Ganhur

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Everything posted by Ganhur

  1. Can't submit tickets

    email directly with the address LiriC provides or use a different browser.
  2. our x

    I don't see much of a nerf here. From what I see, it makes SB rotation a lot less focus demanding. And that -1s cd on Leech on Wingstorm hit is a huge boost for dark build, especially those who have badges. The damage decrease on those PvP skills, I say it's a fair re-balance if you don't know how broken those 2 skills are in Arena. If you don't pvp, this change doesn't mean anything to you. As for decrease of SB crit damage, I'm a bit two sided on this but I don't think it will do anything to your dps in party play. Since SB affect party as a whole, you won't suffer in DPS alone on this one. Removed 20% movement speed increase - is a bit of a let down but I guess this makes it fair for melee class.
  3. Why isn't there a Tanking/Healer design

    Assuming you are not including the latest 24m raid. You really don't need specific class to enter any dungeon at all. I had a 700ap Force Master to tank for Naryu Foundry. As for Ebondrake Citadel, FM, BM, BD can actually compensate for the lack of stealth with their party protection, that is if none of them are paralyzed by the darts which is simple to do in 6m, 4m on the other hand is a bit tricky but doable. To sum up, you don't have to be that picky with your team. The traditional tank/healer (and stealth?) make the mechanic a lot easier but not necessary when it comes to being overly picky and wasting time to look for a specific class.
  4. Warlock Arena its a joke?!?!?!?!?

    Warlock overall is the most cancerous class in 1v1 Arena. While it lacks mobility, it has the most terrifying 15s buff and skills that can obliterate any class under 5 seconds. It is certainly harder to learn in beginning compared to other class like BD, Des, and Summoner who are rumored to be the most hated classes in pvp arena. But make no mistake, at expert (Gold) levels, Warlock is the biggest scum of all. You can make a minor mistake against any class and still have somewhat of a chance of surviving and retaliate. A single mistake against Warlock is a certain death.
  5. Best looking Sword

    This is the sword skin I want which I don't think there's any equip-able version of it available in game or F10. The handle seems to be a bit glitched with the tail (whatever the red hair is called) is glued to the grip. Anyway this is a screenshot of Yunma Khan's weapon during Silverfrost Citadel quest. It looks quite neat compared to Seraph plus its bright silver ish color makes this a weapon skin I wish to have.
  6. BM Pure dps only ?

    You don't have to spec agro if you don't wish to tank. However, you will have difficult time chasing your target if a range class like FM has agro. Secondly, you don't necessarily have to block all the time and sacrifice your dps. You are freely to move around, kite, Q/E/SS around your target as you normally deal damage.
  7. Warlock Arena its a joke?!?!?!?!?

    While inside tornado, drop Sanctum and you can out brute any Destroyer. I just simply stand in Sanctum and Soulburn, any smart Destroyer would run, not keep spinning. Warlock is the biggest brute in the game when standing inside Sanctum.
  8. Warlock Arena its a joke?!?!?!?!?

    Warlock has a high learning bar in beginning. But once you get to a decent level of pvp mastery, anticipate and waste their iframes, your warlock become a quite cancerous class in 1v1 Arena. Warlock is the only class that can eat all Destroyer red tornado and give no ❤ ❤ ❤ ❤ about it and have burst skill that 100-0 anyone under 5 seconds. You of course have to trade those advantage for mobility and long cool down.
  9. New to warlock

    Warlock is more of an endgame class. It's terribly weak and slow in beginning. Honestly, Warlock is the only class I enjoy but I would never recommend it for new players. In pvp, I don't think this class is possible at early levels, especially without its TAB skill unlocked at level 45, Soulburn, obliterate, and Time Distortion. Grinding as Warlock Warlock is the best for few things, AoE damage is one of them so use it to your advantage: 1. slap some paper to a few mob: around 3~7, know your limit. 2. Find a way to group them into one spot a. Buff up your Z then quickly Summon thrall with its Vaccum (Gravity Well) b. Have mobs approach you in one direction, use Repulse (F) and push them all into a single spot. c. Cast a cc (X - group knock down) or AoE snare (2 first left tree) - be sure to stay on circle (5m) or they'll glitch out and reset their HP - they're snared and at 5m they won't bite you. 3. Execute the group of mob with your skills. If you use Ice build, the knock down give you 2s enough for a dragoncall and a quick V, or Imprison (3) should those two skills are on cool down. Use RMB (3rd tree from the left) and mow down any survivor. If you use the group snare, it should give you 5~8s to do whatever you want.
  10. Do your main yellow quest and do surveys. All of your equipment progression are covered until Lvl.50
  11. Is it worth to play warlock?

