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darthBaal

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Everything posted by darthBaal

  1. Hi all, I would like to suggest two new, especially PvP skills for ranged classes. The first is a counterskill especially against spinners (Destro, Warden, Blade Dancer) "barbed wire throw" that would cause that when you hit an opponent in spinn, the target gets tangled and dies or causes it big damage. " The second is an ultimate skill that would strengthen classes that have almost unusable one of the ultimate skills, such as summoner, gunslinger, warlock, blade master, blade dancer, and so on. This skill would allow you to penetrate any opponent's defense for 6-10 sec. It would be possible to break through the immortality of KFM, HM Block, remove invisibility (sin and sum) to penetrate the FM bubble and the shield that the Destroyer has.
  2. Destroyer can still be killed though very hard and definitely OP because he just has to spin and jump ... But Kung Fu Master is brutally OP. It kills you forhot and you can have any gear, you can have a million crital defense and it is totally useless. KFM stuns, pulls you in and kills when you jump off it does it again and again until you run out of escape skills and eventually kill you anyway. When you try to kill him, he's immortal and no cc works on him. To hit a gap of 0.3 sec is ping 200+, which is almost impossible for BnS and it is enough to squeeze 1 and wait ... Then it will pull you and kill you.
  3. Can the players for giving us a truncated version of the game? Can players for being unbalanced PvP with OP classes like Destro, Warden and KFM demoralize? Can they consider that nctrash kills the game? How many people played three years ago and how much do they play now? Would you go to PvP where they would kill you in the morning and you wouldn't have a chance to defend yourself?
  4. Hi all. Which gem is better for PvP for ranged classes? Or which 8 would you put in your Incienator 6? Diamond - 87AP or Obsidian - 32AP + 335 Mystic? Thanks
  5. That's true, but BnS has nothing to do with the people of the Iron Islands.
  6. What I know, but this system is built on thousands of players, not tens as it is on the EU server ... Therefore, it is necessary to modify the EU server or merge with others in order to equalize the number of players. The fact that a player who is AFK or a bot gets -25 and a player who tries to lose but also gets -25 will find you logical and fair? Certainly not me. An ideal adjustment would be to see the screen. Screen
  7. Hi everyone, can anyone please logically and comprehensibly explain the rank system in BG? Not only does silver (1390) send me against endgame gold ranks to players who kill me on a single hit and can't help the team, but if I lose, I'll get -20 and if I win, I get +18. Against the same rank it is even worth a lose -25+! What is this stupid system? If I fight higher ranks, the penalty for loss should be lower and the points for winning higher. Then, as a player earns a gold rank that NCSOFT regards as the average player rank. When will they realize that they cannot compare the EU / NA with Asia, where they are much further in their skills. There are also many more people playing there. So on the bronze and silver ranks, the players and HM2X and the full gear are the new player without gear? It just deter him from going and then no one can wonder that PvP is dead in this game.
  8. Hi guys, would I ask is worth having a summonera gear on a double element? They say Wind (swarm) is better in PvP and Earth (thorn) in PvE Or is Wind or Earth stronger? Thanks
  9. KFM is immortal, even though it has a weaker gear than you and only one has to do is press one key all over the place ... Then just stamp it, you run away from it, so stamps again and you have no way to run away and then give you IK ... It's just enough to spin and the opponent is still in the stun. Overall, 3v3 and 6v6 will be won by the one who has more than one KFM, DES, BM, etc., because the force master is the only one that can be used remotely. Other classes at a distance need to have a stronger gear to at least deal with them, patch 13/3 is downgraded to plain support, and when MM has one da team, 2x KFM, destro, sin, BM and FM and the other team is 4x gun and 2x cat?
