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Please implement these improvements regarding death


NimbleVolunteer

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1. Make it so that if the respawn is in the same location, you don't have to reload the map. 

Loading screens suck. Unnecessary loading screens suck even more. I highly doubt I need to reload the entire room just to travel 40 feet. This is especially annoying in a dungeon, where a loading screen's time can mean an impatient party goes ahead without you. 

 

2. Make it so multiple players infusing chi into a dead player actually speeds up the time by that much.

Right now, multiple players have the option of infusing chi into a dead player at once. However, the time is not significantly different from a single player. I don't see why this is the case. Your team should have an option of exchanging lower immediate dps on the boss for a stronger investment in damage later on. Even stranger is how you'll implement this option for a meditating player but not for a dead player. 

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