    During Soulburn, using Rupture is a waste of time. Its damage is bad, it doesn't reduce enough cd, and yes, it has longer casting time compared to Awk.Bombardment spam. Compared to mantra, which is 5s of unlimited focus and around 7s to waste it all, using Rupture every 3s to which offer barely half of your focus bar is counterproductive. Of course, you shouldn't need any of those two skills as long as you are in Leech and have your 2 spec in very right side, or HM 2 of the very left tree, and HM Sanctum middle tree. To OP: there are 2 skills set to Warlock, Ice (dragoncall and bombardment) or Dark (Helix and Volley) As for damage goes, both are the same. In a perfect situation (100% critical hit and reset cd on every 8s SS), Ice build can be very terrifying. But that situation is quite difficult to produce. As for convenience, Dark build is the victor. It ignores Brand or Target and is far more acceptable for mistakes than Ice build. Outside of Soulburn: that's for you to youtube and practice. During Soulburn: same for both builds, you spam RMB and 4. For ice, just spam RMB until your 4 is available, very easy. For Dark, this requires a bit of timing and practice. Which should you use? Obviously both. Using both builds mean you have more options and tools. And as all professionals say: gotta bring the right tool for the right job. Plus, by restricting yourself to just one build, that's just dull.
  12. [QoL]Remove Dimensional Charge

    Isn't the whole charge thing what make the rotation difficult and lovable for you? Unless you are implying there are something else about Warlock that is complicated that I do not know about.
  13. Test KR server skill change question

    Warlock can pretty much kite everything even with Ice (dragoncall) build. By increasing its cool down by 0.5s will not affect Warlock gameplay much in PvE. I stopped PvP quite ago but my experience with 1700s 1v1 rank tell me Warlock won't being spamming their Block either unless they are cornered and have no offensive plan. So that increased in block cool down, overall, have far too little effect on how I currently play this class. Of course, that is assuming they aren't changing anything else beside the Block. There's no knowing yet how other skills will be changed and how this new Block will play a role in the new Warlock game play.
  14. 500 gold coin bid war for noble of the sea

    Are you admitting to be a gold buyer? :)
  15. Achievements

    I definitely think Achievement should be Account Bound for few reasons: 1. I'm lazy - selfish reason indeed but I also don't have time to do Yeti 100 times again for that AP Bonus. 2. Achievements are earned by players, not their in game characters. If a player acquire an achievement, all of his/her characters in the game should receive it as well. So 2 :)
  16. Thrall airing

    Nah, Air launching is always an absolute "NO" when you are in a PvE party. The only rare exception is Tomb but that isnt for Warlock to do. As for Warlock, it is a complete waste to put 2 points into Thrall air launch in PvE no matter what circumstances.
  17. Help me improve my skill ceiling!

    Ice build, try this for Soulburn: Leech -> 4 -> 3 -> SB -> 4 -> 4 -> 3 -> 4 (this is for Dragoncall alone and no HM4) As soon as you cast Imprison (3), TAB for soulburn while setting off a dragoncall (4) and Wingstorm (V) Right after SB take effect, you can quickly cast another set of 4 and V, so in first few seconds, you would throw at least 3 Dragoncalls (6 if have HM and crit on all 3) and 3 Wingstorm. Together with the +70% crit dmg from Leech and SB combined, no Time Distortion or Dark Warlock can match that damage. At the same time, you're taking huge amount of cd off of Leech with all the Dragoncal and 2 Imprison. Common problem I've seen with ice build is that people don't take advantage the fact that you can take off 12s cd off Leech using 1 Imprison before Soulburn and right after it. Ice build is a very simple rotation, so I don't think it's anything difficult to learn. Once you can take advantage of the timing alone, you will find how powerful it is. And with Seraph stage 4, the Leech cd won't be much of a problem.
  18. Help me improve my skill ceiling!

    As for builds, there's really only 2 for warlocks, full Ice or full Dark. So I don't think there's any way you can go wrong with it, unless you are still using Bombardment+Helix. (also if you don't have HM 4 or HM RMB, that could be the problem) Dark build is difficult, or I was told "the most complicated rotation of all range class." With high ping, you can miss many Dark Rupture (F) or the Blue Volley (RMB) which can be fatal to your dps. Ice build is simple, and ping friendly. To be honest, I have never seen anyone use it right. This build for me is the best build you would want for Soulburn. Trigger SB at the right time, no Dark WL or FM can match with the dragoncalls. If you can make a short video of how you play (on the 3 dummies in Mushin Tower), it would help identifying where you do wrong.
  19. Ice VS Dark

