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Everything posted by Tsuchiryu

  1. Some Assassins themselves included. :p
  2. The 'only problem' with anyone's arguments for skipping mobs in certain stages (namely Masts, Asura and, from what some people say, Desolate) is precisely when they come up with these 'only problem' caveats. That alone is enough to convince me not to take chances and just kill everything if mobs aren't that easily skippable, especially when you may have to backtrack for whatever reason. A little delay to kill some mobs beats a longer delay from eventual deaths. Being 'possible' to skip mobs won't always mean it's 'easy' for everyone to skip them. I don't care about the minor EXP ga
  3. Thanks for this. Freedomplays' guide is also good, but I like this one more as it's a bit less wordy while being about as detailed, probably even more.
  4. I presume you're at legendaries then, yes? Good for you, still not strictly needed for any dungeon. It's a whole another can of worms on its own anyway, with the crafting premium stones having a risk of failure from what I heard, in which case, well, good luck because it must suck spending this much gold on RNG to upgrade. I'll give it to you in that case. Besides that, though, my point still stands.
  5. That may make sense with the later 4-man I mentioned before, but not with everything else. It's just not necessary besides trying to finish dungeons faster, even considering bad latency in NA/EU forcing some to get higher AP to compensate.
  6. Depends on how 'sub' you're talking about. Speaking from experience, 550+ AP is good enough for almost anything other than 4-man Masts/Asura/Desolate. Lower values do restrict your options a fair bit more, yes. Besides that, though, I don't have that many issues when making my own party. People will have lots of varying ideas of what P2W actualy implies, some more incorrect than others. I quite like yours, actually. But really, generally speaking, every other definition about P2W that isn't your own is incorrect... or so is the impression I get. Yes, this applies to me as m
  7. Then you either have incredibly shitty luck with the parties you find/make or you don't really know your percentages.
  8. Or are too lazy to farm dungeon dailies as they should be doing to make use of lowered prices instead of whining.
  9. Given that RNG is basic fake longevity feature by design when it comes to game like this, anyone who claims RNG to be fun can't possibly be more wrong. It's really not, it ends up being frustrating more than anything else. I can see it being a reason to quit playing. Then again, many other games have RNG and not all are MMOs, so make of that what you will. At least I can say it doesn't feel as bad in BNS as it did in some of my previous MMOs.
  10. Same as before, with the difference I got Mighty Cleave this time. Should provide a decent DPS boost for more stationary bosses. Now I actually want to unlock the HM tier to boost even more its damage. I just dunno if the new Long Division skill is better than anicanceling (especially when you can Wrath) when an enemy is restrained, though. I mean, each hit can do a lot of damage but it's a 2-3 second wait between each hit. Anyone has any idea of which one offers the better DPS? Longer cooldown on most stages of Grab is a tad frustrating, but I'll live and only really a
  11. Yeah, you generally wanna avoid using root/snare skills on boss. You might want to save that root for AFTER the jump, when you're absolutely sure boss is lined up in a way zombies will get bound by the seed. Or, if you really wanna play safe, don't root/snare boss at all. I've had one run where a Summoner would root boss right before the jump to the bait. You don't do that, at least not after a binding seed was summoned. Such skills really even aren't needed anyway since boss already moves so little, besides the moments when farthest person needs to play bait, ofc.
  12. My opinion on autodetonate: waste of time trying this hard to defend a build that's objectively bad in practice when there's more than 1 FM in party. Competing for ember stacks to detonate to either trigger burn or not is more annoying than anything else. It's the 2nd worst thing playing as the class when there's more than 1 FM, losing only to timing Frost Sheath wrong. When that's the case (more than 1 FM), better go with standard burn build, it's really not that hard to pull it off if people actually try. Going autodetonate is making party play worse than it already can be. No am
  13. I can see your point with that being the opening rotation to get burn started, especially in the off-chance you don't open up with Inferno, instant cast one or not. What about F, though? I usually go for it whenever it's available, which is at least around half the time. Besides, with Stage 2 LMB and T3S3 Blazing Beam when I already started burn, keeping it up is very easy as long as there's no other FM going autodetonate to screw up the timings.
