don't.
  13. Honestly, I wasn't expecting to miss FrostFury and FireFury so much. But given how it's basically impossible to break through the 5 second 5 hits resist without it (and given how much damage can be done in 5 seconds), I really want it back, especially since other classes can easily do the same. And honestly, I've changed my opinion on the BM. I guess maybe reducing their damage a little will work, but other than that, I probably wouldn't touch it. Plus if they're going to do something to make it more balanced, it'll be all good. However, assassins...I left both assassins and summoners out of the picture because everyone wants them to be nerfed, and I really didn't want to sound like a broken record (but I do anyway), so I didn't mention them. But ya...undo the buff assassins and summoners got...Summoner's cat grab CD time looks like it got decreased by a lot, and given how the class can tech chase pretty good as it is, the CD time decrease is overkill.
  14. Show off your characters!!

    Let's put this back on the front page of the Forums. NECRO TIME!
  15. Thrall skin costumization

    It's actually 36 seconds, and CD time is 40 seconds. So it won't really be missed. It could be 32 seconds though, not sure about that. Regardless, it'll still be pretty cool. Especially since how obvious the colors of it will be. Seriously though, I really wish the Thrall could be personalized some more. Especially since how cool it is.