    In a perfect situation, permanent Brand, Target, and 100% critical rate, Ice build has greater dps. Other than that, they both are about the same (to me) in term of damage. Overall advantage, Dark build is better, more convenient and acceptable to mistakes. Since some of the boss can discard debuff like Mushin, Jisoyun, and boss who can jump out of range like boss of Ebondrake Citadel, debuffs and range matter a lot to Ice Build while Dark Build can easily ignore them. Plus the healing 50% critical damage from Dark Wingstorm, you may not need to dodge at all. Take the hits and heal back in full within seconds. Just use both and test them for yourself. Because at the end of the day, it rarely is about the skills, but more about the mastery of the player.
  20. Build request

    That would be Dark Build, which I suggest you look it up or ask around cuz I will be brief here. It revolves around 4 skills Volley is your RMB - very right tree Helix is your 4 - right tree Wingstorm or V - any tree your want (preferably middle for heal and dmg) Rupture which is F - preferably right tree (for damage and V cd reduction) The rotation and game play will probably scare or confuse you at first, also quite Focus consuming, which is why HM Mantra and Scorpion focus proc rate are strongly recommended. Common question: Do you need HM Dragoncall and HM Bombardment/Volley for this build? No, you do not need any HM skills to carry out the rotation. But having them will smooth out the build greatly.
  21. Build request

    I would say Dragoncall is pretty much the ping friendliest build of the game and it's dps is quite devastating, just that it can be very inconvenient and lose a lot of dps in those bad time. With the current Soulburn updates, Warlock is pretty much restricted to 2 builds for dungeon runs: Bombardment and Dragoncall, or Volley and Helix. Volley and Helix is a build I would only recommend for 200ping below and at have at least Scorpion weapon and HM Mantra. You can try Bombardment+Helix, it's ping friendly but they don't complement each other during Soulburn. This was quite popular build before Asura (HM Volley) and recent Soulburn update.
  22. HM RMB

    It doesn't feel rewarding because you don't see the numbers when casting Helix/Dragoncall that you usually see when using Scropio, yet ignore the fact that you also use other skills and likely to be more often than your "4" which is Bombardment. And most people speculate Baleful is better than Seraph have never actually done any test at all to confirm the difference in dps between the two legendaries. I don't care much about dps, but I care about the play style and this is my experience with Seraph when playing with another Baleful Warlock. Seraph changes your playstyle with certainty while Baleful has "a chance" of changes. At Seraph stage 4, Leech+SB and you'll be ready for 2nd Leech right after SB ends which is first 15~20s of the match. I usually throw my 2nd Leech 3s before SB ends. You can't do that with Baleful. At 1min, I'll be few seconds close to my 3rd Leech and that will always be true. Baleful, that is only true "if" you are lucky. And if what everyone says is true about Baleful reset proc between 45s~1min, I highly doubt you would be anywhere finishing your 2nd Leech. So just forget about the numbers for a moment and look at how you want to play your Warlock.
  23. FPS & Lag Issue After Update

    I, on the other hand, actually doing a lot better with the ping. o,o
  24. Legendaty wep??

    I killed Naksun with Dragoncalls build under 2minute with 680ap and hate relying on other class like FM and BM for party iframes, so you better bet I've mastered or know very well about SS iframe. And that 8s cd iframe that reset Wingstorm is parts of the mechanic I was talking about, it is the reason why you don't bloody need Baleful reset skill. Leech for Dark Build is simply just an increased in overall damage, you don't need it like Dragoncall build does unless you have the soul badge, which I doubt most people here have. This is why Imprision is just secondary skill and replaceable and its 6s on Leech cool down is not too important for Dark Build. And you miss the point, it had nothing to do with Leech cd, the fact that I say "3" is unnecessary to reset Wingstorm is the point that Warlock doesn't need any skill reset outside of their mechanic, especially from Baleful. Another thing about that 5s without wingstorm, how many Volley and Dark Rupture you can throw in between in that time to further reduce the cd? 5s gap barely mean much to HM Volley since you can perfectly throw Helixes without Wingstorm.
  25. Legendaty wep??

    Well, I still don't get why people bring resetting skill buffs into Warlock legendary discussion. Warlock is already equipped with that mechanics without the weapon. With full Warlock Dark Build, you are capable of throwing out the 25s cd Wingstorm within 5s after one ends. So it's rather pointless for Warlock to need any kind of reset beside its core skill which is Leech. Heck, you don't even need your "3," just leave it to Daze in case shiet happens. Plus, the buff from Baleful is random and uncontrollable which is another factor you don't need to add to Warlock considering this is the most RNG dependent class in the game. You can argue about the ridiculous buff proc requirement of Seraph or how dps may be different, but resetting skills buff for Warlock? Really? With all the dragoncalls I throw during Leech plus Imprision, at Seraph stage 4 the actual cool down I have to wait for Leech is pretty much already around 25s.