  10. Can someone please explain me which good things is in this game for veterans which are paying for premium at least every month and are learning every fu...ing mechanic? We should just see it like waste of time. For example: Desolate tomb,Ebondrake Citadel, Naryu Sanctum, Naryu Foundry and much more! You will learn mechanics and then they will remove them even with rewards so you dont need to go there and you will not because its just waste of time. Not to mention the raids. There is no need to learn them, why? just need to wait and see nerfs, you dont need to spend ours and ours with party learning and its sad because i was doing it, BT,VT and then i see like people who know nothing about it get gear for nothing! there is no advantage in mechanics for veterans, not in gear because newbie will get it pretty fast, something we were comppleting for years, in maybe 2 days? achievments? usseless just for fun or change of space. Player cant be even sure in his own class because skills are changing so fast but about balance d change we cant even speak. After just half of the year you will not recognize skills of your class. I am really sad and angry about this, and this text is from two players, one who wanted to translate it and is still playing and me who dropped a game even when i had good gear, friends in game and i truly loved it from open beta. I am fu..ing sad about it. Thank you for your time
  11. Can someone please explain me which good things is in this game for veterans which are paying for premium at least every month and are learning every mechanic? We should just see it like waste of time. For example: Desolate tomb,Ebondrake Citadel, Naryu Sanctum, Naryu Foundry and much more! You will learn mechanics and then they will remove them even with rewards so you dont need to go there and you will not because its just waste of time. Not to mention the raids. There is no need to learn them, why? just need to wait and see nerfs, you dont need to spend ours and ours with party learning and its sad because i was doing it, BT,VT and then i see like people who know nothing about it get gear for nothing! there is no advantage in mechanics for veterans, not in gear because newbie will get it pretty fast, something we were comppleting for years, in maybe 2 days? achievments? usseless just for fun or change of space. Player cant be even sure in his own class because skills are changing so fast but about balance d change we cant even speak. After just half of the year you will not recognize skills of your class. I am really sad and angry about this, and this text is from two players, one who wanted to translate it and is still playing and me who dropped a game even when i had good gear, friends in game and i truly loved it from open beta. I am sad about it. Thank you for your time
  12. Hi, I play mainly PvP, I could know why they are constantly nerfed ranged classes. Summoner is one of the weakest classes, similar to WL or Gunslinger, the only distance class that is still competitive is FM. Summoner - the cat is easy to kill, in addition to listening and doing whatever it wants. The SS Root is no longer removed. Air combo is not so effective to take more than 50% of opponents. WL - Thral is no longer what it used to be and cannot be controlled as before. Here is at least an effective air combo. Gunslinger - Most CC skills removed and if not prevented, it is an easy target. But the KFM is still immortal with a million resists, stamps, you run away, stamps it again, run away again, but then you don't have to defend yourself... Destro doesn't need anything at all and just spin like a propeller and watch everyone fall when He runs away and throws you an ax and kills you so much... Warden makes a wheel and just mows around him and has twice the life of others, plus he can make a shield at any time... If they have a cleverly written macro, will they kill anyone with similar gear to a single combo and how do classes remotely oppose it?
  13. Hi guys, Am i only one who can see that game is dying and only one who is pissed off by it? PvE: Dungeons- there is about 100 dungeons but just 5% of them is useful and people do them and few of them he could never ever see. The differences in dungeons by colour (green,blue,violet) is useless because you can get 50lvl in 1 or 2 days. Why it cant be separate like this: newbie- boss cca 15-100K, easy- boss cca 100-1M,normal- boss cca 1-5M, hard- boss cca 50-300M, expert- boss cca 300M+? By difficulty give rewards. For special rewards get back 4-man version of dungeons. Complicated mechanics everywhere and when someone screws it everyone dies and players are more and more toxic, Mechanics should help people to kill bosses faster, undone mechanics heal of boss. Party should die only if is time up. Open world- In the beginning was possible to farm monsters and get material to sell, not anymore. Solo dungeons are so complicated by mechanics. Players can access few raids at week but at free time just 5 dungeons like idiots, again and again. Sound s it like fun? no? yep because its not. and that was PvE but PvP is much worse now. So PvP: Unbalanced, for example Warden is unbelievably OP class. He can attack like melee or range but he has even 2x more hp and heal and he can even recover extremely fast. His neeed of PvP gear isso low, he can just do his circlehitting everywhere but there is much more problems. Arena-there is just few players who do it and there is no motivation because reward looks like bad joke and those best players are ending witch ranking around 1900 because they have no opponents and cannot go up. Battleground- The bigest problem at all, same problem with ranking like in arena, for example, still meeting the same player at bronze ranking but with endgame gear, players like this just demoralize newbies and nobody want to be dog feed so new players are not coming to battleground and if they try and team will loose because of them other players will be toxic and angry about them. Fraction PvP-nerf of rewards, destroyed funny location to open PvP, like Terrors and Blackwyrm in Misty Woods, now its waste of time. But P2W events and trove are all the time but what a waste of money in death game. Teoretical reborn of game is still possible and low numbered comunity can be saved by merch of US, EU or Ru servers.
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