  14. For scenarios a and b, depends on mostly if it's Moonwater or Silverfrost dungeons we're talking about. 400 AP is good enough for Moonwater ones, so anything extra is more for the convenience of getting it done faster, not because it's actually necessary to get it done at all. For Silverfrost, though... it gets a lot iffier. For things like Lair and maybe Mandate and Necropolis, it's often fine. It's from Cold Storage, Avalanche Den and onwards that you'll need better stats... or hope the rest of the party has these higher stats to compensate and are willing to basically carry the 400 AP peopl
  15. I haven't done Gloomdross Incursion outside 540+ AP premades, but it's less mechanically punishing than Shattered Masts nor is it much harder than Necropolis also mechanics-wise , for what it's worth. Mobs do hit you hard, however, particularly the ones you have to deal with when rescuing NPCs to defend first orb/core. It's not so bad when dealing with a single one if you keep CCing them, but having to deal with 4 at the same time on your own can be overwhelming if you don't have the stats to overcome them before they beat you. Spiders don't seem to be quite as powerful, though, pl
  16. I'll just say that I rarely am the highest AP guy when using my Destroyer in dungeons... so in the rare event where I do happen to get aggro on bosses, I begin to worry for my party, since my aggro more often than not means they are underperforming rather than me simply having the highest AP. Yes, I know how to anicancel and yes, latency/FPS lag keeps me from pulling it off as efficiently as I'd like on occasion, but that's not my point. My point is player skill with a given class is a factor to consider when making these questions. Theorycrafting only helps so much.
  17. Breeze stuff isn't limited to PvP. You can get that from GHS, Beastbog, probably Plog Sanctum too... or you can trade Silverfrost Valor Stones for them. You're right on the Misty Woods Necklace, though. Good luck with that one without getting ganked.
  18. Going to Lycan first is a task best left to whoever has the lower stats (mainly AP, naturally), plus whoever can solo Pyre Lord in Snapjaw Camp to speed it up. In the 4-man runs I've done with clanmates, I'm the lowest AP guy, so I go to Lycan first and whoever else is either soloing Pyre Lord at Snapjaw usually deal with it then help me kill Lycan faster. Its attack patterns are easy to ready and avoid, not to mention plenty of opportunities to double CC, so besides taking a bit too long to kill it solo, it shouldn't really pose any threat whatsoever. Never really tried a Pyre Lor
  19. Good, so come back when you actually do it as melee... because it's hard for a ranged to do so without sounding like bragging, dismissive or both like you are doing right now. Sure would be nice to see a non-ranged class give some input for a change. Some MELEE with a successful streak in SSP, just to get a more relatable perspective.
  20. True enough. Especially when lack of gear balance in 6v6 is one big reason few bother with that mode. The day they give good options to farm Soul/Moonstones that don't involve faction, PvP, Marketplace or RNG events, that's when their grinding will actually become more bearable and will actually justify the ludicrous amounts of them required for gear progression. So basically: Emphasis mine on dungeons because faction and PvP are NOT dungeons and I still loathe the very concept of progression being tied so tightly to both.
  21. Wish that animation on the video was smoother. It's like there's some FPS lag going on there. :P
  22. I have to disagree. You can make a 'love to hate' kind of character without having to dumb down either said character or your own for the sake of the narrative. Said narrative is weakened when it relies on people being uncharacteristically stupid... nor do I have to like them if being stupid and not thinking things through actually fit with their character. Being intentionally unlikeable is double-edged like that. Also take note I never said I dislike Jinsoyun, which I don't. Luckily, we do have at least one character who comes close to that lvl of competence besides her while also
  23. My favorites are those who are softspoken badasses that are polite and kind to your character. So Dochun, easily. Closely followed by Junghado for similar reasons. Hard to go wrong with such a strong introduction in Act III and actually living up to it in Tower 7F. Having the least bad of all VA changes in Act IV doesn't hurt (although still a noticeable downgrade). Heck, you can add the rest of the Talus royalty + bodyguards quartet too (Yunma Fei, Yunma Kahn and Yu Chun), they're all likeable enough. Yunma Fei especially, for basically being the antithesis of Namsoslu
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